Timeline
02/01/12:
- 20:13 Ticket #272 (GameMusic = false) created by
- setting GameMusic? = false in config.lua results in no audio at all …
- 10:05 Ticket #151 (Trait Screen Escape) closed by
- fixed
01/31/12:
- 01:23 Ticket #271 (A way to disable saving on crash) created by
- Currently, if/when DoomRL crashes for any reason whatsoever, including …
01/21/12:
- 23:30 Ticket #269 (G-version : Mac version needs own SDL_image compilation) closed by
- invalid
- 23:30 Ticket #239 (resistance degradation) closed by
- implemented
- 06:28 Ticket #270 (Dynamic loading - failsafe) created by
- Use the fact that you have a guaranteed STDOUT console. It should go …
- 06:12 Ticket #269 (G-version : Mac version needs own SDL_image compilation) created by
- SDL_image is broken on Mac -- we'll need to supply our own: …
- 05:00 Ticket #268 (Quitting mod closes games) created by
- Self-explanatory: quitting a module will close the entire game, rather …
- 04:59 Ticket #267 (hints don't always vanish) created by
- Quitting the game while a hint is still on screen (like on Phobos Base …
- 04:30 Ticket #246 (assembly overhaul) closed by
- implemented
- 04:21 Ticket #249 (Dynamically link all libraries to make nosound/sound/graphics versions ...) closed by
- fixed: (In [2155]) * Universal executable -- runs with different sound …
01/20/12:
01/16/12:
- 00:52 Ticket #265 (Improved error handling and tracebacks for modules) created by
- 1) Catch and handle exceptions raised by error() and assert() within …
01/15/12:
- 22:23 Ticket #248 (Migrate to FreePascal 2.6.0) closed by
- implemented
- 22:23 Ticket #230 (Loading sounds sometimes fails) closed by
- implemented
- 22:22 Ticket #256 (Link Lua statically in Mac and Linux versions) closed by
- implemented
01/14/12:
- 18:05 Ticket #240 (regen mechanic change) closed by
- implemented
- 07:18 Ticket #250 (Kill description messages) closed by
- fixed
- 03:50 Ticket #263 (G-version : Liquid edges) closed by
- fixed: (In [2123]) * G-version - liquid edges unblockified (closes #263) * …
01/13/12:
- 21:18 Ticket #264 (Different floor/door tiles) closed by
- implemented
- 06:58 Ticket #264 (Different floor/door tiles) created by
- Implement either different floor/door tiles, or floor "style" to …
- 06:55 Ticket #263 (G-version : Liquid edges) created by
- Implement masking for floor -- generate mask for every floor tile. …
- 06:50 Ticket #262 (G-version : In development screen) created by
- Substitute the first screen with in-development info, donation …
- 06:48 Ticket #261 (G-version : Mouse support) created by
- Add mouse support to G-version. Highlight square under cursor. …
- 06:44 Ticket #260 (G-version : Fullscreen toggle) created by
- Allow a fullscreen toggle in-game. Try to detect screen resolution? …
- 06:43 Ticket #259 (G-version : Variable resolution) created by
- Allow variable resolution for the game. The interface should adapt -- …
01/12/12:
- 01:55 Ticket #237 (TNode structure) closed by
- implemented
01/11/12:
01/09/12:
- 22:23 Ticket #258 (ui.msg_clear needed) created by
- An ability to clear the message area at will and force subsequent …
01/08/12:
- 20:09 Ticket #244 (new special level: Asmos Den) closed by
- implemented
- 20:09 Ticket #243 (new special level: Military Base) closed by
- implemented
- 20:08 Ticket #242 (new special level: Abyssal Plains) closed by
- implemented
- 20:08 Ticket #241 (new special level: House of Pain) closed by
- implemented
01/07/12:
- 06:17 Ticket #257 (zero-hp enemies don't fire) created by
- Enemies with 0 max HP do not "execute" their ranged attack. The attack …
01/05/12:
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