Timeline
03/04/12:
03/03/12:
- 18:49 Ticket #284 (Fireangel doesn't work) created by
- Fireangel master trait is completely ineffective. I think the problem, …
- 00:03 Ticket #283 (Improved visibility for similarly-colored objects) created by
- When the floor is gray and a lot of weapons are gray, it can be pretty …
02/29/12:
02/22/12:
- 22:18 Ticket #262 (G-version : In development screen) closed by
- implemented
- 20:26 Ticket #282 (G-version : Quit handling) closed by
- fixed
- 16:34 Ticket #266 (Loading screen) closed by
- implemented
- 13:01 Ticket #282 (G-version : Quit handling) created by
- Pressing close window button should exit game if in menu, and produce …
02/20/12:
- 04:20 Ticket #105 ((Linux) A harmless EAccessViolation) closed by
- implemented
- 04:19 Ticket #168 (Missing .mp3 files cause unexpected exit [LINUX]) closed by
- implemented
- 02:02 Ticket #280 (Multi-level up hangs game) closed by
- invalid
- 01:42 Ticket #254 (Save/Continue with Episode Modules) closed by
- implemented
- 01:04 Ticket #268 (Quitting mod closes games) closed by
- fixed: (In [2242]) * G-version - no game crash after moudule exit (fixes #268)
02/17/12:
- 17:48 Ticket #279 (G-version : autolook with mouse) closed by
- fixed: (In [2239]) * G-version - Mouse - mouselook always active via hint …
- 13:00 Ticket #278 (G-version : grid overlay) closed by
- fixed: (In [2234]) * G-version - SPACE toggles grid overlay (fixes #278)
- 11:59 Ticket #281 (Progressive difficulty levels) created by
- 11:45 <@ep> now here's an evil idea -- turn off assemblies when …
- 11:43 Ticket #234 (message queue fixes) closed by
- invalid
- 11:35 Ticket #267 (hints don't always vanish) closed by
- fixed: (In [2232]) * clear hints on level change (fixes #267)
- 11:31 Ticket #271 (A way to disable saving on crash) closed by
- implemented
- 11:26 Ticket #258 (ui.msg_clear needed) closed by
- fixed: (In [2231]) * ui.msg_clear() added to API (closes #258)
- 10:03 Ticket #274 (G-version : resolution auto-detection) closed by
- implemented
- 10:03 Ticket #259 (G-version : Variable resolution) closed by
- implemented
- 10:02 Ticket #275 (G-version : Implement blink) closed by
- fixed: (In [2229]) * blink working in G-version (closes #275)
02/16/12:
- 14:30 Ticket #280 (Multi-level up hangs game) created by
- Tested in console mode
02/15/12:
- 04:51 Ticket #279 (G-version : autolook with mouse) created by
- Mouseover should have a semilook somehow, maybe with hp-bars?
- 04:51 Ticket #278 (G-version : grid overlay) created by
- Implement a grid overlay, maybe toggleable with Ctrl. Make it fading.
- 04:50 Ticket #277 (G-version : dynamic map size) created by
- At least implement a toggle between x1 and x2. For dynamic use, …
- 04:47 Ticket #276 (Reimplement Blood slide) created by
- Reimplement bloodslide as an animation.
- 04:47 Ticket #275 (G-version : Implement blink) created by
- The code is already there -- use Blink animation posting to FPostQuad, …
- 03:26 Ticket #261 (G-version : Mouse support) closed by
- implemented
- 03:25 Ticket #260 (G-version : Fullscreen toggle) closed by
- implemented
- 02:45 Ticket #274 (G-version : resolution auto-detection) created by
- Values in file should be possible to be set to -1 -- autodetect or set …
- 02:43 Ticket #272 (GameMusic = false) closed by
- fixed
02/09/12:
- 01:28 Ticket #273 (Set tactical levels (with new type of reward badges)) created by
- 01:25 <@ep> Game_Hunter: how about single level tactical challenges …
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