Ignore:
Timestamp:
05/12/14 16:50:10 (11 years ago)
Author:
epyon
Message:
  • shader path for GUI (still temporary fix)
File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/gui/gui_renderer.cc

    r189 r234  
    9292};
    9393
    94 renderer::renderer( window* w )
     94renderer::renderer( window* w, const std::string& shader_path )
    9595        : m_window(w)
    9696        , m_style()
     
    111111        // ** EXTREMELY TEMPORARY!
    112112        sr->varray     = m_window->get_device()->create_vertex_array();
    113         sr->shader     = m_window->get_device()->create_program( nv::slurp( "gui.vert" ), nv::slurp( "gui.frag" ) );
     113        sr->shader     = m_window->get_device()->create_program( nv::slurp( shader_path + ".vert" ), nv::slurp( shader_path + ".frag" ) );
    114114        sr->shader->set_uniform( "tex", 0 );
    115115        glm::mat4 projection = glm::ortho( 0.0f, float( m_window->get_width() ), float( m_window->get_height() ), 0.0f, -1.0f, 1.0f );
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