Opened 14 years ago
Closed 14 years ago
#220 closed bug (fixed)
Monster group proximity
Reported by: | tehtmi | Owned by: | epyon |
---|---|---|---|
Priority: | minor | Milestone: | 0.9.9.4 |
Component: | lua | Version: | 0.9.9.3 |
Keywords: | Cc: | ||
Blocked By: | Blocking: |
Description
Currently, monster groups don't do very much.
All the monsters in a group are intended to spawn close together, but this has not been the case for some time.
If I remember correctly, the old behavior was to drop all the beings on the same tile so they would be very closely grouped. In Inferno, I added a size parameter to groups. Monsters are placed in an area or that radius around the chosen empty coord.
Monster group placement is done in Level.flood_monsters.
Change History (1)
comment:1 Changed 14 years ago by tehtmi
- Resolution set to fixed
- Status changed from new to closed
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(In [1643]) * Monster groups are now placed as groups again. (Fixes #220)