Opened 13 years ago
Last modified 13 years ago
#277 assigned enhancement
G-version : dynamic map size
Reported by: | epyon | Owned by: | epyon |
---|---|---|---|
Priority: | major | Milestone: | 0.9.9.8 |
Component: | g-engine | Version: | 0.9.9.5 |
Keywords: | Cc: | ||
Blocked By: | Blocking: |
Description
At least implement a toggle between x1 and x2.
For dynamic use, you'd need to loadup the texture x2 size already (add to TImage), then use blending and scrollmouse event listener. Change scale to a float, and all related sizes, or convert to use pixel spritesize instead of scale.
Change History (3)
comment:1 Changed 13 years ago by epyon
- Component changed from engine to g-engine
- Status changed from new to assigned
- Type changed from task to enhancement
comment:2 Changed 13 years ago by epyon
- Milestone changed from 0.9.9.6 to 0.9.9.7
comment:3 Changed 13 years ago by epyon
- Milestone changed from 0.9.9.7 to 0.9.9.8
Note: See
TracTickets for help on using
tickets.