Opened 14 years ago

Closed 14 years ago

#220 closed bug (fixed)

Monster group proximity

Reported by: tehtmi Owned by: epyon
Priority: minor Milestone: 0.9.9.4
Component: lua Version: 0.9.9.3
Keywords: Cc:
Blocked By: Blocking:

Description

Currently, monster groups don't do very much.

All the monsters in a group are intended to spawn close together, but this has not been the case for some time.

If I remember correctly, the old behavior was to drop all the beings on the same tile so they would be very closely grouped. In Inferno, I added a size parameter to groups. Monsters are placed in an area or that radius around the chosen empty coord.

Monster group placement is done in Level.flood_monsters.

Change History (1)

comment:1 Changed 14 years ago by tehtmi

  • Resolution set to fixed
  • Status changed from new to closed

(In [1643]) * Monster groups are now placed as groups again. (Fixes #220)

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