Opened 13 years ago

Last modified 13 years ago

#277 assigned enhancement

G-version : dynamic map size

Reported by: epyon Owned by: epyon
Priority: major Milestone: 0.9.9.8
Component: g-engine Version: 0.9.9.5
Keywords: Cc:
Blocked By: Blocking:

Description

At least implement a toggle between x1 and x2.

For dynamic use, you'd need to loadup the texture x2 size already (add to TImage), then use blending and scrollmouse event listener. Change scale to a float, and all related sizes, or convert to use pixel spritesize instead of scale.

Change History (3)

comment:1 Changed 13 years ago by epyon

  • Component changed from engine to g-engine
  • Status changed from new to assigned
  • Type changed from task to enhancement

comment:2 Changed 13 years ago by epyon

  • Milestone changed from 0.9.9.6 to 0.9.9.7

comment:3 Changed 13 years ago by epyon

  • Milestone changed from 0.9.9.7 to 0.9.9.8
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