source: trunk/src/gfx/skeletal_mesh.cc

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Diff Rev Age Author Log Message
(edit) @281   11 years epyon * animation key raw sizes (the whole system will be dumped though) * …
(edit) @275   11 years epyon * scene_node setters * animated meshes don't need context, just the device
(edit) @261   11 years epyon * md5_loader using dynamic_array * skeleton animation via pointer, …
(edit) @252   11 years epyon * animation may be nullptr
(edit) @241   11 years epyon * significant simplification of the md5 code * proper instancing for …
(edit) @240   11 years epyon * multiple mesh per file interface for all mesh loaders added * …
(edit) @239   11 years epyon * massive update of mesh handling * universal mesh handling routines …
(edit) @237   11 years epyon * debug_draw module added * evil vertex descriptor and info added * …
(edit) @231   11 years epyon * further simplification of mesh classes * updated tests
(edit) @230   11 years epyon * animated_mesh, scene_node, camera and transform classes added * …
(add) @227   11 years epyon * skeletal mesh support
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