Opened 13 years ago
Closed 13 years ago
#254 closed bug (implemented)
Save/Continue with Episode Modules
Reported by: | tehtmi | Owned by: | epyon |
---|---|---|---|
Priority: | major | Milestone: | 0.9.9.6 |
Component: | engine | Version: | |
Keywords: | Cc: | ||
Blocked By: | Blocking: |
Description
Continuing from an episode module tries to load the player's inventory before the new content from the module which can cause new ids to be unrecognized.
Other issues may occur with the lua state being different when continuing a module versus starting a new game in a module (e.g. DIFFICULTY and player may not be defined?). Either the use of some of these variables should be clearly deprecated (and unnecessary), or their availability should be consistent.
Change History (1)
comment:1 Changed 13 years ago by epyon
- Resolution set to implemented
- Status changed from new to closed
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