Opened 13 years ago
Closed 13 years ago
#250 closed bug (fixed)
Kill description messages
Reported by: | tehtmi | Owned by: | tehtmi |
---|---|---|---|
Priority: | minor | Milestone: | 0.9.9.6 |
Component: | engine | Version: | |
Keywords: | Cc: | ||
Blocked By: | Blocking: |
Description
Enemies always use there melee desc even after one attack due to the MeleeAttack? boolean property only being reset for the player. This is a trivial fix.
Also, Something Unknown kills the player sometimes... It is even possible for the wrong enemy to be reported. Level.ActiveBeing? needs to be revamped to use the UID system. Kill descriptions can be loaded into a player property at the start of each being's turn so the description can be retrieved even if the being later dies.
Change History (3)
comment:1 Changed 13 years ago by tehtmi
- Type changed from task to bug
- Version 0.9.9.3 deleted
comment:2 Changed 13 years ago by tehtmi
comment:3 Changed 13 years ago by epyon
- Resolution set to fixed
- Status changed from new to closed
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ActiveBeing? now uses UID. (Probably will be changed again with nodes?)