1 | // Copyright (C) 2011-2015 ChaosForge Ltd
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of Nova libraries.
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5 | // For conditions of distribution and use, see copying.txt file in root folder.
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6 |
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7 | #include "nv/gfx/skeleton_instance.hh"
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8 |
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9 | #include "nv/core/profiler.hh"
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10 |
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11 | void nv::skeleton_binding::prepare( const mesh_nodes_data* node_data, const data_node_list& bone_data )
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12 | {
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13 | if ( m_indices.empty() )
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14 | {
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15 | // TODO: either fixed size struct or static allocator
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16 | hash_store< shash64, uint16 > bone_names;
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17 | m_indices.resize( node_data->size() );
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18 |
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19 | for ( nv::uint16 bi = 0; bi < bone_data.size(); ++bi )
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20 | bone_names[bone_data[bi].name] = bi;
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21 |
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22 | for ( uint32 n = 0; n < node_data->size(); ++n )
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23 | {
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24 | sint16 bone_id = -1;
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25 | auto bi = bone_names.find( node_data->get_info( n ).name );
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26 | if ( bi != bone_names.end() )
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27 | {
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28 | bone_id = sint16( bi->second );
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29 | }
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30 | m_indices[n] = bone_id;
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31 |
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32 | }
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33 | m_bone_count = bone_data.size();
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34 | }
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35 |
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36 | if ( m_key.size() == 0 )
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37 | {
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38 | for ( uint32 n = 0; n < node_data->size(); ++n )
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39 | if ( ( *node_data )[n]->size() > 0 )
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40 | {
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41 | m_key = ( *node_data )[n]->get_interpolation_key();
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42 | break;
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43 | }
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44 | }
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45 | }
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46 |
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47 | void nv::skeleton_instance::assign( const skeleton_transforms& skeleton, const bone_transforms& bones )
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48 | {
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49 | if ( bones.size() != m_matrix.size() )
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50 | m_matrix.resize( bones.size() );
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51 | const transform* transforms = skeleton.transforms();
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52 | for ( uint32 n = 0; n < skeleton.size(); ++n )
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53 | {
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54 | transform tr( bones.m_offsets[n] );
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55 | tr.set_orientation( normalize( tr.get_orientation() ) );
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56 | m_matrix[n] = ( transforms[n] * tr ).extract();
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57 | // m_matrix[n] = transforms[n].extract() * bones.m_offsets[n];
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58 | }
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59 | }
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60 |
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61 | void nv::skeleton_instance::assign( const bone_transforms& bones )
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62 | {
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63 | if ( bones.size() != m_matrix.size() )
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64 | m_matrix.resize( bones.size() );
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65 | }
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66 |
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67 | void nv::skeleton_transforms::assign( const data_node_list* node_data )
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68 | {
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69 | NV_ASSERT( node_data, "!!!" );
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70 | if ( m_transforms.size() != node_data->size() )
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71 | m_transforms.resize( node_data->size() );
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72 | for ( uint32 n = 0; n < node_data->size(); ++n )
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73 | {
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74 | const data_node_info& info = (*node_data)[ n ];
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75 | m_transforms[n] = transform( info.transform );
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76 | }
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77 | }
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78 |
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79 | void nv::skeleton_transforms::interpolate_linear( const skeleton_transforms& a, const skeleton_transforms& b, float t )
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80 | {
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81 | NV_ASSERT( a.size() == b.size(), "!!!" );
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82 | if ( m_transforms.size() != a.size() )
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83 | m_transforms.resize( a.size() );
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84 | for ( uint32 n = 0; n < a.size(); ++n )
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85 | {
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86 | m_transforms[n] = transform(
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87 | math::mix( a.m_transforms[n].get_position(), b.m_transforms[n].get_position(), t ),
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88 | math::lerp( a.m_transforms[n].get_orientation(), b.m_transforms[n].get_orientation(), t )
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89 | );
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90 | }
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91 |
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92 | if ( m_transforms.size() > 0 )
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93 | m_transforms[0] = nv::interpolate( a.m_transforms[0], b.m_transforms[0], t );
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94 | }
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95 |
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96 | void nv::skeleton_transforms::interpolate_nlerp( const skeleton_transforms& a, const skeleton_transforms& b, float t )
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97 | {
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98 | NV_ASSERT( a.size() == b.size(), "!!!" );
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99 | if ( m_transforms.size() != a.size() )
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100 | m_transforms.resize( a.size() );
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101 |
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102 | for ( uint32 n = 0; n < a.size(); ++n )
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103 | {
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104 | m_transforms[n] = transform(
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105 | math::mix( a.m_transforms[n].get_position(), b.m_transforms[n].get_position(), t ),
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106 | math::nlerp( a.m_transforms[n].get_orientation(), b.m_transforms[n].get_orientation(), t )
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107 | );
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108 | }
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109 |
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110 | if ( m_transforms.size() > 0 )
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111 | m_transforms[0] = nv::interpolate( a.m_transforms[0], b.m_transforms[0], t );
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112 | }
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113 |
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114 |
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115 | void nv::skeleton_transforms::interpolate_slerp( const skeleton_transforms& a, const skeleton_transforms& b, float t )
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116 | {
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117 | NV_ASSERT( a.size() == b.size(), "!!!" );
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118 | if ( m_transforms.size() != a.size() )
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119 | m_transforms.resize( a.size() );
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120 | for ( uint32 n = 0; n < a.size(); ++n )
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121 | {
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122 | m_transforms[n] = nv::interpolate( a.m_transforms[n], b.m_transforms[n], t );
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123 | }
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124 | }
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125 |
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126 | void nv::skeleton_transforms::interpolate4( const skeleton_transforms& s1, const skeleton_transforms& v1, const skeleton_transforms& v2, const skeleton_transforms& s2, float t )
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127 | {
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128 | NV_ASSERT( s1.size() == s2.size(), "!!!" );
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129 | NV_ASSERT( v1.size() == v2.size(), "!!!" );
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130 | NV_ASSERT( s1.size() == v1.size(), "!!!" );
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131 | if ( m_transforms.size() != s1.size() )
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132 | m_transforms.resize( s1.size() );
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133 | float interp_squared = t*t;
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134 | float interp_cubed = interp_squared*t;
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135 | float weights[4];
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136 | weights[0] = 0.5f * ( -interp_cubed + 2.0f * interp_squared - t );
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137 | weights[1] = 0.5f * ( 3.0f * interp_cubed - 5.0f * interp_squared + 2.0f );
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138 | weights[2] = 0.5f * ( -3.0f * interp_cubed + 4.0f * interp_squared + t );
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139 | weights[3] = 0.5f * ( interp_cubed - interp_squared );
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140 |
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141 | for ( uint32 n = 0; n < s1.size(); ++n )
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142 | {
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143 | quat qs1 = s1.m_transforms[n].get_orientation();
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144 | quat qs2 = s2.m_transforms[n].get_orientation();
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145 | quat qv1 = v1.m_transforms[n].get_orientation();
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146 | quat qv2 = v2.m_transforms[n].get_orientation();
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147 |
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148 | float a = dot( qv1, qv2 ) > 0.0f ? 1.0f : -1.0f;
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149 |
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150 | quat qr = weights[0] * qs1
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151 | + weights[1] * (a * qv1 )
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152 | + weights[2] * qv2
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153 | + weights[3] * qs2;
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154 |
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155 | qr = normalize( qr );
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156 |
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157 | if ( n == 0 )
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158 | qr = nv::math::slerp( v1.m_transforms[n].get_orientation(), v2.m_transforms[n].get_orientation(), t );
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159 |
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160 | m_transforms[n] = transform(
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161 | weights[0] * s1.m_transforms[n].get_position() +
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162 | weights[1] * v1.m_transforms[n].get_position() +
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163 | weights[2] * v2.m_transforms[n].get_position() +
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164 | weights[3] * s2.m_transforms[n].get_position(),
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165 | qr
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166 | );
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167 | }
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168 | }
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169 |
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170 |
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171 | void nv::skeleton_transforms::interpolate_squad( const skeleton_transforms& s1, const skeleton_transforms& v1, const skeleton_transforms& v2, const skeleton_transforms& s2, float t )
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172 | {
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173 | NV_ASSERT( s1.size() == s2.size(), "!!!" );
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174 | NV_ASSERT( v1.size() == v2.size(), "!!!" );
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175 | NV_ASSERT( s1.size() == v1.size(), "!!!" );
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176 | if ( m_transforms.size() != s1.size() )
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177 | m_transforms.resize( s1.size() );
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178 |
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179 | for ( uint32 n = 0; n < s1.size(); ++n )
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180 | {
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181 | nv::quat ss1 = s1.m_transforms[n].get_orientation();
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182 | nv::quat ss2 = s2.m_transforms[n].get_orientation();
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183 | nv::quat q = normalize( nv::math::squad(
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184 | v1.m_transforms[n].get_orientation(),
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185 | v2.m_transforms[n].get_orientation(),
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186 | nv::math::intermediate( ss1, v1.m_transforms[n].get_orientation(), v2.m_transforms[n].get_orientation() ),
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187 | nv::math::intermediate( v1.m_transforms[n].get_orientation(), v2.m_transforms[n].get_orientation(), ss2 ),
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188 | t ) );
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189 | if ( n == 0 ) q = nv::math::slerp(
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190 | v1.m_transforms[n].get_orientation(),
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191 | v2.m_transforms[n].get_orientation(), t );
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192 |
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193 | m_transforms[n] = transform(
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194 | mix( v1.m_transforms[n].get_position(), v2.m_transforms[n].get_position(), t ),
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195 | q
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196 | );
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197 | }
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198 |
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199 | }
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200 |
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201 | void nv::skeleton_transforms::assign( const skeleton_transforms& other )
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202 | {
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203 | m_transforms.assign( other.m_transforms );
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204 | }
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205 |
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206 | void nv::skeleton_transforms::animate_local( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame )
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207 | {
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208 | if ( m_transforms.size() != binding.skeleton_size() )
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209 | m_transforms.resize( binding.skeleton_size() );
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210 | for ( uint32 n = 0; n < node_data->size(); ++n )
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211 | {
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212 | const data_channel_set* node = ( *node_data )[n];
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213 | sint16 bone_id = binding.m_indices[n];
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214 | if ( bone_id >= 0 )
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215 | {
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216 | if ( node->size() > 0 )
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217 | {
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218 | m_transforms[bone_id] = raw_channel_interpolator( node, binding.m_key ).get< transform >( frame );
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219 | }
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220 | int confirm_that_not_needed;
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221 | // else
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222 | // m_transforms[bone_id] = transform( node->get_transform() );
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223 | }
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224 | }
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225 | }
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226 |
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227 | void nv::skeleton_transforms::blend_local( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame, float blend )
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228 | {
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229 | if ( m_transforms.size() != binding.skeleton_size() )
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230 | m_transforms.resize( binding.skeleton_size() );
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231 | for ( uint32 n = 0; n < node_data->size(); ++n )
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232 | {
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233 | const data_channel_set* node = ( *node_data )[n];
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234 | sint16 bone_id = binding.m_indices[n];
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235 | if ( bone_id >= 0 )
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236 | {
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237 |
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238 | transform tr = node->size() > 0 ? raw_channel_interpolator( node, binding.m_key ).get< transform >( frame ) : transform( /*node->get_transform()*/ ); int confirm_that_not_needed;
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239 | m_transforms[bone_id] = nv::interpolate( m_transforms[bone_id], tr, blend );
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240 | }
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241 | }
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242 | }
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243 |
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244 | void nv::skeleton_transforms::delocalize_rec( const data_node_tree& node_data, const skeleton_binding& binding, uint32 id, const transform& parent )
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245 | {
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246 | sint16 bone_id = binding.m_indices[id];
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247 | transform global_mat = parent;
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248 | if ( bone_id >= 0 )
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249 | {
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250 | global_mat *= m_transforms[bone_id];
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251 | m_transforms[bone_id] = global_mat;
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252 | }
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253 | for ( auto child : node_data.children( id ) )
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254 | {
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255 | delocalize_rec( node_data, binding, child, global_mat );
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256 | }
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257 | }
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258 |
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259 | void nv::skeleton_transforms::animate_rec( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame, uint32 id, const transform& parent, bool local )
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260 | {
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261 | const data_channel_set* node = ( *node_data )[id];
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262 | transform node_mat;
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263 |
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264 | if ( node->size() > 0 )
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265 | node_mat = raw_channel_interpolator( node, binding.m_key ).get< transform >( frame );
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266 | int confirm_that_not_needed;
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267 | // else
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268 | // node_mat = transform( node->get_transform() );
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269 | sint16 bone_id = binding.m_indices[id];
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270 | transform global_mat = parent * node_mat;
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271 | if ( bone_id >= 0 )
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272 | {
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273 | m_transforms[bone_id] = local ? node_mat : global_mat;
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274 | }
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275 | for ( auto child : node_data->children( id ) )
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276 | {
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277 | animate_rec( node_data, binding, frame, child, global_mat, local );
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278 | }
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279 | }
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280 |
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281 | void nv::skeleton_transforms::blend_rec( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame, uint32 id, const transform& parent, bool local, float blend )
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282 | {
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283 | const data_channel_set* node = ( *node_data )[id];
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284 | int confirm_that_not_needed;
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285 | transform node_mat/*( node->get_transform() )*/;
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286 |
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287 | if ( node->size() > 0 )
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288 | {
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289 | raw_channel_interpolator interpolator( node, binding.m_key );
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290 | node_mat = interpolator.get< transform >( frame );
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291 | }
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292 | sint16 bone_id = binding.m_indices[id];
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293 | transform global_mat = parent * node_mat;
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294 | if ( bone_id >= 0 )
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295 | {
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296 | m_transforms[bone_id] = nv::interpolate( m_transforms[bone_id], local ? node_mat : global_mat, blend );
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297 | }
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298 | for ( auto child : node_data->children( id ) )
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299 | {
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300 | blend_rec( node_data, binding, frame, child, global_mat, local, blend );
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301 | }
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302 | }
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303 |
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304 |
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305 | void nv::bone_transforms::prepare( const data_node_list& bone_data )
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306 | {
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307 | m_offsets.resize( bone_data.size() );
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308 |
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309 | for ( nv::uint16 bi = 0; bi < bone_data.size(); ++bi )
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310 | m_offsets[bi] = bone_data[bi].transform;
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311 | }
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