Changeset 198 for trunk/src/formats/md5_loader.cc
- Timestamp:
- 08/11/13 17:19:03 (12 years ago)
- File:
-
- 1 edited
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- Added
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trunk/src/formats/md5_loader.cc
r197 r198 36 36 } 37 37 38 void unit_quat_w( glm::quat& quat )38 static void unit_quat_w( glm::quat& quat ) 39 39 { 40 40 float t = 1.0f - ( quat.x * quat.x ) - ( quat.y * quat.y ) - ( quat.z * quat.z ); … … 354 354 { 355 355 discard( sstream, "{" ); 356 for ( int i = 0; i < m_num_joints; ++i )356 for ( size_t i = 0; i < m_num_joints; ++i ) 357 357 { 358 358 md5_joint_info joint; … … 368 368 discard( sstream, "{" ); 369 369 next_line( sstream ); 370 for ( int i = 0; i < m_num_frames; ++i )370 for ( size_t i = 0; i < m_num_frames; ++i ) 371 371 { 372 372 md5_bound bound; … … 390 390 next_line( sstream ); 391 391 392 for ( int i = 0; i < m_num_joints; ++i )392 for ( size_t i = 0; i < m_num_joints; ++i ) 393 393 { 394 394 md5_base_frame base_frame; … … 412 412 next_line( sstream ); 413 413 414 for ( int i = 0; i < m_num_animated_components; ++i )414 for ( size_t i = 0; i < m_num_animated_components; ++i ) 415 415 { 416 416 float frameData; … … 436 436 m_anim_time = 0.0f; 437 437 438 assert( m_joint_infos.size() == (size_t)m_num_joints );439 assert( m_bounds.size() == (size_t)m_num_frames );440 assert( m_base_frames.size() == (size_t)m_num_joints );441 assert( m_frames.size() == (size_t)m_num_frames );442 assert( m_skeletons.size() == (size_t)m_num_frames );438 assert( m_joint_infos.size() == m_num_joints ); 439 assert( m_bounds.size() == m_num_frames ); 440 assert( m_base_frames.size() == m_num_joints ); 441 assert( m_frames.size() == m_num_frames ); 442 assert( m_skeletons.size() == m_num_frames ); 443 443 444 444 return true; … … 506 506 void md5_animation::interpolate_skeletons( md5_frame_skeleton& final_skeleton, const md5_frame_skeleton& skeleton0, const md5_frame_skeleton& skeleton1, float interpolate ) 507 507 { 508 for ( int i = 0; i < m_num_joints; ++i )508 for ( size_t i = 0; i < m_num_joints; ++i ) 509 509 { 510 510 md5_skeleton_joint& final_joint = final_skeleton.joints[i];
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