1 | // Copyright (C) 2011-2015 ChaosForge Ltd
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of Nova libraries.
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5 | // For conditions of distribution and use, see copying.txt file in root folder.
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6 |
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7 | #include "nv/gfx/skeleton_instance.hh"
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8 |
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9 | #include "nv/core/profiler.hh"
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10 |
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11 | void nv::skeleton_binding::assign( const skeleton_binding& other )
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12 | {
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13 | m_indices.assign( other.m_indices );
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14 | m_key = other.m_key;
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15 | m_bone_count = other.m_bone_count;
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16 | }
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17 |
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18 | void nv::skeleton_binding::prepare( const mesh_nodes_data* node_data, const data_node_list& bone_data )
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19 | {
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20 | if ( m_indices.empty() )
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21 | {
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22 | // TODO: either fixed size struct or static allocator
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23 | hash_store< shash64, uint16 > bone_names;
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24 | m_indices.resize( node_data->size() );
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25 |
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26 | for ( nv::uint16 bi = 0; bi < bone_data.size(); ++bi )
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27 | bone_names[bone_data[bi].name] = bi;
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28 |
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29 | for ( uint32 n = 0; n < node_data->size(); ++n )
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30 | {
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31 | sint16 bone_id = -1;
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32 | auto bi = bone_names.find( node_data->get_info( n ).name );
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33 | if ( bi != bone_names.end() )
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34 | {
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35 | bone_id = sint16( bi->second );
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36 | }
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37 | m_indices[n] = bone_id;
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38 |
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39 | }
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40 | m_bone_count = bone_data.size();
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41 | }
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42 |
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43 | if ( m_key.size() == 0 )
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44 | {
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45 | for ( uint32 n = 0; n < node_data->size(); ++n )
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46 | if ( ( *node_data )[n]->size() > 0 )
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47 | {
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48 | m_key = ( *node_data )[n]->get_interpolation_key();
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49 | break;
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50 | }
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51 | }
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52 | }
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53 |
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54 | void nv::skeleton_binding::prepare( const data_node_list& pose_data, const data_node_list& bone_data )
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55 | {
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56 | if ( m_indices.empty() )
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57 | {
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58 | // TODO: either fixed size struct or static allocator
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59 | hash_store< shash64, uint16 > bone_names;
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60 | m_indices.resize( pose_data.size() );
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61 |
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62 | for ( nv::uint16 bi = 0; bi < bone_data.size(); ++bi )
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63 | bone_names[bone_data[bi].name] = bi;
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64 |
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65 | for ( uint32 n = 0; n < pose_data.size(); ++n )
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66 | {
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67 | sint16 bone_id = -1;
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68 | auto bi = bone_names.find( pose_data[ n ].name );
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69 | if ( bi != bone_names.end() )
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70 | {
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71 | bone_id = sint16( bi->second );
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72 | }
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73 | m_indices[n] = bone_id;
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74 |
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75 | }
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76 | m_bone_count = bone_data.size();
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77 | }
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78 | }
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79 |
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80 |
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81 | void nv::skeleton_instance::assign( const skeleton_transforms& skeleton, const skeleton_binding& binding, const bone_transforms& bones )
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82 | {
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83 | if ( bones.size() != m_matrix.size() )
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84 | m_matrix.resize( bones.size() );
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85 | const transform* transforms = skeleton.xforms();
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86 | for ( uint32 n = 0; n < skeleton.size(); ++n )
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87 | {
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88 | sint16 bone_id = binding.m_indices[n];
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89 | if ( bone_id >= 0 )
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90 | {
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91 | int too_complex;
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92 | transform tr( bones.m_offsets[bone_id] );
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93 | tr.set_orientation( normalize( tr.get_orientation() ) );
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94 | m_matrix[bone_id] = ( transforms[n] * tr ).extract();
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95 | }
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96 | }
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97 | }
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98 |
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99 |
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100 | void nv::skeleton_instance::assign( const skeleton_transforms& skeleton, const bone_transforms& bones )
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101 | {
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102 | if ( bones.size() != m_matrix.size() )
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103 | m_matrix.resize( bones.size() );
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104 | const transform* transforms = skeleton.xforms();
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105 | for ( uint32 n = 0; n < skeleton.size(); ++n )
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106 | {
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107 | transform tr( bones.m_offsets[n] );
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108 | tr.set_orientation( normalize( tr.get_orientation() ) );
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109 | m_matrix[n] = ( transforms[n] * tr ).extract();
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110 | // m_matrix[n] = transforms[n].extract() * bones.m_offsets[n];
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111 | }
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112 | }
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113 |
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114 | void nv::skeleton_instance::assign( const bone_transforms& bones )
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115 | {
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116 | if ( bones.size() != m_matrix.size() )
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117 | m_matrix.resize( bones.size() );
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118 | }
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119 |
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120 | void nv::skeleton_transforms::assign( const data_node_list* node_data )
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121 | {
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122 | NV_ASSERT( node_data, "!!!" );
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123 | if ( m_transforms.size() != node_data->size() )
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124 | m_transforms.resize( node_data->size() );
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125 | for ( uint32 n = 0; n < node_data->size(); ++n )
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126 | {
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127 | const data_node_info& info = (*node_data)[ n ];
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128 | m_transforms[n] = transform( info.transform );
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129 | }
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130 | }
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131 |
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132 | void nv::skeleton_transforms::interpolate_linear( const skeleton_transforms& a, const skeleton_transforms& b, float t )
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133 | {
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134 | NV_ASSERT( a.size() == b.size(), "!!!" );
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135 | if ( m_transforms.size() != a.size() )
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136 | m_transforms.resize( a.size() );
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137 | for ( uint32 n = 0; n < a.size(); ++n )
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138 | {
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139 | m_transforms[n] = transform(
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140 | math::mix( a.m_transforms[n].get_position(), b.m_transforms[n].get_position(), t ),
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141 | math::lerp( a.m_transforms[n].get_orientation(), b.m_transforms[n].get_orientation(), t )
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142 | );
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143 | }
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144 |
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145 | // if ( m_transforms.size() > 0 )
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146 | // m_transforms[0] = nv::interpolate( a.m_transforms[0], b.m_transforms[0], t, interpolation::SPHERICAL );
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147 | }
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148 |
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149 | void nv::skeleton_transforms::interpolate_nlerp( const skeleton_transforms& a, const skeleton_transforms& b, float t )
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150 | {
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151 | NV_ASSERT( a.size() == b.size(), "!!!" );
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152 | if ( m_transforms.size() != a.size() )
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153 | m_transforms.resize( a.size() );
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154 |
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155 | for ( uint32 n = 0; n < a.size(); ++n )
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156 | {
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157 | m_transforms[n] = transform(
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158 | math::mix( a.m_transforms[n].get_position(), b.m_transforms[n].get_position(), t ),
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159 | math::nlerp( a.m_transforms[n].get_orientation(), b.m_transforms[n].get_orientation(), t )
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160 | );
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161 | }
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162 | }
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163 |
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164 |
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165 | void nv::skeleton_transforms::interpolate_slerp( const skeleton_transforms& a, const skeleton_transforms& b, float t )
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166 | {
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167 | NV_ASSERT( a.size() == b.size(), "!!!" );
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168 | if ( m_transforms.size() != a.size() )
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169 | m_transforms.resize( a.size() );
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170 | for ( uint32 n = 0; n < a.size(); ++n )
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171 | {
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172 | m_transforms[n] = nv::interpolate( a.m_transforms[n], b.m_transforms[n], t, interpolation::SPHERICAL );
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173 | }
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174 | }
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175 |
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176 | void nv::skeleton_transforms::blend_slerp( const skeleton_transforms& a, const skeleton_transforms& b, float t, float blend )
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177 | {
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178 | NV_ASSERT( a.size() == b.size(), "!!!" );
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179 | if ( m_transforms.size() != a.size() )
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180 | m_transforms.resize( a.size() );
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181 | for ( uint32 n = 0; n < a.size(); ++n )
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182 | {
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183 | transform tr = nv::interpolate( a.m_transforms[n], b.m_transforms[n], t, interpolation::SPHERICAL );
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184 | m_transforms[n] = nv::interpolate( m_transforms[n], tr, blend, interpolation::SPHERICAL );
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185 | }
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186 | }
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187 |
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188 |
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189 |
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190 | void nv::skeleton_transforms::interpolate4( const skeleton_transforms& s1, const skeleton_transforms& v1, const skeleton_transforms& v2, const skeleton_transforms& s2, float t )
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191 | {
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192 | NV_ASSERT( s1.size() == s2.size(), "!!!" );
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193 | NV_ASSERT( v1.size() == v2.size(), "!!!" );
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194 | NV_ASSERT( s1.size() == v1.size(), "!!!" );
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195 | if ( m_transforms.size() != s1.size() )
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196 | m_transforms.resize( s1.size() );
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197 | float interp_squared = t*t;
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198 | float interp_cubed = interp_squared*t;
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199 | float weights[4];
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200 | weights[0] = 0.5f * ( -interp_cubed + 2.0f * interp_squared - t );
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201 | weights[1] = 0.5f * ( 3.0f * interp_cubed - 5.0f * interp_squared + 2.0f );
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202 | weights[2] = 0.5f * ( -3.0f * interp_cubed + 4.0f * interp_squared + t );
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203 | weights[3] = 0.5f * ( interp_cubed - interp_squared );
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204 |
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205 | for ( uint32 n = 0; n < s1.size(); ++n )
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206 | {
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207 | quat qs1 = s1.m_transforms[n].get_orientation();
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208 | quat qs2 = s2.m_transforms[n].get_orientation();
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209 | quat qv1 = v1.m_transforms[n].get_orientation();
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210 | quat qv2 = v2.m_transforms[n].get_orientation();
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211 |
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212 | float a = dot( qv1, qv2 ) > 0.0f ? 1.0f : -1.0f;
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213 |
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214 | quat qr = weights[0] * qs1
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215 | + weights[1] * (a * qv1 )
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216 | + weights[2] * qv2
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217 | + weights[3] * qs2;
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218 |
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219 | qr = normalize( qr );
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220 |
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221 | m_transforms[n] = transform(
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222 | weights[0] * s1.m_transforms[n].get_position() +
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223 | weights[1] * v1.m_transforms[n].get_position() +
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224 | weights[2] * v2.m_transforms[n].get_position() +
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225 | weights[3] * s2.m_transforms[n].get_position(),
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226 | qr
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227 | );
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228 | }
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229 | }
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230 |
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231 |
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232 | void nv::skeleton_transforms::interpolate_squad( const skeleton_transforms& s1, const skeleton_transforms& v1, const skeleton_transforms& v2, const skeleton_transforms& s2, float t )
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233 | {
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234 | NV_ASSERT( s1.size() == s2.size(), "!!!" );
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235 | NV_ASSERT( v1.size() == v2.size(), "!!!" );
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236 | NV_ASSERT( s1.size() == v1.size(), "!!!" );
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237 | if ( m_transforms.size() != s1.size() )
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238 | m_transforms.resize( s1.size() );
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239 |
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240 | for ( uint32 n = 0; n < s1.size(); ++n )
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241 | {
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242 | nv::quat ss1 = s1.m_transforms[n].get_orientation();
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243 | nv::quat ss2 = s2.m_transforms[n].get_orientation();
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244 | nv::quat sv1 = v1.m_transforms[n].get_orientation();
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245 | nv::quat sv2 = v2.m_transforms[n].get_orientation();
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246 |
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247 | nv::quat q = normalize( nv::math::squad(
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248 | sv1, sv2,
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249 | nv::math::intermediate( ss1, sv1, sv2 ),
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250 | nv::math::intermediate( sv1, sv2, ss2 ),
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251 | t ) );
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252 |
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253 | m_transforms[n] = transform(
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254 | mix( v1.m_transforms[n].get_position(), v2.m_transforms[n].get_position(), t ),
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255 | q
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256 | );
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257 | }
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258 |
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259 | }
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260 |
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261 | void nv::skeleton_transforms::assign( const skeleton_transforms& other )
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262 | {
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263 | m_transforms.assign( other.m_transforms );
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264 | }
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265 |
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266 | // void nv::skeleton_transforms::blend_local( const mesh_nodes_data* node_data, float frame, float blend )
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267 | // {
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268 | // if ( m_transforms.size() != node_data->size() )
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269 | // m_transforms.resize( node_data->size() );
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270 | // for ( uint32 n = 0; n < node_data->size(); ++n )
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271 | // {
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272 | // const data_channel_set* node = ( *node_data )[n];
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273 | // int inefficient_store_key;
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274 | //
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275 | // transform tr = node->size() > 0 ? raw_channel_interpolator( node ).get< transform >( frame ) : transform( /*node->get_transform()*/ ); int confirm_that_not_needed;
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276 | // m_transforms[n] = nv::interpolate( m_transforms[n], tr, blend, interpolation::SPHERICAL );
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277 | // }
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278 | // }
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279 | //
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280 | // void nv::skeleton_transforms::animate_local( const mesh_nodes_data* node_data, float frame )
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281 | // {
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282 | // if ( m_transforms.size() != node_data->size() )
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283 | // m_transforms.resize( node_data->size() );
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284 | // for ( uint32 n = 0; n < node_data->size(); ++n )
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285 | // {
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286 | // const data_channel_set* node = ( *node_data )[n];
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287 | // if ( node->size() > 0 )
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288 | // {
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289 | // int inefficient_store_key;
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290 | // m_transforms[n] = raw_channel_interpolator( node ).get< transform >( frame );
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291 | // }
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292 | // }
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293 | // }
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294 |
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295 | void nv::skeleton_transforms::delocalize_rec( const data_node_tree& node_data, uint32 id, const transform& parent )
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296 | {
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297 | transform global_mat = parent;
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298 | global_mat *= m_transforms[id];
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299 | m_transforms[id] = global_mat;
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300 | for ( auto child : node_data.children( id ) )
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301 | {
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302 | delocalize_rec( node_data, child, global_mat );
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303 | }
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304 | }
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305 |
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306 | // void nv::skeleton_transforms::blend_rec( const mesh_nodes_data* node_data, float frame, uint32 id, const transform& parent, bool local, float blend )
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307 | // {
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308 | // const data_channel_set* node = ( *node_data )[id];
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309 | // int confirm_that_not_needed;
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310 | // transform node_mat/*( node->get_transform() )*/;
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311 | //
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312 | // if ( node->size() > 0 )
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313 | // {
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314 | // int inefficient_store_key;
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315 | //
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316 | // raw_channel_interpolator interpolator( node );
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317 | // node_mat = interpolator.get< transform >( frame );
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318 | // }
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319 | // transform global_mat = parent * node_mat;
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320 | // m_transforms[id] = nv::interpolate( m_transforms[id], local ? node_mat : global_mat, blend, interpolation::SPHERICAL );
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321 | // for ( auto child : node_data->children( id ) )
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322 | // {
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323 | // blend_rec( node_data, frame, child, global_mat, local, blend );
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324 | // }
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325 | //
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326 | // }
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327 | //
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328 | // void nv::skeleton_transforms::animate_rec( const mesh_nodes_data* node_data, float frame, uint32 id, const transform& parent, bool local )
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329 | // {
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330 | // const data_channel_set* node = ( *node_data )[id];
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331 | // transform node_mat;
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332 | // int inefficient_store_key;
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333 | //
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334 | // if ( node->size() > 0 )
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335 | // node_mat = raw_channel_interpolator( node ).get< transform >( frame );
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336 | // int confirm_that_not_needed;
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337 | // // else
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338 | // // node_mat = transform( node->get_transform() );
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339 | // transform global_mat = parent * node_mat;
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340 | // m_transforms[id] = local ? node_mat : global_mat;
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341 | // for ( auto child : node_data->children( id ) )
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342 | // {
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343 | // animate_rec( node_data, frame, child, global_mat, local );
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344 | // }
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345 | //
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346 | // }
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347 |
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348 | void nv::bone_transforms::prepare( const data_node_list& bone_data )
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349 | {
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350 | m_offsets.resize( bone_data.size() );
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351 |
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352 | for ( nv::uint16 bi = 0; bi < bone_data.size(); ++bi )
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353 | m_offsets[bi] = bone_data[bi].transform;
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354 | }
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