﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	blockedby	blocking
240	regen mechanic change	Game Hunter	Game Hunter	"Regeneration is a constant one unit of regeneration per action. This is often far too great of a benefit for certain items (such as rocket launchers). Presented is a possible fix that will effectively ""nerf"" the strength of regeneration while still allowing for some customization:

* for a regenerated item, regeneration will only occur if the regenerated value (health, ammo, durability, etc) has not decreased for at least X number of actions
* while regenerating, regeneration restores Y units of the regenerated value

Depending on how feasible the property values are, we can allow complete customization on a per-object basis, or have it depend on other things:

* regeneration rate could depend on clip size for weapons, max durability for armor, max health for beings
* regeneration pause-time could depend on reload time for weapons, damage taken (or current durability) for armor, current health for beings"	enhancement	closed	major	0.9.9.6	engine		implemented				246
