source: trunk/src/gfx/skeletal_mesh.cc

Revision Log Mode:


Legend:

Added
Modified
Copied or renamed
Diff Rev Age Author Log Message
(edit) @383   10 years epyon * more work on stl * fully working vectors! * copy & copy_n * …
(edit) @367   10 years epyon * fixed compilation and warnings on gcc * slowly removing/merging …
(edit) @323   11 years epyon * nova now compiles again under all three compilers with -Winsane and …
(edit) @319   11 years epyon * created core module and moved all free source files there * took …
(edit) @313   11 years epyon * cleanup of context and device interfaces * create_vertex_array …
(edit) @303   11 years epyon * program is now handle-based * all device constructs are now …
(edit) @302   11 years epyon * buffers and vertex_arrays are now handle based
(edit) @299   11 years epyon * all bind and update function for graphics objects are done via …
(edit) @296   11 years epyon * lua::table_guard is_* utility functions * minor tweaks
(edit) @295   11 years epyon * gl_context - support for integration with wxWindows * wx.hh - …
(edit) @290   11 years epyon * proper support for partial timeline animation
(edit) @289   11 years epyon * merged md5 animation loader into md5_loader * all animation now …
(edit) @288   11 years epyon * unified animation_entry class * virtuals removed from …
(edit) @287   11 years epyon * mesh_data_pack's in every format * md5_mesh_data removed, uses …
(edit) @283   11 years epyon * Nova Model Data format loader added * keyframed mesh and skeletal …
(edit) @281   11 years epyon * animation key raw sizes (the whole system will be dumped though) * …
(edit) @275   11 years epyon * scene_node setters * animated meshes don't need context, just the device
(edit) @261   11 years epyon * md5_loader using dynamic_array * skeleton animation via pointer, …
(edit) @252   11 years epyon * animation may be nullptr
(edit) @241   11 years epyon * significant simplification of the md5 code * proper instancing for …
(edit) @240   11 years epyon * multiple mesh per file interface for all mesh loaders added * …
(edit) @239   11 years epyon * massive update of mesh handling * universal mesh handling routines …
(edit) @237   11 years epyon * debug_draw module added * evil vertex descriptor and info added * …
(edit) @231   11 years epyon * further simplification of mesh classes * updated tests
(edit) @230   11 years epyon * animated_mesh, scene_node, camera and transform classes added * …
(add) @227   11 years epyon * skeletal mesh support
Note: See TracRevisionLog for help on using the revision log.