Opened 14 years ago
Closed 13 years ago
#240 closed enhancement (implemented)
regen mechanic change
Reported by: | Game Hunter | Owned by: | Game Hunter |
---|---|---|---|
Priority: | major | Milestone: | 0.9.9.6 |
Component: | engine | Version: | |
Keywords: | Cc: | ||
Blocked By: | Blocking: | 246 |
Description
Regeneration is a constant one unit of regeneration per action. This is often far too great of a benefit for certain items (such as rocket launchers). Presented is a possible fix that will effectively "nerf" the strength of regeneration while still allowing for some customization:
- for a regenerated item, regeneration will only occur if the regenerated value (health, ammo, durability, etc) has not decreased for at least X number of actions
- while regenerating, regeneration restores Y units of the regenerated value
Depending on how feasible the property values are, we can allow complete customization on a per-object basis, or have it depend on other things:
- regeneration rate could depend on clip size for weapons, max durability for armor, max health for beings
- regeneration pause-time could depend on reload time for weapons, damage taken (or current durability) for armor, current health for beings
Change History (3)
comment:1 Changed 14 years ago by Game Hunter
- Blocking set to 246
comment:2 Changed 13 years ago by tehtmi
- Owner changed from epyon to Game Hunter
- Status changed from new to assigned
comment:3 Changed 13 years ago by Game Hunter
- Resolution set to implemented
- Status changed from assigned to closed
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Backend is implemented.