Opened 14 years ago

Last modified 12 years ago

#195 assigned task

Angel of Conquest

Reported by: epyon Owned by: Game Hunter
Priority: major Milestone: 0.9.9.8
Component: engine Version:
Keywords: Cc:
Blocked By: Blocking:

Change History (7)

comment:1 Changed 14 years ago by tehtmi

I tried this out (hntr). Got to UC on first try (crashed there, but fixed now). Cleared every level. Build was Bru->Bru->Ber->Fin->Fin->WK

(The implementation I used didn't give any extra items whatsoever.)

Ammo was very tight on Hell's Arena. I almost ran out even with unloading all the pistols in the entry and picking up all the ammo that spawned in wave three.

CC+ was no problem. Chainsaw rush! I decided use the agility mods to start towards an assault rifle, since tac boots were out of the question (at least until much later). If I was doing it again, I would save them for tac armor since there is green armor in Hell's Armory.

The Wall was a little troublesome at first. I had plenty of rockets to breach the wall, but maybe not enough kill all the enemies. I was trying to use the patton/sklres strategy, but my chaingun and normal shotgun didn't have the traits to back them up. I ended up using the rest of my medkits, but managed to clear it out with my chainsaw (since I had Berserker by this point).

For Hell's Armory, I was very low on health. I cleared most of it with chaingun radar shooting, but also a little bit of chainsawing. By the shambler time, I had only 20 health left, but killed him using the missile launcher without getting hurt. I assembled the assault rifle, but didn't end up using it. Since I wasn't using my normal player.wad, I got a schematic :(. The random weapons gave me a combat shotty which was nice.

Halls of Carnage was next, and the Supercharge got me back into shape. I cleared it all using the combat shotty as usual. No trouble here.

In the Hellgate, I finally got some more med packs. I used the missile launcher to take care of everything safely and still had a lot to spare. This challenge mode gives you plenty of rockets.

Unholy Cathedral: Crash :(. I think I would have been okay with the two large meds, bulk modded chainsaw and Berserker.

City of Skulls: I would have cleared this room-by-room with missile launcher/combat shotty. Wouldn't expect any problems here. A melee master trait build could perma-zerk here.

Spider's Lair: Probably I would've done this using the missile launcher, but I might have tried the assault rifle too. (Rockets here too!) The nuclear plasma rifle here would be nice for a rapid build (ammochain is probably not-so-appealing for this challenge). (I don't like melee for the Lair).

The Vaults: With the arena master's staff, clearing this should have been no problem.

The Mortuary: This would have been hard, as usual. But with two BFG 9000's, and as many cells as I wanted from CC, Armory, Spider's Lair, and Vaults, it shouldn't have been too bad. Also, Longinus.

The Lava Pits: This probably would have killed me with lava damage. With some luck in The Vaults, it might be possible to get gothic boots or a phaseshift set. But... yeah. Doom!

comment:2 Changed 14 years ago by epyon

  • Milestone changed from 0.9.9.4 to 0.9.9.5
  • Resolution set to implemented
  • Status changed from new to closed

comment:3 Changed 14 years ago by tehtmi

  • Resolution implemented deleted
  • Status changed from closed to reopened

comment:4 Changed 13 years ago by epyon

  • Milestone changed from 0.9.9.5 to 0.9.9.6

comment:5 Changed 13 years ago by epyon

  • Milestone changed from 0.9.9.6 to 0.9.9.7

comment:6 Changed 13 years ago by Game Hunter

  • Owner changed from epyon to Game Hunter
  • Status changed from reopened to assigned

comment:7 Changed 12 years ago by epyon

  • Milestone changed from 0.9.9.7 to 0.9.9.8
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