Opened 14 years ago
Closed 14 years ago
#209 closed bug (fixed)
Missile range targetting problems
Reported by: | tehtmi | Owned by: | tehtmi |
---|---|---|---|
Priority: | minor | Milestone: | 0.9.9.4 |
Component: | engine | Version: | 0.9.9.3 |
Keywords: | Cc: | ||
Blocked By: | Blocking: |
Description
There are two issues with the missile "range" property.
Currently, this property is only used by rocketjump (and possibly by modders). It was previously used (in beta) by the combat knife altfire.
1) Targeting is restricted to a radius of range - 1 even though the missile is allowed to travel range away. This makes it hard/impossible to target some cells within the range.
2) Using 'f'ire with such a missile can auto-target enemies that are outside the range. If this happens, the targeting cursor cannot be moved at all (if the enemy is far enough out of range).
Change History (3)
comment:1 Changed 14 years ago by tehtmi
comment:2 Changed 14 years ago by tehtmi
- Owner changed from epyon to tehtmi
- Status changed from new to assigned
I'm going to leave it square-based for now since that would affect all missiles.
comment:3 Changed 14 years ago by tehtmi
- Resolution set to fixed
- Status changed from assigned to closed
Currently, range actually seems to be square based. I think it should be radius based instead. Also, perhaps missiles should also be limited by range instead of just targeting?