Timeline
02/16/12:
- 14:30 Ticket #280 (Multi-level up hangs game) created by
- Tested in console mode
02/15/12:
- 04:51 Ticket #279 (G-version : autolook with mouse) created by
- Mouseover should have a semilook somehow, maybe with hp-bars?
- 04:51 Ticket #278 (G-version : grid overlay) created by
- Implement a grid overlay, maybe toggleable with Ctrl. Make it fading.
- 04:50 Ticket #277 (G-version : dynamic map size) created by
- At least implement a toggle between x1 and x2. For dynamic use, …
- 04:47 Ticket #276 (Reimplement Blood slide) created by
- Reimplement bloodslide as an animation.
- 04:47 Ticket #275 (G-version : Implement blink) created by
- The code is already there -- use Blink animation posting to FPostQuad, …
- 03:26 Ticket #261 (G-version : Mouse support) closed by
- implemented
- 03:25 Ticket #260 (G-version : Fullscreen toggle) closed by
- implemented
- 02:45 Ticket #274 (G-version : resolution auto-detection) created by
- Values in file should be possible to be set to -1 -- autodetect or set …
- 02:43 Ticket #272 (GameMusic = false) closed by
- fixed
02/09/12:
- 01:28 Ticket #273 (Set tactical levels (with new type of reward badges)) created by
- 01:25 <@ep> Game_Hunter: how about single level tactical challenges …
02/01/12:
- 20:13 Ticket #272 (GameMusic = false) created by
- setting GameMusic? = false in config.lua results in no audio at all …
- 10:05 Ticket #151 (Trait Screen Escape) closed by
- fixed
01/31/12:
- 01:23 Ticket #271 (A way to disable saving on crash) created by
- Currently, if/when DoomRL crashes for any reason whatsoever, including …
01/21/12:
- 23:30 Ticket #269 (G-version : Mac version needs own SDL_image compilation) closed by
- invalid
- 23:30 Ticket #239 (resistance degradation) closed by
- implemented
- 06:28 Ticket #270 (Dynamic loading - failsafe) created by
- Use the fact that you have a guaranteed STDOUT console. It should go …
- 06:12 Ticket #269 (G-version : Mac version needs own SDL_image compilation) created by
- SDL_image is broken on Mac -- we'll need to supply our own: …
- 05:00 Ticket #268 (Quitting mod closes games) created by
- Self-explanatory: quitting a module will close the entire game, rather …
- 04:59 Ticket #267 (hints don't always vanish) created by
- Quitting the game while a hint is still on screen (like on Phobos Base …
- 04:30 Ticket #246 (assembly overhaul) closed by
- implemented
- 04:21 Ticket #249 (Dynamically link all libraries to make nosound/sound/graphics versions ...) closed by
- fixed: (In [2155]) * Universal executable -- runs with different sound …
01/20/12:
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