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source:
trunk
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src
/
gfx
/
skeletal_mesh.cc
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Rev
Age
Author
Log Message
(edit)
@313
11 years
epyon
* cleanup of context and device interfaces * create_vertex_array …
(edit)
@303
11 years
epyon
* program is now handle-based * all device constructs are now …
(edit)
@302
11 years
epyon
* buffers and vertex_arrays are now handle based
(edit)
@299
11 years
epyon
* all bind and update function for graphics objects are done via …
(edit)
@296
11 years
epyon
* lua::table_guard is_* utility functions * minor tweaks
(edit)
@295
11 years
epyon
* gl_context - support for integration with wxWindows * wx.hh - …
(edit)
@290
11 years
epyon
* proper support for partial timeline animation
(edit)
@289
11 years
epyon
* merged md5 animation loader into md5_loader * all animation now …
(edit)
@288
11 years
epyon
* unified animation_entry class * virtuals removed from …
(edit)
@287
11 years
epyon
* mesh_data_pack's in every format * md5_mesh_data removed, uses …
(edit)
@283
11 years
epyon
* Nova Model Data format loader added * keyframed mesh and skeletal …
(edit)
@281
11 years
epyon
* animation key raw sizes (the whole system will be dumped though) * …
(edit)
@275
11 years
epyon
* scene_node setters * animated meshes don't need context, just the device
(edit)
@261
11 years
epyon
* md5_loader using dynamic_array * skeleton animation via pointer, …
(edit)
@252
11 years
epyon
* animation may be nullptr
(edit)
@241
11 years
epyon
* significant simplification of the md5 code * proper instancing for …
(edit)
@240
11 years
epyon
* multiple mesh per file interface for all mesh loaders added * …
(edit)
@239
11 years
epyon
* massive update of mesh handling * universal mesh handling routines …
(edit)
@237
11 years
epyon
* debug_draw module added * evil vertex descriptor and info added * …
(edit)
@231
11 years
epyon
* further simplification of mesh classes * updated tests
(edit)
@230
11 years
epyon
* animated_mesh, scene_node, camera and transform classes added * …
(add)
@227
11 years
epyon
* skeletal mesh support
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