Timeline


and

01/15/12:

22:23 Ticket #248 (Migrate to FreePascal 2.6.0) closed by epyon
implemented
22:23 Ticket #230 (Loading sounds sometimes fails) closed by epyon
implemented
22:22 Ticket #256 (Link Lua statically in Mac and Linux versions) closed by epyon
implemented

01/14/12:

18:05 Ticket #240 (regen mechanic change) closed by Game Hunter
implemented
07:18 Ticket #250 (Kill description messages) closed by epyon
fixed
03:50 Ticket #263 (G-version : Liquid edges) closed by epyon
fixed: (In [2123]) * G-version - liquid edges unblockified (closes #263) * …

01/13/12:

21:18 Ticket #264 (Different floor/door tiles) closed by epyon
implemented
06:58 Ticket #264 (Different floor/door tiles) created by epyon
Implement either different floor/door tiles, or floor "style" to …
06:55 Ticket #263 (G-version : Liquid edges) created by epyon
Implement masking for floor -- generate mask for every floor tile. …
06:50 Ticket #262 (G-version : In development screen) created by epyon
Substitute the first screen with in-development info, donation …
06:48 Ticket #261 (G-version : Mouse support) created by epyon
Add mouse support to G-version. Highlight square under cursor. …
06:44 Ticket #260 (G-version : Fullscreen toggle) created by epyon
Allow a fullscreen toggle in-game. Try to detect screen resolution? …
06:43 Ticket #259 (G-version : Variable resolution) created by epyon
Allow variable resolution for the game. The interface should adapt -- …

01/12/12:

01:55 Ticket #237 (TNode structure) closed by epyon
implemented

01/11/12:

15:57 Ticket #257 (zero-hp enemies don't fire) closed by epyon
invalid
15:54 WikiStart edited by epyon
(diff)

01/09/12:

22:23 Ticket #258 (ui.msg_clear needed) created by Simon-v
An ability to clear the message area at will and force subsequent …

01/08/12:

20:09 Ticket #244 (new special level: Asmos Den) closed by Game Hunter
implemented
20:09 Ticket #243 (new special level: Military Base) closed by Game Hunter
implemented
20:08 Ticket #242 (new special level: Abyssal Plains) closed by Game Hunter
implemented
20:08 Ticket #241 (new special level: House of Pain) closed by Game Hunter
implemented

01/07/12:

06:17 Ticket #257 (zero-hp enemies don't fire) created by Game Hunter
Enemies with 0 max HP do not "execute" their ranged attack. The attack …

01/05/12:

11:18 Ticket #256 (Link Lua statically in Mac and Linux versions) created by epyon

01/04/12:

19:07 WikiStart edited by epyon
(diff)
19:05 Ticket #146 (OnKill on weapons work if the weapon is in alternative slot) closed by epyon
invalid
19:00 Ticket #238 (Hook chains) closed by epyon
implemented
18:53 Ticket #31 (At mortem Lua hooks) closed by epyon
implemented
05:38 Ticket #255 (ASCII Art) created by tehtmi
Add missing ASCII arts. First pass should include spider mastermind, …
05:32 Ticket #254 (Save/Continue with Episode Modules) created by tehtmi
Continuing from an episode module tries to load the player's inventory …
05:21 Ticket #253 (Looking at tiles that take two lines to describe is buggy) created by tehtmi
When looking at tiles that take two lines to describe (let's put aside …
05:04 Ticket #252 (Lua Stability) created by tehtmi
Usually it is safe to ignore lua errors that don't corrupt the game …
05:00 Ticket #251 (Inferno backporting) created by tehtmi
Inferno beta is planned for release on the forums during 0.9.9.5. …
04:56 Ticket #250 (Kill description messages) created by tehtmi
Enemies always use there melee desc even after one attack due to the …

01/03/12:

00:56 Ticket #249 (Dynamically link all libraries to make nosound/sound/graphics versions ...) created by epyon
00:52 Ticket #248 (Migrate to FreePascal 2.6.0) created by epyon
00:51 Ticket #247 (Setup cross-compilaton to win32, linux 32 and macosx on masamune) created by epyon

12/31/11:

07:52 Ticket #246 (assembly overhaul) created by Game Hunter
All are possibilities on the table: * Removing OP/bad assemblies * …
07:46 Ticket #245 (special level redesigns) created by Game Hunter
New layout for special levels: E1: Hell's Arena Chained Court Halls …
07:39 Ticket #244 (new special level: Asmos Den) created by Game Hunter
Includes: * Two rivers on either side of the map, spirally maze-like …
07:37 Ticket #243 (new special level: Military Base) created by Game Hunter
Includes: * lots and lots of buffed "elite" formers * crates that …
07:36 Ticket #242 (new special level: Abyssal Plains) created by Game Hunter
Includes: * outside-ish map with a bunch of easy-to-medium enemies * …
07:34 Ticket #241 (new special level: House of Pain) created by Game Hunter
Includes: * three rooms, cleared one by one, then a final encounter …
07:24 Ticket #240 (regen mechanic change) created by Game Hunter
Regeneration is a constant one unit of regeneration per action. This …
07:17 Ticket #239 (resistance degradation) created by Game Hunter
Currently, protection values drop to 1/2 their normal value when armor …
07:11 Ticket #233 (being:reload + partial reload) closed by Game Hunter
fixed: Pretty sure tehtmi fixed this one in one of the beta releases.

12/27/11:

00:05 Ticket #45 (Monster: Spider Mastermind) closed by tehtmi
invalid: Added already in 0.9.9.5
00:03 Ticket #145 (Dobule Shotguns don't work as intended) closed by tehtmi
fixed: Resolved; multiplier was dropped to x2.
00:02 Ticket #215 (Nightmare speed bonus is ineffectual) closed by tehtmi
invalid: I got of the speed stuff when making the player's .speed bonuses show …
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