1 | // Copyright (C) 2012-2013 ChaosForge / Kornel Kisielewicz
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of NV Libraries.
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5 | // For conditions of distribution and use, see copyright notice in nv.hh
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6 |
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7 | #include "nv/gui/gui_renderer.hh"
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8 |
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9 | #include <glm/gtc/matrix_transform.hpp>
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10 |
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11 | #include "nv/interface/device.hh"
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12 | #include "nv/interface/context.hh"
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13 |
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14 | using namespace nv;
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15 | using namespace nv::gui;
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16 |
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17 | struct gui_quad
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18 | {
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19 | vertex vtx[6];
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20 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::vec4& color )
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21 | {
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22 | set_color( color );
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23 | vtx[0].coord = coorda;
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24 | vtx[1].coord = nv::ivec2( coorda.x, coordb.y );
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25 | vtx[2].coord = coordb;
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26 | vtx[3].coord = coordb;
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27 | vtx[4].coord = nv::ivec2( coordb.x, coorda.y );
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28 | vtx[5].coord = coorda;
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29 | }
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30 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::vec4& color, const nv::vec2& tcoorda, const nv::vec2& tcoordb )
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31 | {
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32 | set_color( color );
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33 | vtx[0].coord = coorda;
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34 | vtx[1].coord = nv::ivec2( coorda.x, coordb.y );
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35 | vtx[2].coord = coordb;
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36 | vtx[3].coord = coordb;
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37 | vtx[4].coord = nv::ivec2( coordb.x, coorda.y );
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38 | vtx[5].coord = coorda;
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39 | vtx[0].tcoord = tcoorda;
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40 | vtx[1].tcoord = nv::vec2( tcoorda.x, tcoordb.y );
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41 | vtx[2].tcoord = tcoordb;
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42 | vtx[3].tcoord = tcoordb;
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43 | vtx[4].tcoord = nv::vec2( tcoordb.x, tcoorda.y );
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44 | vtx[5].tcoord = tcoorda;
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45 | }
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46 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::ivec2& coordc, const nv::ivec2& coordd, const nv::vec4& color )
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47 | {
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48 | set_color( color );
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49 | vtx[0].coord = coorda;
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50 | vtx[1].coord = coordb;
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51 | vtx[2].coord = coordc;
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52 | vtx[3].coord = coordc;
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53 | vtx[4].coord = coordd;
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54 | vtx[5].coord = coorda;
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55 | }
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56 | inline void set_color( const nv::vec4& color )
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57 | {
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58 | vtx[0].color = color; vtx[1].color = color; vtx[2].color = color;
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59 | vtx[3].color = color; vtx[4].color = color; vtx[5].color = color;
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60 | }
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61 | };
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62 |
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63 |
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64 | class screen_render_data : public render_data
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65 | {
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66 | public:
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67 | screen_render_data( device* dev, size_t initial_size )
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68 | : buffer( dev, nv::DYNAMIC_DRAW, initial_size ), varray( nullptr ), shader(nullptr), texture(nullptr)
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69 | {
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70 |
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71 | }
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72 | ~screen_render_data()
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73 | {
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74 | delete shader;
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75 | delete varray;
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76 | delete texture;
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77 | }
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78 |
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79 | nv::sliced_buffer<gui_quad> buffer;
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80 | nv::vertex_array* varray;
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81 | nv::program* shader;
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82 | nv::texture2d* texture;
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83 | };
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84 |
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85 | class element_render_data : public render_data
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86 | {
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87 | public:
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88 | element_render_data( nv::sliced_buffer<gui_quad>* cbuffer )
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89 | : buffer( cbuffer ) {}
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90 |
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91 | nv::buffer_slice< gui_quad > buffer;
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92 | };
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93 |
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94 | renderer::renderer( window* w, const std::string& shader_path )
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95 | : m_window(w)
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96 | , m_style()
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97 | , m_atlas( glm::ivec2( 1024, 1024 ), 4 )
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98 | , m_reupload( true )
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99 | {
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100 | m_area.dim( dimension( w->get_width(), w->get_height() ) );
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101 | region white = m_atlas.get_region( ivec2(3,3) );
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102 | size_t wsize = m_atlas.get_depth()*4*4;
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103 | uint8* wfill = new uint8[m_atlas.get_depth()*4*4];
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104 | std::fill( wfill, wfill + wsize, 255 );
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105 | white.pos = ivec2();
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106 | m_atlas.set_region( white, wfill );
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107 | delete[] wfill;
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108 |
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109 | screen_render_data* sr = new screen_render_data( w->get_device(), 1024 );
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110 | m_render_data = sr;
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111 | // ** EXTREMELY TEMPORARY!
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112 | sr->varray = m_window->get_device()->create_vertex_array();
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113 | sr->shader = m_window->get_device()->create_program( nv::slurp( shader_path + ".vert" ), nv::slurp( shader_path + ".frag" ) );
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114 | sr->shader->set_uniform( "tex", 0 );
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115 | glm::mat4 projection = glm::ortho( 0.0f, float( m_window->get_width() ), float( m_window->get_height() ), 0.0f, -1.0f, 1.0f );
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116 | sr->shader->set_uniform( "nv_projection", projection );
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117 |
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118 | vertex_buffer* vb = (vertex_buffer*)sr->buffer.get_buffer();
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119 | sr->varray->add_vertex_buffer( slot::POSITION, vb, nv::INT, 2, 0, sizeof( vertex ), false );
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120 | sr->varray->add_vertex_buffer( slot::TEXCOORD, vb, nv::FLOAT, 2, offset_of( &vertex::tcoord ), sizeof( vertex ), false );
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121 | sr->varray->add_vertex_buffer( slot::COLOR, vb, nv::FLOAT, 4, offset_of( &vertex::color ), sizeof( vertex ), false );
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122 |
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123 | nv::sampler sampler( nv::sampler::LINEAR, nv::sampler::CLAMP_TO_EDGE );
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124 | sr->texture = m_window->get_device()->create_texture2d( m_atlas.get_size(), nv::RGBA, nv::UBYTE, sampler, nullptr );
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125 |
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126 | m_render_state.depth_test.enabled = false;
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127 | m_render_state.culling.enabled = false;
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128 | m_render_state.blending.enabled = true;
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129 | m_render_state.blending.src_rgb_factor = blending::SRC_ALPHA;
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130 | m_render_state.blending.dst_rgb_factor = blending::ONE_MINUS_SRC_ALPHA;
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131 | m_render_state.blending.src_alpha_factor = blending::SRC_ALPHA;
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132 | m_render_state.blending.dst_alpha_factor = blending::ONE_MINUS_SRC_ALPHA;
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133 | }
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134 |
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135 | texture_font* renderer::get_font( size_t name ) const
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136 | {
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137 | if ( name >= m_fonts.size() ) return nullptr;
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138 | return m_fonts[ name ];
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139 | }
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140 |
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141 | nv::vec4 renderer::get_image( size_t name ) const
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142 | {
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143 | if ( name >= m_images.size() ) return nv::vec4();
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144 | return m_images[ name ];
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145 | }
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146 |
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147 | size_t renderer::load_font( const std::string& filename, size_t size )
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148 | {
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149 | std::string id_name( filename );
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150 | id_name.append( to_string( size ) );
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151 | auto i = m_font_names.find( id_name );
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152 | if ( i != m_font_names.end() )
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153 | {
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154 | return i->second;
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155 | }
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156 | size_t result = (size_t)m_fonts.size();
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157 | texture_font* f = new texture_font( &m_atlas, filename.c_str(), (float)size );
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158 | f->load_glyphs( "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~ " );
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159 | m_fonts.push_back( f );
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160 | m_reupload = true;
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161 | m_font_names[ id_name ] = result;
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162 | return result;
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163 | }
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164 |
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165 | size_t renderer::load_image( const std::string& filename )
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166 | {
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167 | auto i = m_image_names.find( filename );
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168 | if ( i != m_image_names.end() )
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169 | {
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170 | return i->second;
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171 | }
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172 | size_t result = m_images.size();
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173 | image_data* data = m_window->get_device()->create_image_data( filename );
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174 | // TODO: Repitching
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175 | assert( data->get_depth() == 4 );
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176 | region r = m_atlas.get_region( data->get_size() );
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177 | m_atlas.set_region( r, data->get_data() );
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178 | delete data;
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179 | m_reupload = true;
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180 | m_image_names[ filename ] = result;
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181 | return result;
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182 | }
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183 |
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184 | void renderer::load_style( const std::string& filename )
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185 | {
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186 | m_style.load_style( filename );
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187 | }
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188 |
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189 | void renderer::redraw( element* e, uint32 )
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190 | {
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191 | screen_render_data* sr = (screen_render_data*)m_render_data;
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192 | if ( e->m_render_data == nullptr )
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193 | {
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194 | e->m_render_data = new element_render_data( &sr->buffer );
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195 | }
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196 | element_render_data* er = (element_render_data*)(e->m_render_data);
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197 | size_t size_before = er->buffer.data().size();
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198 |
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199 | std::vector< gui_quad >& qvec = er->buffer.lock();
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200 |
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201 | qvec.clear();
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202 | rectangle abs = e->get_absolute();
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203 | if ( e->get_absolute() != m_area )
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204 | {
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205 | int border;
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206 | vec4 color;
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207 | std::string path;
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208 | std::string text;
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209 | if ( m_style.get( e, "border", border ) && m_style.get( e, "border_color", color ) )
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210 | {
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211 | rectangle inner = abs.shrinked( border );
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212 | qvec.emplace_back( abs.ul, inner.ul, inner.ur(), abs.ur(), color );
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213 | qvec.emplace_back( abs.ul, abs.ll(), inner.ll(), inner.ul, color );
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214 | qvec.emplace_back( inner.ur(), inner.lr, abs.lr, abs.ur(), color );
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215 | qvec.emplace_back( inner.ll(), abs.ll(), abs.lr, inner.lr, color );
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216 | abs = inner;
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217 | }
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218 |
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219 | if ( m_style.get( e, "background_color", color ) )
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220 | {
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221 | qvec.emplace_back( abs.ul, abs.lr, color );
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222 | }
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223 |
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224 | text = e->get_text();
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225 | if ( !text.empty() )
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226 | {
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227 | if ( m_style.get( e, "text_color", color ) && m_style.get( e, "text_font", path ) && m_style.get( e, "text_size", border ) )
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228 | {
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229 | size_t font_id = load_font( path, (uint16)border );
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230 | texture_font* font = get_font( font_id );
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231 | position p = abs.ul + position( 0, border );
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232 | for ( char c : text )
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233 | {
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234 | const texture_glyph* g = font->get_glyph( static_cast<uint16>(c) );
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235 | if (g)
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236 | {
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237 | position gp = position( g->offset.x, -g->offset.y );
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238 | position p2 = p + g->size + gp;
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239 | qvec.emplace_back( p + gp, p2, color, g->tl, g->br );
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240 | p += g->advance;
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241 | }
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242 | }
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243 | }
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244 | }
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245 | }
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246 |
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247 | if ( size_before != er->buffer.data().size() )
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248 | {
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249 | sr->buffer.reset();
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250 | }
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251 | }
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252 |
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253 | void renderer::draw( element* e )
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254 | {
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255 | element_render_data* er = (element_render_data*)(e->m_render_data);
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256 | er->buffer.commit();
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257 | }
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258 |
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259 | void renderer::draw()
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260 | {
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261 | screen_render_data* sr = (screen_render_data*)m_render_data;
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262 |
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263 | if ( m_reupload )
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264 | {
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265 | sr->texture->assign( (void*)m_atlas.get_data() );
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266 | m_reupload = false;
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267 | }
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268 |
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269 | if ( sr->buffer.commit() )
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270 | {
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271 | nv::vertex_buffer* vb = (nv::vertex_buffer*)sr->buffer.get_buffer();
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272 | sr->varray->update_vertex_buffer( nv::POSITION, vb, false );
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273 | sr->varray->update_vertex_buffer( nv::TEXCOORD, vb, false );
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274 | sr->varray->update_vertex_buffer( nv::COLOR, vb, false );
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275 | }
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276 | sr->texture->bind( 0 );
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277 | sr->shader->set_uniform( "tex", 0 );
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278 | m_window->get_context()->draw( TRIANGLES, m_render_state, sr->shader, sr->varray, sr->buffer.get_size() * 6 );
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279 | }
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280 |
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281 | renderer::~renderer()
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282 | {
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283 | for ( auto p : m_fonts )
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284 | {
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285 | delete p;
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286 | }
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287 | delete m_render_data;
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288 | }
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