Timeline


and

08/30/11:

04:37 WikiStart edited by epyon
(diff)

08/27/11:

17:54 Ticket #228 (Archangel games) created by epyon
See : http://forum.chaosforge.org/index.php/topic,4578

08/20/11:

15:46 Ticket #227 (AI tweaks) created by epyon
Arch-viles and Mancubi should have attack patterns. Like the arch-vile …

08/17/11:

02:52 Ticket #226 (Graphics : Implement storage of png's in wad files) created by epyon
Should be simple.
02:52 Ticket #225 (Graphics : Implement cosplay) created by epyon
Implement the color for recoloring. Also implement a quick test app …

08/16/11:

19:28 Ticket #224 (Player.wad upload) created by epyon
Can be done in-game, should be able to download also (cloud storage …
19:26 Ticket #223 (Configuration editable in-game) created by epyon
Needed especially for graphics settings and mod download/stats upload …

08/12/11:

21:52 Ticket #222 (config table metamethods to access config state) created by epyon
Add a config table to the main state that has metamethods for access …

08/11/11:

22:40 Ticket #221 (Teleports can lead into a locked vault) closed by epyon
fixed: (In [1657]) * teleport destination is determined at first use, no …
19:53 Ticket #211 (Level.isAlive isn't robust) closed by epyon
fixed: (In [1656]) * UID system implemented * isAlive(num) reimplemented …
17:48 Ticket #193 (Mod organization) closed by epyon
implemented
03:52 Ticket #221 (Teleports can lead into a locked vault) created by tehtmi
A teleport's destination is chosen right after it is generated. …

08/09/11:

09:06 Ticket #195 (Angel of Conquest) reopened by tehtmi
03:11 Ticket #214 (Nuclear overcharge overrides stairs) closed by tehtmi
fixed: (In [1645]) * Nuclear weapon overloads cannot replace stairs. (Fixes …
02:15 Ticket #220 (Monster group proximity) closed by tehtmi
fixed: (In [1643]) * Monster groups are now placed as groups again. (Fixes #220)
02:15 Ticket #195 (Angel of Conquest) closed by epyon
implemented
02:13 Ticket #37 (Custom levels) closed by epyon
implemented

08/07/11:

00:12 Ticket #161 (Invincible Barrels) closed by epyon
fixed: (In [1602]) * lfFresh cleared each turn (fixes #161)

08/06/11:

22:08 Ticket #218 (Introduce resistances for beings) closed by epyon
fixed: (In [1594]) * updated version.txt * closes #218
20:05 Ticket #217 (Damage Type Melee) closed by epyon
implemented
19:10 Ticket #180 (Ironman advanced trait) reopened by epyon
19:10 Ticket #180 (Ironman advanced trait) closed by epyon
implemented
18:58 Ticket #192 (Player classes) closed by epyon
implemented
15:14 Ticket #216 (Aiming/shotgun tweaks) closed by tehtmi
implemented

08/05/11:

21:52 Ticket #220 (Monster group proximity) created by tehtmi
Currently, monster groups don't do very much. All the monsters in a …
17:23 Ticket #209 (Missile range targetting problems) closed by tehtmi
fixed: (In [1569]) * Missiles' internal ranges now match observed targeting …

08/04/11:

07:16 Ticket #205 (Cave rivers can be disconnected) closed by tehtmi
fixed: (In [1565]) * Vertical cave rivers can no longer be disconnected from …
06:03 Ticket #200 (Archi levels can be disconnected) closed by tehtmi
fixed: (In [1564]) * Archi levels can no longer be disconnected. (Fixes #200)
03:22 Ticket #201 (Reusing MediTech levers at full health gives Gambler's Shield) closed by tehtmi
fixed

08/03/11:

05:34 Ticket #219 (IF_SPREAD has problems) created by tehtmi
Especially now that IF_SPREAD is used by the tristar blaster, some …
03:17 Ticket #204 (Color ID for cells) closed by tehtmi
implemented
01:23 Ticket #218 (Introduce resistances for beings) created by epyon
Based on damage types.
01:22 Ticket #217 (Damage Type Melee) created by epyon
Make a separate Melee damage type
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