Opened 13 years ago

Closed 13 years ago

#250 closed bug (fixed)

Kill description messages

Reported by: tehtmi Owned by: tehtmi
Priority: minor Milestone: 0.9.9.6
Component: engine Version:
Keywords: Cc:
Blocked By: Blocking:

Description

Enemies always use there melee desc even after one attack due to the MeleeAttack? boolean property only being reset for the player. This is a trivial fix.

Also, Something Unknown kills the player sometimes... It is even possible for the wrong enemy to be reported. Level.ActiveBeing? needs to be revamped to use the UID system. Kill descriptions can be loaded into a player property at the start of each being's turn so the description can be retrieved even if the being later dies.

Change History (3)

comment:1 Changed 13 years ago by tehtmi

  • Type changed from task to bug
  • Version 0.9.9.3 deleted

comment:2 Changed 13 years ago by tehtmi

ActiveBeing? now uses UID. (Probably will be changed again with nodes?)

comment:3 Changed 13 years ago by epyon

  • Resolution set to fixed
  • Status changed from new to closed
Note: See TracTickets for help on using tickets.