Opened 12 years ago
#16 new task
Research and implement a fast linebreak algorithm
Reported by: | epyon | Owned by: | epyon |
---|---|---|---|
Priority: | major | Milestone: | 0.2 |
Component: | core | Version: | 0.1 |
Keywords: | Cc: |
Description
Linebreaking will be needed for plot text for sure, and for an ingame manual. This should be fast and take into account future need for:
- scrolling
- resizing
The idea is that we might want to store render data for a gylph, and just relocate it?
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