Opened 14 years ago
Closed 14 years ago
#200 closed bug (fixed)
Archi levels can be disconnected
Reported by: | tehtmi | Owned by: | tehtmi |
---|---|---|---|
Priority: | minor | Milestone: | 0.9.9.4 |
Component: | lua | Version: | 0.9.9.3 |
Keywords: | Cc: | ||
Blocked By: | Blocking: |
Description
In rare cases, archi levels can generate fluids along the left or right edge of the map that are disconnected from the main level. (This is because archi levels don't quite use the full level width.) If the fluid is water, then things can spawn in these sections.
http://forum.chaosforge.org/index.php/topic,4346.0.html
One easy fix would be to restore the edge walls after generating fluids.
Change History (2)
comment:1 Changed 14 years ago by tehtmi
- Owner changed from epyon to tehtmi
- Status changed from new to assigned
comment:2 Changed 14 years ago by tehtmi
- Resolution set to fixed
- Status changed from assigned to closed
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Testing got 33/10000 bad cases for low dlevel fluids, 0/10000 bad cases for high dlevel fluids.