Opened 15 years ago
Closed 13 years ago
#146 closed bug (invalid)
OnKill on weapons work if the weapon is in alternative slot
Reported by: | malek | Owned by: | epyon |
---|---|---|---|
Priority: | minor | Milestone: | 0.9.9.6 |
Component: | engine | Version: | 0.9.9 |
Keywords: | Cc: | ||
Blocked By: | Blocking: |
Description
As described - weapons in alternative weapon slot still trigger OnKill? function attached to them.
Change History (6)
comment:1 Changed 15 years ago by epyon
- Priority changed from major to minor
- Type changed from task to bug
comment:2 Changed 15 years ago by epyon
- Status changed from new to assigned
comment:3 Changed 14 years ago by epyon
- Milestone changed from 0.9.9.2 to 0.9.9.5
comment:4 Changed 13 years ago by tehtmi
comment:5 Changed 13 years ago by epyon
- Milestone changed from 0.9.9.5 to 0.9.9.6
comment:6 Changed 13 years ago by epyon
- Resolution set to invalid
- Status changed from assigned to closed
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I'd consider this not a bug. It isn't too hard to check inside of the hook whether the item is properly equipped or just prepared. The current way is more flexible and more elegant.