Changeset 237 for trunk/src/gfx/skeletal_mesh.cc
- Timestamp:
- 05/14/14 19:08:41 (11 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/gfx/skeletal_mesh.cc
r231 r237 58 58 // Technically this is not needed, because the va is just a fake class, 59 59 // but if it's real it will be needed? 60 m_va->update_vertex_buffer( nv::slot::POSITION, m_vb_position, false ); 61 m_va->update_vertex_buffer( nv::slot::NORMAL, m_vb_normal, false ); 62 m_va->update_vertex_buffer( nv::slot::TANGENT, m_vb_tangent, false ); 60 // m_va->update_vertex_buffer( nv::slot::POSITION, m_vb_position, false ); 61 // m_va->update_vertex_buffer( nv::slot::NORMAL, m_vb_normal, false ); 62 // m_va->update_vertex_buffer( nv::slot::TANGENT, m_vb_tangent, false ); 63 // TODO: answer is - probably not 63 64 } 64 65
Note: See TracChangeset
for help on using the changeset viewer.