Timeline


and

02/17/12:

17:48 Ticket #279 (G-version : autolook with mouse) closed by epyon
fixed: (In [2239]) * G-version - Mouse - mouselook always active via hint …
13:00 Ticket #278 (G-version : grid overlay) closed by epyon
fixed: (In [2234]) * G-version - SPACE toggles grid overlay (fixes #278)
11:59 Ticket #281 (Progressive difficulty levels) created by epyon
11:45 <@ep> now here's an evil idea -- turn off assemblies when …
11:43 Ticket #234 (message queue fixes) closed by epyon
invalid
11:35 Ticket #267 (hints don't always vanish) closed by epyon
fixed: (In [2232]) * clear hints on level change (fixes #267)
11:31 Ticket #271 (A way to disable saving on crash) closed by epyon
implemented
11:26 Ticket #258 (ui.msg_clear needed) closed by epyon
fixed: (In [2231]) * ui.msg_clear() added to API (closes #258)
10:03 Ticket #274 (G-version : resolution auto-detection) closed by epyon
implemented
10:03 Ticket #259 (G-version : Variable resolution) closed by epyon
implemented
10:02 Ticket #275 (G-version : Implement blink) closed by epyon
fixed: (In [2229]) * blink working in G-version (closes #275)

02/16/12:

14:30 Ticket #280 (Multi-level up hangs game) created by epyon
Tested in console mode

02/15/12:

04:51 Ticket #279 (G-version : autolook with mouse) created by epyon
Mouseover should have a semilook somehow, maybe with hp-bars?
04:51 Ticket #278 (G-version : grid overlay) created by epyon
Implement a grid overlay, maybe toggleable with Ctrl. Make it fading.
04:50 Ticket #277 (G-version : dynamic map size) created by epyon
At least implement a toggle between x1 and x2. For dynamic use, …
04:47 Ticket #276 (Reimplement Blood slide) created by epyon
Reimplement bloodslide as an animation.
04:47 Ticket #275 (G-version : Implement blink) created by epyon
The code is already there -- use Blink animation posting to FPostQuad, …
03:26 Ticket #261 (G-version : Mouse support) closed by epyon
implemented
03:25 Ticket #260 (G-version : Fullscreen toggle) closed by epyon
implemented
02:45 Ticket #274 (G-version : resolution auto-detection) created by epyon
Values in file should be possible to be set to -1 -- autodetect or set …
02:43 Ticket #272 (GameMusic = false) closed by epyon
fixed

02/09/12:

01:28 Ticket #273 (Set tactical levels (with new type of reward badges)) created by epyon
01:25 <@ep> Game_Hunter: how about single level tactical challenges …

02/01/12:

20:13 Ticket #272 (GameMusic = false) created by epyon
setting GameMusic? = false in config.lua results in no audio at all …
10:05 Ticket #151 (Trait Screen Escape) closed by epyon
fixed

01/31/12:

01:23 Ticket #271 (A way to disable saving on crash) created by Simon-v
Currently, if/when DoomRL crashes for any reason whatsoever, including …

01/21/12:

23:30 Ticket #269 (G-version : Mac version needs own SDL_image compilation) closed by epyon
invalid
23:30 Ticket #239 (resistance degradation) closed by Game Hunter
implemented
06:28 Ticket #270 (Dynamic loading - failsafe) created by epyon
Use the fact that you have a guaranteed STDOUT console. It should go …
06:12 Ticket #269 (G-version : Mac version needs own SDL_image compilation) created by epyon
SDL_image is broken on Mac -- we'll need to supply our own: …
05:00 Ticket #268 (Quitting mod closes games) created by Game Hunter
Self-explanatory: quitting a module will close the entire game, rather …
04:59 Ticket #267 (hints don't always vanish) created by Game Hunter
Quitting the game while a hint is still on screen (like on Phobos Base …
04:30 Ticket #246 (assembly overhaul) closed by Game Hunter
implemented
04:21 Ticket #249 (Dynamically link all libraries to make nosound/sound/graphics versions ...) closed by epyon
fixed: (In [2155]) * Universal executable -- runs with different sound …

01/20/12:

16:47 Ticket #266 (Loading screen) created by epyon
Note: See TracTimeline for information about the timeline view.