- Timestamp:
- 01/26/16 18:59:46 (9 years ago)
- Location:
- trunk/src
- Files:
-
- 7 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/engine/material_manager.cc
r484 r485 21 21 if ( !mat->paths[i].empty() ) 22 22 if ( auto data = m_image_manager->get( mat->paths[i] ).lock() ) 23 { 23 24 result->textures[i] = m_context->get_device()->create_texture( &*data, smp ); 25 } 24 26 add( id, result ); 25 27 return true; -
trunk/src/engine/resource_system.cc
r477 r485 34 34 } 35 35 } 36 -
trunk/src/formats/assimp_loader.cc
r482 r485 12 12 13 13 using namespace nv; 14 15 namespace nv { 16 17 struct assimp_data 18 { 19 const aiScene* scene; 20 vector< const aiBone* > bones; 21 vector< const aiNode* > nodes; 22 vector< const aiMesh* > meshes; 23 vector< const aiNode* > skeletons; 24 25 hash_store< shash64, const aiBone* > bone_by_name; 26 hash_store< shash64, const aiNode* > node_by_name; 27 }; 28 29 } 14 30 15 31 const unsigned MAX_BONES = 64; … … 58 74 59 75 nv::assimp_loader::assimp_loader( string_table* strings, const string_view& a_ext, uint32 a_assimp_flags /*= 0 */ ) 60 : mesh_loader( strings ), m_ scene( nullptr ), m_mesh_count(0)76 : mesh_loader( strings ), m_mesh_count(0) 61 77 { 62 78 m_ext = a_ext; … … 76 92 aiProcess_SortByPType | 77 93 aiProcess_FindDegenerates | 78 aiProcess_Find InvalidData |94 aiProcess_FindDegenerates | 79 95 0 ); 80 96 } 97 m_data = new assimp_data; 98 m_data->scene = nullptr; 81 99 } 82 100 … … 85 103 { 86 104 load_assimp_library(); 87 if ( m_ scene != nullptr ) aiReleaseImport( reinterpret_cast<const aiScene*>( m_scene ));88 m_ scene = nullptr;105 if ( m_data->scene != nullptr ) aiReleaseImport( m_data->scene ); 106 m_data->scene = nullptr; 89 107 m_mesh_count = 0; 90 108 NV_LOG_NOTICE( "AssImp loading file..." ); … … 99 117 return false; 100 118 } 101 m_ scene= scene;102 m_mesh_count = scene->mNumMeshes;119 m_data->scene = scene; 120 m_mesh_count = scene->mNumMeshes; 103 121 NV_LOG_NOTICE( "Loading successfull" ); 122 123 scan_nodes( scene->mRootNode ); 124 125 for ( unsigned i = 0; i < scene->mRootNode->mNumChildren; ++i ) 126 { 127 const aiNode* node = scene->mRootNode->mChildren[i]; 128 if ( node->mNumMeshes == 0 ) 129 m_data->skeletons.push_back( node ); 130 } 131 132 for ( nv::uint32 i = 0; i < m_mesh_count; i++ ) 133 { 134 data_node_info info; 135 data_channel_set* data = data_channel_set_creator::create_set( 2 ); 136 load_mesh_data( data, i, info ); 137 m_meshes.push_back( data ); 138 m_mesh_info.push_back( info ); 139 } 140 141 scene_report(); 104 142 return true; 105 143 } … … 108 146 { 109 147 if ( index >= m_mesh_count ) return nullptr; 110 data_channel_set* result = data_channel_set_creator::create_set( 2 ); 111 load_mesh_data( result, index, info ); 112 return result; 148 info = m_mesh_info[index]; 149 return m_meshes[index]; 113 150 } 114 151 void nv::assimp_loader::load_mesh_data( data_channel_set* data, size_t index, data_node_info& info ) 115 152 { 116 const aiScene* scene = reinterpret_cast<const aiScene*>( m_scene ); 117 const aiMesh* mesh = scene->mMeshes[ index ]; 153 const aiMesh* mesh = m_data->scene->mMeshes[ index ]; 118 154 119 155 bool skinned = mesh->mNumBones > 0; … … 125 161 desc.initialize< assimp_plain_vtx >(); 126 162 data_channel_set_creator maccess( data ); 127 const char* name = mesh->mName.data; 163 string64 name( mesh->mName.data, mesh->mName.length ); 164 if ( mesh->mName.length == 0 ) 165 { 166 for ( auto node : m_data->nodes ) 167 { 168 if ( node->mMeshes ) 169 for ( uint32 i = 0; i < node->mNumMeshes; ++i ) 170 if ( node->mMeshes[i] == index ) 171 { 172 name.assign( node->mName.data, node->mName.length ); 173 if ( i != 0 ) 174 { 175 name.append( "#0" ); 176 name.append( i ); 177 } 178 } 179 180 } 181 } 128 182 info.name = make_name( name ); 129 183 info.parent_id = -1; 184 int hack_for_node_anim; 185 if ( is_node_animated() ) 186 info.parent_id = index; 187 188 130 189 uint8* cdata = maccess.add_channel( desc, mesh->mNumVertices ).raw_data(); 131 190 uint16* indices = reinterpret_cast<uint16*>( maccess.add_channel< index_u16 >( mesh->mNumFaces * 3 ).raw_data() ); … … 188 247 nv::assimp_loader::~assimp_loader() 189 248 { 190 if ( m_scene != nullptr ) aiReleaseImport( reinterpret_cast<const aiScene*>( m_scene ) ); 191 } 192 193 bool nv::assimp_loader::load_bones( size_t index, array_ref< data_node_info > bones ) 194 { 195 if ( m_scene == nullptr ) return false; 196 const aiScene* scene = reinterpret_cast<const aiScene*>( m_scene ); 197 const aiMesh* mesh = scene->mMeshes[ index ]; 198 199 for (unsigned int m=0; m<mesh->mNumBones; m++) 200 { 201 aiBone* bone = mesh->mBones[m]; 202 mat4 offset = assimp_mat4_cast( bone->mOffsetMatrix ); 203 const char* name = bone->mName.data; 204 bones[m].name = make_name( name ); 205 bones[m].transform = offset; 206 } 207 return true; 249 if ( m_data->scene != nullptr ) aiReleaseImport( m_data->scene ); 250 delete m_data; 208 251 } 209 252 210 253 void nv::assimp_loader::scene_report() const 211 254 { 212 const aiScene* scene = reinterpret_cast<const aiScene*>( m_scene ); 213 if ( scene == nullptr ) return; 255 if ( m_data->scene == nullptr ) return; 214 256 215 257 NV_LOG_NOTICE( "------------------------" ); 216 NV_LOG_NOTICE( "Texture count - ", scene->mNumTextures );217 NV_LOG_NOTICE( "Animation count - ", scene->mNumAnimations );218 NV_LOG_NOTICE( "Material count - ", scene->mNumMaterials );219 NV_LOG_NOTICE( "Meshes count - ", scene->mNumMeshes );258 NV_LOG_NOTICE( "Texture count - ", m_data->scene->mNumTextures ); 259 NV_LOG_NOTICE( "Animation count - ", m_data->scene->mNumAnimations ); 260 NV_LOG_NOTICE( "Material count - ", m_data->scene->mNumMaterials ); 261 NV_LOG_NOTICE( "Meshes count - ", m_data->scene->mNumMeshes ); 220 262 NV_LOG_NOTICE( "------------------------" ); 221 263 222 aiNode* root = scene->mRootNode;264 aiNode* root = m_data->scene->mRootNode; 223 265 if (root) 224 266 { … … 233 275 NV_LOG_NOTICE( "------------------------" ); 234 276 235 if ( scene->mNumMeshes > 0 )236 { 237 for ( nv::uint32 mc = 0; mc < scene->mNumMeshes; mc++ )238 { 239 aiMesh* mesh = scene->mMeshes[mc];240 241 NV_LOG_NOTICE( "Mesh #", mc, " - ", string_view( static_cast<char*>( mesh->mName.data ) ) );277 if ( m_data->scene->mNumMeshes > 0 ) 278 { 279 for ( nv::uint32 mc = 0; mc < m_data->scene->mNumMeshes; mc++ ) 280 { 281 aiMesh* mesh = m_data->scene->mMeshes[mc]; 282 283 NV_LOG_NOTICE( "Mesh #", mc, " - ", string_view( static_cast<char*>( mesh->mName.data ), mesh->mName.length ) ); 242 284 NV_LOG_NOTICE( " bones - ", mesh->mNumBones ); 243 285 NV_LOG_NOTICE( " uvs - ", mesh->mNumUVComponents[0] ); … … 259 301 NV_LOG_NOTICE( "------------------------" ); 260 302 303 for ( auto node : m_data->nodes ) 304 { 305 NV_LOG_NOTICE( "Node : ", string_view( node->mName.data, node->mName.length ) ); 306 } 307 308 for ( auto skeleton : m_data->skeletons ) 309 { 310 NV_LOG_NOTICE( "Skeleton : ", string_view( skeleton->mName.data, skeleton->mName.length ) ); 311 } 261 312 262 313 // if ( scene->mNumMaterials > 0 ) … … 283 334 } 284 335 285 data_node_list* nv::assimp_loader::release_merged_bones( data_channel_set* meshes ) 286 { 287 const aiScene* scene = reinterpret_cast<const aiScene*>( m_scene ); 288 data_node_list* result = new data_node_list( make_name( "bones" ) ); 289 hash_store< shash64, uint16 > names; 336 bool nv::assimp_loader::is_node_animated() 337 { 338 return is_animated() && m_data->skeletons.empty(); 339 } 340 341 void nv::assimp_loader::build_skeleton( vector< data_node_info >& skeleton, const void* node, int parent_id ) 342 { 343 const aiNode* ainode = reinterpret_cast<const aiNode*>( node ); 344 345 if ( ainode->mNumMeshes > 0 ) 346 { 347 int error; 348 int bug_this_works_only_if_before_releasing_meshes; 349 350 nv::uint32 mid = ainode->mMeshes[0]; 351 m_mesh_info[mid].parent_id = parent_id; 352 return; 353 } 354 355 string_view name( ainode->mName.data, ainode->mName.length ); 356 if ( name.starts_with( '_' ) ) return; 357 358 data_node_info info; 359 info.name = make_name( name ); 360 info.parent_id = parent_id; 361 362 int this_id = skeleton.size(); 363 skeleton.push_back( info ); 364 for ( unsigned i = 0; i < ainode->mNumChildren; ++i ) 365 { 366 build_skeleton( skeleton, ainode->mChildren[i], this_id ); 367 } 368 } 369 370 data_node_list* nv::assimp_loader::release_merged_bones() 371 { 372 if ( m_data->skeletons.empty() ) return nullptr; 373 vector< data_node_info > bone_data; 374 hash_store< shash64, uint16 > bone_map; 375 376 { 377 const aiNode* skeleton = m_data->skeletons[0]; 378 build_skeleton( bone_data, skeleton, -1 ); 379 380 for ( uint32 i = 0; i < bone_data.size(); ++i ) 381 { 382 bone_map[bone_data[i].name] = uint16(i); 383 } 384 } 385 290 386 for ( unsigned int m = 0; m < m_mesh_count; ++m ) 291 387 { 292 388 uint16 translate[MAX_BONES]; 293 389 vector< data_node_info > bones; 294 const aiMesh* mesh = scene->mMeshes[ m];390 const aiMesh* mesh = m_data->scene->mMeshes[m]; 295 391 if ( mesh->mNumBones != 0 ) 296 392 { 297 bones.resize( mesh->mNumBones ); 298 NV_ASSERT( false, "parent ids for bones are not loaded!" ); 299 load_bones( m, bones ); 300 for ( unsigned int b = 0; b < mesh->mNumBones; ++b ) 393 for ( unsigned int b = 0; b < mesh->mNumBones; b++ ) 301 394 { 302 303 data_node_info bone = bones[b]; 304 auto iname = names.find( bone.name ); 305 if ( iname == names.end() ) 395 aiBone* bone = mesh->mBones[b]; 396 mat4 offset = assimp_mat4_cast( bone->mOffsetMatrix ); 397 shash64 bone_name( bone->mName.data ); 398 399 int remove_this; 400 401 NV_ASSERT( bone_map.find( shash64( bone->mName.data ) ) != bone_map.end(), "BONE NOT FOUND!" ); 402 uint16 index = bone_map[bone_name]; 403 bone_data[index].transform = offset; 404 translate[b] = index; 405 } 406 407 data_channel_access< assimp_skinned_vtx > channel( const_cast<raw_data_channel*>( m_meshes[m]->get_channel( 0 ) ) ); 408 for ( unsigned v = 0; v < channel.size(); ++v ) 409 { 410 assimp_skinned_vtx& vertex = channel.data()[v]; 411 for ( int i = 0; i < 4; ++i ) 306 412 { 307 NV_ASSERT( result->size() < MAX_BONES, "Too many bones to merge!" ); 308 uint16 index = uint16( result->size() ); 309 result->append( bone ); 310 names[ bone.name ] = index; 311 translate[b] = index; 312 } 313 else 314 { 315 translate[b] = iname->second; 316 } 317 } 318 if ( m > 0 && bones.size() > 0 ) 319 { 320 data_channel_access< assimp_skinned_vtx > channel( const_cast< raw_data_channel* >( meshes[m].get_channel(0) ) ); 321 for ( unsigned v = 0; v < channel.size(); ++v ) 322 { 323 assimp_skinned_vtx& vertex = channel.data()[v]; 324 325 for ( int i = 0 ; i < 4; ++i) 413 if ( vertex.boneweight[i] > 0.0f ) 326 414 { 327 if ( vertex.boneweight[i] > 0.0f ) 328 { 329 vertex.boneindex[i] = int( translate[vertex.boneindex[i]] ); 330 } 415 vertex.boneindex[i] = int( translate[vertex.boneindex[i]] ); 331 416 } 332 417 } 333 418 } 334 } 335 } 336 //result->initialize(); 337 338 return result; 419 420 } 421 } 422 423 for ( uint32 i = 0; i < bone_data.size(); ++i ) 424 { 425 int error; // not really, just 426 int check_this_shit; 427 if ( bone_data[i].transform == mat4() ) 428 { 429 mat4 tr = nv::math::inverse( assimp_mat4_cast( m_data->node_by_name[bone_data[i].name]->mTransformation ) ); 430 bone_data[i].transform = tr * bone_data[bone_data[i].parent_id].transform; 431 } 432 // list->append( bone_data[i] ); 433 } 434 435 436 data_node_list* list = new data_node_list( make_name( "bones" ) ); 437 for ( uint32 i = 0; i < bone_data.size(); ++i ) 438 { 439 list->append( bone_data[i] ); 440 } 441 442 return list; 339 443 } 340 444 341 445 mesh_nodes_data* nv::assimp_loader::release_mesh_nodes_data( size_t index /*= 0*/ ) 342 446 { 343 if ( m_ scene == nullptr ) return nullptr;344 const aiScene* scene = reinterpret_cast<const aiScene*>( m_ scene );447 if ( m_data->scene == nullptr ) return nullptr; 448 const aiScene* scene = reinterpret_cast<const aiScene*>( m_data->scene ); 345 449 if ( scene->mRootNode == nullptr || scene->mAnimations == nullptr || scene->mAnimations[index] == nullptr) return nullptr; 346 450 … … 349 453 350 454 uint32 count = count_nodes( scene->mRootNode ); 455 count = count - 1; 351 456 352 457 uint16 frame_rate = static_cast<uint16>( anim->mTicksPerSecond ); 353 uint16 duration = static_cast<uint16>( anim->mDuration ) ;458 uint16 duration = static_cast<uint16>( anim->mDuration )+1; 354 459 355 460 data_channel_set** temp = new data_channel_set*[ count ]; 356 data_node_info* temp2 = new data_node_info[count ];461 data_node_info* temp2 = new data_node_info[count ]; 357 462 array_ref< data_channel_set* > temp_ref( temp, count ); 358 463 array_ref< data_node_info > temp2_ref( temp2, count ); 359 load_node( index, temp_ref, temp2_ref, root, 0, -1 ); 464 465 nv::sint16 next = 0; 466 for ( unsigned i = 0; i < scene->mRootNode->mNumChildren; ++i ) 467 { 468 next = load_node( index, temp_ref, temp2_ref, scene->mRootNode->mChildren[i], next, -1 ); 469 } 470 // load_node( index, temp_ref, temp2_ref, scene->mRootNode, 0, -1 ); 360 471 361 472 mesh_nodes_data* result = new mesh_nodes_data( make_name( static_cast<const char*>( anim->mName.data ) ), frame_rate, duration ); … … 372 483 data_node_list* nv::assimp_loader::release_data_node_list( size_t index /*= 0 */ ) 373 484 { 485 return release_merged_bones(); 486 } 487 488 bool nv::assimp_loader::is_animated( size_t /*= 0 */ ) 489 { 374 490 int this_is_incorrect; 375 NV_ASSERT( false, "unimplemented!" ); 376 // mesh_nodes_data* half_result = release_mesh_nodes_data( index ); 377 // data_node_list* result = new data_node_list( half_result->get_name() ); 378 // for ( auto node : *half_result ) 379 // result->append( node->get_info() ); 380 // delete half_result; 381 // return result; 382 return nullptr; 383 } 384 385 bool nv::assimp_loader::is_animated( size_t /*= 0 */ ) 386 { 387 int this_is_incorrect; 388 return false; 491 return m_mesh_count == 0 || m_data->scene->mNumAnimations > 0 && m_data->skeletons.size() == 0; 492 } 493 494 int indent = 0; 495 496 void nv::assimp_loader::scan_nodes( const void* node ) const 497 { 498 const aiNode* ainode = reinterpret_cast<const aiNode*>( node ); 499 m_data->nodes.push_back( ainode ); 500 m_data->node_by_name[shash64(ainode->mName.data)] = ainode; 501 502 for ( unsigned i = 0; i < ainode->mNumChildren; ++i ) 503 { 504 scan_nodes( ainode->mChildren[i] ); 505 } 389 506 } 390 507 … … 402 519 nv::sint16 nv::assimp_loader::load_node( uint32 anim_id, array_ref< data_channel_set* > nodes, array_ref< data_node_info > infos, const void* vnode, sint16 this_id, sint16 parent_id ) 403 520 { 404 const aiScene* scene = reinterpret_cast<const aiScene*>( m_scene );405 521 const aiNode* node = reinterpret_cast<const aiNode*>( vnode ); 406 522 string_view name( static_cast< const char* >( node->mName.data ) ); 407 const aiAnimation* anim = scene->mAnimations[anim_id];523 const aiAnimation* anim = m_data->scene->mAnimations[anim_id]; 408 524 const aiNodeAnim* anode = nullptr; 409 525 … … 415 531 } 416 532 417 nodes[ this_id ] = anode ? create_keys( anode ) : data_channel_set_creator::create_set( 0 ); 533 534 transform t = nv::transform( nv::assimp_mat4_cast( node->mTransformation ) ); 535 536 nodes[ this_id ] = anode ? create_keys( anode, t ) : data_channel_set_creator::create_set( 0 ); 418 537 419 538 infos[this_id].name = make_name( name ); … … 424 543 // node's without keys 425 544 // TODO: this can probably be deleted 426 infos[this_id].transform = nv::assimp_mat4_cast( node->mTransformation ); 427 if ( this_id == 0 ) infos[this_id].transform = mat4(); 545 // infos[this_id].transform = nv::assimp_mat4_cast( node->mTransformation ); 546 // if ( this_id == 0 ) infos[this_id].transform = mat4(); 547 428 548 429 549 nv::sint16 next = this_id + 1; … … 436 556 } 437 557 438 data_channel_set* nv::assimp_loader::create_keys( const void* vnode )439 { 440 const aiNodeAnim* node = reinterpret_cast< const aiNodeAnim* >( vnode );558 data_channel_set* nv::assimp_loader::create_keys( const void* vnode, const transform& tr ) 559 { 560 const aiNodeAnim* node = reinterpret_cast< const aiNodeAnim* >( vnode ); 441 561 if ( node->mNumPositionKeys == 0 && node->mNumRotationKeys == 0 && node->mNumScalingKeys == 0 ) 442 562 { 443 563 return data_channel_set_creator::create_set( 0 ); 444 564 } 445 565 566 /* OLD 446 567 data_channel_set* set = data_channel_set_creator::create_set( 2 ); 447 568 data_channel_set_creator key_set( set ); … … 461 582 rchannel[np].rotation = assimp_quat_cast(node->mRotationKeys[np].mValue ); 462 583 } 584 */ 585 data_channel_set* set = data_channel_set_creator::create_set( 1 ); 586 data_channel_set_creator key_set( set ); 587 588 assimp_key_tr* channel = key_set.add_channel< assimp_key_tr >( node->mNumPositionKeys ).data(); 589 for ( unsigned np = 0; np < node->mNumPositionKeys; ++np ) 590 { 591 channel[np].tform.set_position( assimp_vec3_cast( node->mPositionKeys[np].mValue ) ); 592 channel[np].tform.set_orientation( assimp_quat_cast( node->mRotationKeys[np].mValue ) ); 593 if ( is_node_animated() ) 594 channel[np].tform = tr.inverse() * channel[np].tform ; 595 } 596 463 597 // if ( node->mNumScalingKeys > 0 ) 464 598 // { … … 503 637 nv::size_t nv::assimp_loader::get_nodes_data_count() const 504 638 { 505 if ( m_scene == nullptr ) return 0; 506 const aiScene* scene = reinterpret_cast<const aiScene*>( m_scene ); 507 return scene->mNumAnimations; 508 } 509 510 639 if ( m_data->scene == nullptr ) return 0; 640 return m_data->scene->mNumAnimations; 641 } 642 643 -
trunk/src/formats/nmd_loader.cc
r482 r485 26 26 { 27 27 case nmd_type::MESH : load_mesh( source, element_header ); break; 28 case nmd_type:: ANIMATION : load_animation( source, element_header ); break;28 case nmd_type::BONES : load_bones( source, element_header ); break; 29 29 case nmd_type::STRINGS : load_strings( source ); break; 30 case nmd_type::POSES : load_poses( source, element_header ); break; 30 31 default: NV_ASSERT( false, "UNKNOWN NMD ELEMENT!" ); break; 31 32 } … … 39 40 data_node_info info; 40 41 load_channel_set( source, mesh, info, e ); 41 // m_mesh_names.push_back( e.name );42 42 m_infos.push_back( info ); 43 43 m_meshes.push_back( mesh ); … … 56 56 { 57 57 for ( auto mesh : m_meshes ) if ( mesh ) delete mesh; 58 if ( m_node_data ) delete m_node_data;59 58 if ( m_bone_data ) delete m_bone_data; 59 if ( m_pose_data_set ) delete m_pose_data_set; 60 60 m_meshes.clear(); 61 61 62 m_node_data = nullptr;63 62 m_bone_data = nullptr; 64 63 } … … 85 84 } 86 85 87 bool nv::nmd_loader::load_ animation( stream& source, const nmd_element_header& e )88 { 89 NV_ASSERT( m_ node_data == nullptr, "MULTIPLE NODE ENTRIES!" );86 bool nv::nmd_loader::load_bones( stream& source, const nmd_element_header& e ) 87 { 88 NV_ASSERT( m_bone_data == nullptr, "MULTIPLE NODE ENTRIES!" ); 90 89 nmd_animation_header animation_header; 91 90 source.read( &animation_header, sizeof( animation_header ), 1 ); 92 m_node_data = new mesh_nodes_data( e.name, animation_header.frame_rate, animation_header.frame_count );93 91 m_bone_data = new data_node_list( e.name ); 94 92 for ( uint32 i = 0; i < e.children; ++i ) … … 102 100 load_channel_set( source, set, info, element_header ); 103 101 m_bone_data->append( info ); 104 m_node_data->append( set, info ); 105 } 106 m_node_data->initialize(); 102 delete set; 103 } 107 104 return true; 108 105 } … … 131 128 } 132 129 130 bool nv::nmd_loader::load_poses( stream& source, const nmd_element_header& e ) 131 { 132 if ( m_pose_data_set == nullptr ) 133 { 134 NV_ASSERT_ALWAYS( m_bone_data, "POSES WITHOUT BONES!" ); 135 m_pose_data_set = new pose_data_set; 136 m_pose_data_set->initialize( *m_bone_data ); 137 } 138 139 uint32 count = e.children; 140 shash64 name = e.name; 141 142 auto& set = m_pose_data_set->m_sets[ name ]; 143 NV_ASSERT_ALWAYS( !set.name, "SET REWRITE!" ); 144 set.name = name; 145 set.count = count; 146 set.start = m_pose_data_set->size(); 147 148 for ( uint32 i = 0; i < count; ++i ) 149 { 150 uint32 length = 0; 151 source.read( &length, sizeof( length ), 1 ); 152 m_pose_data_set->m_data.push_back( skeleton_transforms() ); 153 auto& data = m_pose_data_set->m_data.back().m_transforms; 154 data.resize( length ); 155 source.read( &data[0], length * sizeof( transform ), 1 ); 156 } 157 return true; 158 } 159 133 160 mesh_nodes_data* nv::nmd_loader::release_mesh_nodes_data( size_t ) 134 161 { 135 mesh_nodes_data* result = m_node_data; 136 m_node_data = nullptr; 137 return result; 162 return nullptr; 138 163 } 139 164 … … 147 172 bool nv::nmd_loader::is_animated( size_t /*= 0 */ ) 148 173 { 149 if ( !m_node_data ) return false; 150 return m_node_data->is_animated(); 174 return m_pose_data_set != nullptr; 151 175 } 152 176 … … 194 218 } 195 219 196 void nv::nmd_dump_ nodes( stream& stream_out, const mesh_nodes_data& nodes )220 void nv::nmd_dump_bones( stream& stream_out, const data_node_list& nodes ) 197 221 { 198 222 uint32 total = sizeof( nmd_animation_header ); … … 200 224 { 201 225 total += sizeof( nmd_element_header ); 202 for ( uint32 c = 0; c < node->size(); ++c )203 {204 total += sizeof( nmd_channel_header );205 total += node->get_channel( c )->raw_size();206 }207 226 } 208 227 209 228 nmd_element_header header; 210 header.type = nmd_type::ANIMATION; 211 header.children = static_cast<uint16>( nodes.size() ); 212 header.size = total; 213 header.name = nodes.get_name(); 214 header.transform = mat4(); 215 header.parent_id = -1; 216 header.attributes = 0; 217 218 stream_out.write( &header, sizeof( header ), 1 ); 219 220 nmd_animation_header aheader; 221 aheader.frame_rate = nodes.get_fps(); 222 aheader.frame_count = nodes.get_frame_count(); 223 aheader.unused = false; 224 stream_out.write( &aheader, sizeof( aheader ), 1 ); 225 226 for ( uint32 i = 0; i < nodes.size(); ++i ) 227 { 228 nmd_dump_element( stream_out, *nodes[i], nodes.get_info(i), nv::nmd_type::NODE ); 229 } 230 } 231 232 void nv::nmd_dump_bones( stream& stream_out, const data_node_list& nodes ) 233 { 234 uint32 total = sizeof( nmd_animation_header ); 235 for ( auto node : nodes ) 236 { 237 total += sizeof( nmd_element_header ); 238 } 239 240 nmd_element_header header; 241 header.type = nmd_type::ANIMATION; 229 header.type = nmd_type::BONES; 242 230 header.children = static_cast<uint16>( nodes.size() ); 243 231 header.size = total; … … 269 257 } 270 258 259 void nv::nmd_dump_poses( stream& stream_out, const array_view< skeleton_transforms* > poses, shash64 name ) 260 { 261 nmd_element_header pheader; 262 pheader.type = nv::nmd_type::POSES; 263 pheader.children = poses.size(); 264 pheader.size = sizeof( transform ) * poses.size() * ( poses.size() > 0 ? poses[0]->size() : 0 ) 265 + sizeof( uint32 ) * poses.size(); 266 pheader.name = name; 267 pheader.parent_id = -1; 268 pheader.attributes = 0; 269 stream_out.write( &pheader, sizeof( pheader ), 1 ); 270 for ( auto pose : poses ) 271 { 272 uint32 count = pose->size(); 273 stream_out.write( &count, sizeof( count ), 1 ); 274 stream_out.write( pose->xforms(), sizeof( transform ) * count, 1 ); 275 } 276 } 277 278 void nv::nmd_dump_pose( stream& stream_out, const skeleton_transforms& pose, shash64 name ) 279 { 280 nmd_element_header pheader; 281 pheader.type = nv::nmd_type::POSES; 282 pheader.children = 1; 283 pheader.size = sizeof( transform ) * pose.size(); 284 pheader.name = name; 285 pheader.parent_id = -1; 286 pheader.attributes = 0; 287 stream_out.write( &pheader, sizeof( pheader ), 1 ); 288 uint32 count = pose.size(); 289 stream_out.write( &count, sizeof( count ), 1 ); 290 stream_out.write( pose.xforms(), sizeof( transform ) * count, 1 ); 291 } 292 271 293 void nv::nmd_dump_strings( stream& stream_out, const string_table& strings ) 272 294 { … … 282 304 } 283 305 284 void nv::nmd_dump( stream& stream_out, array_view< data_channel_set* > meshes, array_view< data_node_info > infos, const mesh_nodes_data* nodes, const string_table* strings /*= nullptr*/, uint64 name /*= 0 */ )306 void nv::nmd_dump( stream& stream_out, array_view< data_channel_set* > meshes, array_view< data_node_info > infos, const nv::data_node_list* nodes, const string_table* strings /*= nullptr*/, uint64 name /*= 0 */ ) 285 307 { 286 308 uint32 elements = ( strings ? 1 : 0 ) // +1 string array … … 297 319 if ( nodes && nodes->size() > 0 ) 298 320 { 299 nmd_dump_ nodes( stream_out, *nodes );321 nmd_dump_bones( stream_out, *nodes ); 300 322 } 301 323 … … 305 327 } 306 328 } 307 308 void nv::nmd_dump( stream& stream_out, array_view< data_channel_set* > meshes, array_view< data_node_info > infos, const nv::data_node_list* nodes, const string_table* strings /*= nullptr*/, uint64 name /*= 0 */ )309 {310 uint32 elements = ( strings ? 1 : 0 ) // +1 string array311 + meshes.size() // meshes312 + ( nodes && nodes->size() > 0 ? 1 : 0 ); // nodes313 nmd_dump_header( stream_out, elements, name );314 315 for ( uint32 i = 0; i < meshes.size(); ++i )316 {317 NV_ASSERT( meshes[i], "mesh is null!" );318 nmd_dump_element( stream_out, *meshes[i], infos[i], nv::nmd_type::MESH );319 }320 321 if ( nodes && nodes->size() > 0 )322 {323 nmd_dump_bones( stream_out, *nodes );324 }325 326 if ( strings )327 {328 nmd_dump_strings( stream_out, *strings );329 }330 }331 332 void nv::nmd_dump( stream& stream_out, const mesh_nodes_data& animation, const string_table* strings, uint64 name )333 {334 uint32 elements = ( strings ? 1 : 0 ) // +1 string array335 + ( animation.size() > 0 ? 1 : 0 ); // nodes336 nmd_dump_header( stream_out, elements, name );337 338 if ( animation.size() > 0 )339 {340 nmd_dump_nodes( stream_out, animation );341 }342 343 if ( strings )344 {345 nmd_dump_strings( stream_out, *strings );346 }347 } -
trunk/src/gfx/skeleton_instance.cc
r484 r485 8 8 9 9 #include "nv/core/profiler.hh" 10 11 void nv::skeleton_binding::assign( const skeleton_binding& other ) 12 { 13 m_indices.assign( other.m_indices ); 14 m_key = other.m_key; 15 m_bone_count = other.m_bone_count; 16 } 10 17 11 18 void nv::skeleton_binding::prepare( const mesh_nodes_data* node_data, const data_node_list& bone_data ) … … 45 52 } 46 53 54 void nv::skeleton_binding::prepare( const data_node_list& pose_data, const data_node_list& bone_data ) 55 { 56 if ( m_indices.empty() ) 57 { 58 // TODO: either fixed size struct or static allocator 59 hash_store< shash64, uint16 > bone_names; 60 m_indices.resize( pose_data.size() ); 61 62 for ( nv::uint16 bi = 0; bi < bone_data.size(); ++bi ) 63 bone_names[bone_data[bi].name] = bi; 64 65 for ( uint32 n = 0; n < pose_data.size(); ++n ) 66 { 67 sint16 bone_id = -1; 68 auto bi = bone_names.find( pose_data[ n ].name ); 69 if ( bi != bone_names.end() ) 70 { 71 bone_id = sint16( bi->second ); 72 } 73 m_indices[n] = bone_id; 74 75 } 76 m_bone_count = bone_data.size(); 77 } 78 } 79 80 81 void nv::skeleton_instance::assign( const skeleton_transforms& skeleton, const skeleton_binding& binding, const bone_transforms& bones ) 82 { 83 if ( bones.size() != m_matrix.size() ) 84 m_matrix.resize( bones.size() ); 85 const transform* transforms = skeleton.xforms(); 86 for ( uint32 n = 0; n < skeleton.size(); ++n ) 87 { 88 sint16 bone_id = binding.m_indices[n]; 89 if ( bone_id >= 0 ) 90 { 91 int too_complex; 92 transform tr( bones.m_offsets[bone_id] ); 93 tr.set_orientation( normalize( tr.get_orientation() ) ); 94 m_matrix[bone_id] = ( transforms[n] * tr ).extract(); 95 } 96 } 97 } 98 99 47 100 void nv::skeleton_instance::assign( const skeleton_transforms& skeleton, const bone_transforms& bones ) 48 101 { 49 102 if ( bones.size() != m_matrix.size() ) 50 103 m_matrix.resize( bones.size() ); 51 const transform* transforms = skeleton. transforms();104 const transform* transforms = skeleton.xforms(); 52 105 for ( uint32 n = 0; n < skeleton.size(); ++n ) 53 106 { … … 90 143 } 91 144 92 if ( m_transforms.size() > 0 )93 m_transforms[0] = nv::interpolate( a.m_transforms[0], b.m_transforms[0], t);145 // if ( m_transforms.size() > 0 ) 146 // m_transforms[0] = nv::interpolate( a.m_transforms[0], b.m_transforms[0], t, interpolation::SPHERICAL ); 94 147 } 95 148 … … 107 160 ); 108 161 } 109 110 if ( m_transforms.size() > 0 )111 m_transforms[0] = nv::interpolate( a.m_transforms[0], b.m_transforms[0], t );112 162 } 113 163 … … 120 170 for ( uint32 n = 0; n < a.size(); ++n ) 121 171 { 122 m_transforms[n] = nv::interpolate( a.m_transforms[n], b.m_transforms[n], t ); 123 } 124 } 172 m_transforms[n] = nv::interpolate( a.m_transforms[n], b.m_transforms[n], t, interpolation::SPHERICAL ); 173 } 174 } 175 176 void nv::skeleton_transforms::blend_slerp( const skeleton_transforms& a, const skeleton_transforms& b, float t, float blend ) 177 { 178 NV_ASSERT( a.size() == b.size(), "!!!" ); 179 if ( m_transforms.size() != a.size() ) 180 m_transforms.resize( a.size() ); 181 for ( uint32 n = 0; n < a.size(); ++n ) 182 { 183 transform tr = nv::interpolate( a.m_transforms[n], b.m_transforms[n], t, interpolation::SPHERICAL ); 184 m_transforms[n] = nv::interpolate( m_transforms[n], tr, blend, interpolation::SPHERICAL ); 185 } 186 } 187 188 125 189 126 190 void nv::skeleton_transforms::interpolate4( const skeleton_transforms& s1, const skeleton_transforms& v1, const skeleton_transforms& v2, const skeleton_transforms& s2, float t ) … … 155 219 qr = normalize( qr ); 156 220 157 if ( n == 0 )158 qr = nv::math::slerp( v1.m_transforms[n].get_orientation(), v2.m_transforms[n].get_orientation(), t );159 160 221 m_transforms[n] = transform( 161 222 weights[0] * s1.m_transforms[n].get_position() + … … 181 242 nv::quat ss1 = s1.m_transforms[n].get_orientation(); 182 243 nv::quat ss2 = s2.m_transforms[n].get_orientation(); 244 nv::quat sv1 = v1.m_transforms[n].get_orientation(); 245 nv::quat sv2 = v2.m_transforms[n].get_orientation(); 246 183 247 nv::quat q = normalize( nv::math::squad( 184 v1.m_transforms[n].get_orientation(), 185 v2.m_transforms[n].get_orientation(), 186 nv::math::intermediate( ss1, v1.m_transforms[n].get_orientation(), v2.m_transforms[n].get_orientation() ), 187 nv::math::intermediate( v1.m_transforms[n].get_orientation(), v2.m_transforms[n].get_orientation(), ss2 ), 248 sv1, sv2, 249 nv::math::intermediate( ss1, sv1, sv2 ), 250 nv::math::intermediate( sv1, sv2, ss2 ), 188 251 t ) ); 189 if ( n == 0 ) q = nv::math::slerp(190 v1.m_transforms[n].get_orientation(),191 v2.m_transforms[n].get_orientation(), t );192 252 193 253 m_transforms[n] = transform( … … 196 256 ); 197 257 } 198 258 199 259 } 200 260 … … 204 264 } 205 265 206 void nv::skeleton_transforms::animate_local( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame ) 207 { 208 if ( m_transforms.size() != binding.skeleton_size() ) 209 m_transforms.resize( binding.skeleton_size() ); 210 for ( uint32 n = 0; n < node_data->size(); ++n ) 211 { 212 const data_channel_set* node = ( *node_data )[n]; 213 sint16 bone_id = binding.m_indices[n]; 214 if ( bone_id >= 0 ) 215 { 216 if ( node->size() > 0 ) 217 { 218 m_transforms[bone_id] = raw_channel_interpolator( node, binding.m_key ).get< transform >( frame ); 219 } 220 int confirm_that_not_needed; 221 // else 222 // m_transforms[bone_id] = transform( node->get_transform() ); 223 } 224 } 225 } 226 227 void nv::skeleton_transforms::blend_local( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame, float blend ) 228 { 229 if ( m_transforms.size() != binding.skeleton_size() ) 230 m_transforms.resize( binding.skeleton_size() ); 231 for ( uint32 n = 0; n < node_data->size(); ++n ) 232 { 233 const data_channel_set* node = ( *node_data )[n]; 234 sint16 bone_id = binding.m_indices[n]; 235 if ( bone_id >= 0 ) 236 { 237 238 transform tr = node->size() > 0 ? raw_channel_interpolator( node, binding.m_key ).get< transform >( frame ) : transform( /*node->get_transform()*/ ); int confirm_that_not_needed; 239 m_transforms[bone_id] = nv::interpolate( m_transforms[bone_id], tr, blend ); 240 } 241 } 242 } 243 244 void nv::skeleton_transforms::delocalize_rec( const data_node_tree& node_data, const skeleton_binding& binding, uint32 id, const transform& parent ) 245 { 246 sint16 bone_id = binding.m_indices[id]; 266 // void nv::skeleton_transforms::blend_local( const mesh_nodes_data* node_data, float frame, float blend ) 267 // { 268 // if ( m_transforms.size() != node_data->size() ) 269 // m_transforms.resize( node_data->size() ); 270 // for ( uint32 n = 0; n < node_data->size(); ++n ) 271 // { 272 // const data_channel_set* node = ( *node_data )[n]; 273 // int inefficient_store_key; 274 // 275 // transform tr = node->size() > 0 ? raw_channel_interpolator( node ).get< transform >( frame ) : transform( /*node->get_transform()*/ ); int confirm_that_not_needed; 276 // m_transforms[n] = nv::interpolate( m_transforms[n], tr, blend, interpolation::SPHERICAL ); 277 // } 278 // } 279 // 280 // void nv::skeleton_transforms::animate_local( const mesh_nodes_data* node_data, float frame ) 281 // { 282 // if ( m_transforms.size() != node_data->size() ) 283 // m_transforms.resize( node_data->size() ); 284 // for ( uint32 n = 0; n < node_data->size(); ++n ) 285 // { 286 // const data_channel_set* node = ( *node_data )[n]; 287 // if ( node->size() > 0 ) 288 // { 289 // int inefficient_store_key; 290 // m_transforms[n] = raw_channel_interpolator( node ).get< transform >( frame ); 291 // } 292 // } 293 // } 294 295 void nv::skeleton_transforms::delocalize_rec( const data_node_tree& node_data, uint32 id, const transform& parent ) 296 { 247 297 transform global_mat = parent; 248 if ( bone_id >= 0 ) 249 { 250 global_mat *= m_transforms[bone_id]; 251 m_transforms[bone_id] = global_mat; 252 } 298 global_mat *= m_transforms[id]; 299 m_transforms[id] = global_mat; 253 300 for ( auto child : node_data.children( id ) ) 254 301 { 255 delocalize_rec( node_data, binding, child, global_mat ); 256 } 257 } 258 259 void nv::skeleton_transforms::animate_rec( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame, uint32 id, const transform& parent, bool local ) 260 { 261 const data_channel_set* node = ( *node_data )[id]; 262 transform node_mat; 263 264 if ( node->size() > 0 ) 265 node_mat = raw_channel_interpolator( node, binding.m_key ).get< transform >( frame ); 266 int confirm_that_not_needed; 267 // else 268 // node_mat = transform( node->get_transform() ); 269 sint16 bone_id = binding.m_indices[id]; 270 transform global_mat = parent * node_mat; 271 if ( bone_id >= 0 ) 272 { 273 m_transforms[bone_id] = local ? node_mat : global_mat; 274 } 275 for ( auto child : node_data->children( id ) ) 276 { 277 animate_rec( node_data, binding, frame, child, global_mat, local ); 278 } 279 } 280 281 void nv::skeleton_transforms::blend_rec( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame, uint32 id, const transform& parent, bool local, float blend ) 282 { 283 const data_channel_set* node = ( *node_data )[id]; 284 int confirm_that_not_needed; 285 transform node_mat/*( node->get_transform() )*/; 286 287 if ( node->size() > 0 ) 288 { 289 raw_channel_interpolator interpolator( node, binding.m_key ); 290 node_mat = interpolator.get< transform >( frame ); 291 } 292 sint16 bone_id = binding.m_indices[id]; 293 transform global_mat = parent * node_mat; 294 if ( bone_id >= 0 ) 295 { 296 m_transforms[bone_id] = nv::interpolate( m_transforms[bone_id], local ? node_mat : global_mat, blend ); 297 } 298 for ( auto child : node_data->children( id ) ) 299 { 300 blend_rec( node_data, binding, frame, child, global_mat, local, blend ); 301 } 302 } 303 302 delocalize_rec( node_data, child, global_mat ); 303 } 304 } 305 306 // void nv::skeleton_transforms::blend_rec( const mesh_nodes_data* node_data, float frame, uint32 id, const transform& parent, bool local, float blend ) 307 // { 308 // const data_channel_set* node = ( *node_data )[id]; 309 // int confirm_that_not_needed; 310 // transform node_mat/*( node->get_transform() )*/; 311 // 312 // if ( node->size() > 0 ) 313 // { 314 // int inefficient_store_key; 315 // 316 // raw_channel_interpolator interpolator( node ); 317 // node_mat = interpolator.get< transform >( frame ); 318 // } 319 // transform global_mat = parent * node_mat; 320 // m_transforms[id] = nv::interpolate( m_transforms[id], local ? node_mat : global_mat, blend, interpolation::SPHERICAL ); 321 // for ( auto child : node_data->children( id ) ) 322 // { 323 // blend_rec( node_data, frame, child, global_mat, local, blend ); 324 // } 325 // 326 // } 327 // 328 // void nv::skeleton_transforms::animate_rec( const mesh_nodes_data* node_data, float frame, uint32 id, const transform& parent, bool local ) 329 // { 330 // const data_channel_set* node = ( *node_data )[id]; 331 // transform node_mat; 332 // int inefficient_store_key; 333 // 334 // if ( node->size() > 0 ) 335 // node_mat = raw_channel_interpolator( node ).get< transform >( frame ); 336 // int confirm_that_not_needed; 337 // // else 338 // // node_mat = transform( node->get_transform() ); 339 // transform global_mat = parent * node_mat; 340 // m_transforms[id] = local ? node_mat : global_mat; 341 // for ( auto child : node_data->children( id ) ) 342 // { 343 // animate_rec( node_data, frame, child, global_mat, local ); 344 // } 345 // 346 // } 304 347 305 348 void nv::bone_transforms::prepare( const data_node_list& bone_data ) -
trunk/src/gl/gl_context.cc
r473 r485 354 354 } 355 355 356 void nv::gl_context::update( buffer b, uint32 index, const void* data, size_t offset, size_t size )357 {358 const gl_buffer_info* info = static_cast<const gl_buffer_info*>( m_device->get_buffer_info( b ) );359 if ( info )360 {361 GLenum glenum = buffer_type_to_enum( info->type );362 if ( size == 0 )363 glBindBufferBase( glenum, index, info->glid );364 else365 glBindBufferRange( glenum, index, info->glid, offset, size );366 glBufferSubData( glenum, GLintptr( offset ), GLsizeiptr( size ), data );367 }368 }356 // void nv::gl_context::update( buffer b, uint32 index, const void* data, size_t offset, size_t size ) 357 // { 358 // const gl_buffer_info* info = static_cast<const gl_buffer_info*>( m_device->get_buffer_info( b ) ); 359 // if ( info ) 360 // { 361 // GLenum glenum = buffer_type_to_enum( info->type ); 362 // if ( size == 0 ) 363 // glBindBufferBase( glenum, index, info->glid ); 364 // else 365 // glBindBufferRange( glenum, index, info->glid, offset, size ); 366 // glBufferSubData( glenum, GLintptr( offset ), GLsizeiptr( size ), data ); 367 // } 368 // } 369 369 370 370 void gl_context::update( buffer b, const void* data, nv::size_t offset, nv::size_t size ) -
trunk/src/gl/gl_device.cc
r477 r485 340 340 } 341 341 342 bool nv::gl_device::bind_block( program p, const string_view& name, uint32 index ) 343 { 344 const gl_program_info* info = m_programs.get( p ); 345 if ( info ) 346 { 347 int id = get_block_location( p, name, false ); 348 if ( id < 0 ) return false; 349 glUniformBlockBinding( info->glid, unsigned( id ), index ); 350 return true; 351 } 352 return false; 353 } 354 342 355 int nv::gl_device::get_block_location( program p, const string_view& name, bool fatal /*= true */ ) const 343 356 { 357 const gl_program_info* info = m_programs.get( p ); 358 if ( info ) 359 { 360 int result = glGetUniformBlockIndex( info->glid, name.data() ); 361 if ( result >= 0 ) return result; 362 if ( fatal ) 363 { 364 NV_LOG_CRITICAL( "gl_device : block '", name, "' not found in program!" ); 365 NV_ABORT( "gl_device : block not found!" ); 366 } 367 } 344 368 return -1; 345 369 }
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