1 | // Copyright (C) 2012-2013 ChaosForge / Kornel Kisielewicz
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of NV Libraries.
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5 | // For conditions of distribution and use, see copyright notice in nv.hh
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6 |
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7 | #include "nv/formats/md5_loader.hh"
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8 |
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9 | #include <glm/gtc/constants.hpp>
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10 | #include <glm/gtx/string_cast.hpp>
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11 | #include "nv/logging.hh"
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12 | #include "nv/io/std_stream.hh"
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13 | #include <cstring>
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14 |
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15 | using namespace nv;
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16 |
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17 | // based on http://tfc.duke.free.fr/coding/md5-specs-en.html
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18 |
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19 | static void next_line( std::istream& stream )
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20 | {
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21 | stream.ignore( std::numeric_limits<std::streamsize>::max(), '\n' );
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22 | }
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23 |
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24 | static inline void discard( std::istream& stream, const std::string& token )
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25 | {
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26 | std::string discarded;
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27 | stream >> discarded;
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28 | assert( discarded == token );
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29 | }
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30 |
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31 |
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32 | static void remove_quotes( std::string& str )
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33 | {
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34 | size_t n;
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35 | while ( ( n = str.find('\"') ) != std::string::npos ) str.erase(n,1);
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36 | }
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37 |
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38 | void unit_quat_w( glm::quat& quat )
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39 | {
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40 | float t = 1.0f - ( quat.x * quat.x ) - ( quat.y * quat.y ) - ( quat.z * quat.z );
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41 | quat.w = ( t < 0.0f ? 0.0f : -sqrtf(t) );
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42 | }
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43 |
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44 | bool md5_loader::load( stream& source )
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45 | {
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46 | std_stream sstream( &source );
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47 | std::string command;
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48 |
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49 | sstream >> command;
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50 | while ( !sstream.eof() )
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51 | {
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52 | if ( command == "MD5Version" )
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53 | {
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54 | sstream >> m_md5_version;
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55 | assert( m_md5_version == 10 );
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56 | }
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57 | else if ( command == "commandline" )
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58 | {
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59 | next_line( sstream );
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60 | }
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61 | else if ( command == "numJoints" )
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62 | {
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63 | sstream >> m_num_joints;
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64 | m_joints.reserve( m_num_joints );
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65 | }
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66 | else if ( command == "numMeshes" )
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67 | {
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68 | sstream >> m_num_meshes;
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69 | m_meshes.reserve( m_num_meshes );
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70 | }
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71 | else if ( command == "joints" )
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72 | {
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73 | discard( sstream, "{" );
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74 | md5_joint joint;
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75 | for ( size_t i = 0; i < m_num_joints; ++i )
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76 | {
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77 | sstream >> joint.name >> joint.parent_id;
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78 | discard( sstream, "(" );
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79 | sstream >> joint.pos.x >> joint.pos.y >> joint.pos.z;
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80 | discard( sstream, ")" );
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81 | discard( sstream, "(" );
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82 | sstream >> joint.orient.x >> joint.orient.y >> joint.orient.z;
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83 | remove_quotes( joint.name );
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84 | unit_quat_w( joint.orient );
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85 | m_joints.push_back( joint );
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86 | next_line( sstream );
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87 | }
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88 | discard( sstream, "}" );
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89 | }
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90 | else if ( command == "mesh" )
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91 | {
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92 | // TODO : efficiency dammit
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93 | md5_mesh mesh;
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94 | int num_verts, num_tris, num_weights;
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95 |
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96 | discard( sstream, "{" );
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97 | sstream >> command;
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98 | while ( command != "}" )
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99 | {
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100 | if ( command == "shader" )
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101 | {
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102 | sstream >> mesh.shader;
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103 | remove_quotes( mesh.shader );
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104 | // texturePath.replace_extension( ".tga" );
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105 | next_line( sstream );
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106 | }
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107 | else if ( command == "numverts")
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108 | {
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109 | sstream >> num_verts;
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110 | next_line( sstream );
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111 | for ( int i = 0; i < num_verts; ++i )
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112 | {
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113 | md5_vertex vert;
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114 | std::string ignore;
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115 | discard( sstream, "vert" );
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116 | sstream >> ignore;
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117 | discard( sstream, "(" );
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118 | sstream >> vert.texcoord.x >> vert.texcoord.y;
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119 | discard( sstream, ")" );
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120 | sstream >> vert.start_weight >> vert.weight_count;
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121 | next_line( sstream );
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122 |
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123 | mesh.verts.push_back(vert);
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124 | mesh.texcoord_buffer.push_back( vert.texcoord );
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125 | }
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126 | }
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127 | else if ( command == "numtris" )
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128 | {
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129 | sstream >> num_tris;
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130 | next_line( sstream );
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131 | for ( int i = 0; i < num_tris; ++i )
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132 | {
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133 | md5_triangle tri;
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134 | std::string ignore;
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135 | discard( sstream, "tri" );
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136 | sstream >> ignore >> tri.indices[0] >> tri.indices[1] >> tri.indices[2];
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137 | next_line( sstream );
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138 |
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139 | mesh.tris.push_back( tri );
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140 | mesh.index_buffer.push_back( (uint32)tri.indices[0] );
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141 | mesh.index_buffer.push_back( (uint32)tri.indices[1] );
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142 | mesh.index_buffer.push_back( (uint32)tri.indices[2] );
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143 | }
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144 | }
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145 | else if ( command == "numweights" )
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146 | {
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147 | sstream >> num_weights;
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148 | next_line( sstream );
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149 | for ( int i = 0; i < num_weights; ++i )
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150 | {
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151 | md5_weight weight;
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152 | std::string ignore;
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153 | discard( sstream, "weight" );
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154 | sstream >> ignore >> weight.joint_id >> weight.bias;
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155 | discard( sstream, "(" );
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156 | sstream >> weight.pos.x >> weight.pos.y >> weight.pos.z;
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157 | discard( sstream, ")" );
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158 | next_line( sstream );
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159 | mesh.weights.push_back(weight);
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160 | }
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161 | }
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162 | else
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163 | {
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164 | next_line( sstream );
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165 | }
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166 |
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167 | sstream >> command;
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168 | }
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169 |
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170 | prepare_mesh( mesh );
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171 | prepare_normals( mesh );
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172 |
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173 | m_meshes.push_back(mesh);
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174 | }
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175 | sstream >> command;
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176 | }
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177 |
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178 | assert( m_joints.size() == m_num_joints );
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179 | assert( m_meshes.size() == m_num_meshes );
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180 | return true;
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181 | }
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182 |
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183 | bool md5_loader::prepare_mesh( md5_mesh& mesh )
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184 | {
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185 | mesh.position_buffer.clear();
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186 | mesh.texcoord_buffer.clear();
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187 |
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188 | for ( uint32 i = 0; i < mesh.verts.size(); ++i )
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189 | {
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190 | md5_vertex& vert = mesh.verts[i];
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191 |
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192 | vert.position = glm::vec3(0);
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193 | vert.normal = glm::vec3(0);
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194 | vert.tangent = glm::vec3(0);
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195 |
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196 | for ( int j = 0; j < vert.weight_count; ++j )
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197 | {
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198 | md5_weight& weight = mesh.weights[vert.start_weight + j];
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199 | md5_joint& joint = m_joints[weight.joint_id];
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200 |
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201 | glm::vec3 rot_pos = joint.orient * weight.pos;
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202 |
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203 | vert.position += ( joint.pos + rot_pos ) * weight.bias;
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204 | }
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205 |
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206 | mesh.position_buffer.push_back(vert.position);
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207 | mesh.texcoord_buffer.push_back(vert.texcoord);
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208 | }
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209 |
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210 | return true;
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211 | }
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212 |
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213 | bool md5_loader::prepare_normals( md5_mesh& mesh )
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214 | {
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215 | mesh.normal_buffer.clear();
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216 |
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217 | for ( unsigned int i = 0; i < mesh.tris.size(); ++i )
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218 | {
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219 | const md5_triangle& tri = mesh.tris[i];
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220 | glm::vec3 v1 = mesh.verts[ tri.indices[0] ].position;
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221 | glm::vec3 v2 = mesh.verts[ tri.indices[1] ].position;
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222 | glm::vec3 v3 = mesh.verts[ tri.indices[2] ].position;
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223 | glm::vec3 xyz1 = v3 - v1;
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224 | glm::vec3 xyz2 = v2 - v1;
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225 |
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226 | glm::vec3 normal = glm::cross( xyz1, xyz2 );
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227 |
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228 | mesh.verts[ tri.indices[0] ].normal += normal;
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229 | mesh.verts[ tri.indices[1] ].normal += normal;
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230 | mesh.verts[ tri.indices[2] ].normal += normal;
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231 |
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232 | const vec2& w1 = mesh.verts[ tri.indices[0] ].texcoord;
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233 | const vec2& w2 = mesh.verts[ tri.indices[1] ].texcoord;
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234 | const vec2& w3 = mesh.verts[ tri.indices[2] ].texcoord;
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235 |
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236 | vec2 st1 = w3 - w1;
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237 | vec2 st2 = w2 - w1;
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238 |
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239 | float coef = 1.0f / (st1.x * st2.y - st2.x * st1.y);
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240 |
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241 | vec3 tangent = (( xyz1 * st2.y ) - ( xyz2 * st1.y )) * coef;
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242 |
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243 | mesh.verts[ tri.indices[0] ].tangent += tangent;
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244 | mesh.verts[ tri.indices[1] ].tangent += tangent;
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245 | mesh.verts[ tri.indices[2] ].tangent += tangent;
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246 | }
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247 |
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248 | for ( unsigned int i = 0; i < mesh.verts.size(); ++i )
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249 | {
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250 | md5_vertex& vert = mesh.verts[i];
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251 |
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252 | glm::vec3 normal = glm::normalize( vert.normal );
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253 | glm::vec3 tangent = glm::normalize( vert.tangent );
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254 | mesh.normal_buffer.push_back( normal );
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255 | mesh.tangent_buffer.push_back( tangent );
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256 |
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257 | vert.normal = glm::vec3(0);
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258 | vert.tangent = glm::vec3(0);
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259 |
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260 | for ( int j = 0; j < vert.weight_count; ++j )
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261 | {
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262 | const md5_weight& weight = mesh.weights[vert.start_weight + j];
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263 | const md5_joint& joint = m_joints[weight.joint_id];
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264 | vert.normal += ( normal * joint.orient ) * weight.bias;
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265 | vert.tangent += ( tangent * joint.orient ) * weight.bias;
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266 | }
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267 | }
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268 |
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269 | return true;
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270 | }
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271 |
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272 | mesh* md5_loader::release_mesh()
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273 | {
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274 | mesh* m = new mesh();
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275 | auto position = m->add_attribute< vec3 >( "nv_position" );
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276 | auto normal = m->add_attribute< vec3 >( "nv_normal" );
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277 | auto texcoord = m->add_attribute< vec2 >( "nv_texcoord" );
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278 | auto tangent = m->add_attribute< vec3 >( "nv_tangent" );
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279 | auto indices = m->add_indices< uint32 >();
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280 |
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281 | position->get().assign( m_meshes[0].position_buffer.begin(), m_meshes[0].position_buffer.end() );
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282 | normal ->get().assign( m_meshes[0].normal_buffer.begin(), m_meshes[0].normal_buffer.end() );
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283 | texcoord->get().assign( m_meshes[0].texcoord_buffer.begin(), m_meshes[0].texcoord_buffer.end() );
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284 | tangent ->get().assign( m_meshes[0].tangent_buffer.begin(), m_meshes[0].tangent_buffer.end() );
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285 | indices ->get().assign( m_meshes[0].index_buffer.begin(), m_meshes[0].index_buffer.end() );
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286 |
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287 | m_size = m_meshes[0].index_buffer.size();
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288 | return m;
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289 | }
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290 |
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291 | md5_animation::md5_animation()
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292 | : m_md5_version( 0 )
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293 | , m_num_frames( 0 )
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294 | , m_num_joints( 0 )
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295 | , m_frame_rate( 0 )
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296 | , m_num_animated_components( 0 )
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297 | , m_anim_duration( 0 )
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298 | , m_frame_duration( 0 )
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299 | , m_anim_time( 0 )
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300 | {
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301 |
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302 | }
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303 |
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304 | md5_animation::~md5_animation()
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305 | {
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306 |
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307 | }
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308 |
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309 | bool md5_animation::load_animation( stream& source )
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310 | {
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311 | m_joint_infos.clear();
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312 | m_bounds.clear();
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313 | m_base_frames.clear();
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314 | m_frames.clear();
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315 | m_animated_skeleton.joints.clear();
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316 | m_num_frames = 0;
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317 |
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318 | std_stream sstream( &source );
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319 | std::string command;
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320 |
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321 | sstream >> command;
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322 | while ( !sstream.eof() )
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323 | {
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324 | if ( command == "MD5Version" )
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325 | {
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326 | sstream >> m_md5_version;
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327 | assert( m_md5_version == 10 );
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328 | }
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329 | else if ( command == "commandline" )
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330 | {
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331 | next_line( sstream );
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332 | }
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333 | else if ( command == "numFrames" )
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334 | {
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335 | sstream >> m_num_frames;
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336 | next_line( sstream );
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337 | }
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338 | else if ( command == "numJoints" )
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339 | {
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340 | sstream >> m_num_joints;
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341 | next_line( sstream );
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342 | }
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343 | else if ( command == "frameRate" )
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344 | {
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345 | sstream >> m_frame_rate;
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346 | next_line( sstream );
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347 | }
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348 | else if ( command == "numAnimatedComponents" )
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349 | {
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350 | sstream >> m_num_animated_components;
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351 | next_line( sstream );
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352 | }
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353 | else if ( command == "hierarchy" )
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354 | {
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355 | discard( sstream, "{" );
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356 | for ( int i = 0; i < m_num_joints; ++i )
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357 | {
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358 | md5_joint_info joint;
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359 | sstream >> joint.name >> joint.parent_id >> joint.flags >> joint.start_index;
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360 | remove_quotes( joint.name );
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361 | m_joint_infos.push_back( joint );
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362 | next_line( sstream );
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363 | }
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364 | discard( sstream, "}" );
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365 | }
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366 | else if ( command == "bounds" )
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367 | {
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368 | discard( sstream, "{" );
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369 | next_line( sstream );
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370 | for ( int i = 0; i < m_num_frames; ++i )
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371 | {
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372 | md5_bound bound;
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373 | discard( sstream, "(" );
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374 | sstream >> bound.min.x >> bound.min.y >> bound.min.z;
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375 | discard( sstream, ")" );
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376 | discard( sstream, "(" );
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377 | sstream >> bound.max.x >> bound.max.y >> bound.max.z;
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378 |
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379 | m_bounds.push_back( bound );
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380 |
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381 | next_line( sstream );
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382 | }
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383 |
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384 | discard( sstream, "}" );
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385 | next_line( sstream );
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386 | }
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387 | else if ( command == "baseframe" )
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388 | {
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389 | discard( sstream, "{" );
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390 | next_line( sstream );
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391 |
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392 | for ( int i = 0; i < m_num_joints; ++i )
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393 | {
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394 | md5_base_frame base_frame;
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395 | discard( sstream, "(" );
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396 | sstream >> base_frame.pos.x >> base_frame.pos.y >> base_frame.pos.z;
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397 | discard( sstream, ")" );
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398 | discard( sstream, "(" );
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399 | sstream >> base_frame.orient.x >> base_frame.orient.y >> base_frame.orient.z;
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400 | next_line( sstream );
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401 |
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402 | m_base_frames.push_back( base_frame );
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403 | }
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404 | discard( sstream, "}" );
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405 | next_line( sstream );
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406 | }
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407 | else if ( command == "frame" )
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408 | {
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409 | md5_frame_data frame;
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410 | sstream >> frame.frame_id;
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411 | discard( sstream, "{" );
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412 | next_line( sstream );
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413 |
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414 | for ( int i = 0; i < m_num_animated_components; ++i )
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415 | {
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416 | float frameData;
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417 | sstream >> frameData;
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418 | frame.frame_data.push_back(frameData);
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419 | }
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420 |
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421 | m_frames.push_back(frame);
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422 |
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423 | build_frame_skeleton( m_skeletons, m_joint_infos, m_base_frames, frame );
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424 |
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425 | discard( sstream, "}" );
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426 | next_line( sstream );
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427 | }
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428 |
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429 | sstream >> command;
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430 | }
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431 |
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432 | m_animated_skeleton.joints.assign( m_num_joints, md5_skeleton_joint() );
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433 |
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434 | m_frame_duration = 1.0f / (float)m_frame_rate;
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435 | m_anim_duration = ( m_frame_duration * (float)m_num_frames );
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436 | m_anim_time = 0.0f;
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437 |
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438 | assert( m_joint_infos.size() == (size_t)m_num_joints );
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439 | assert( m_bounds.size() == (size_t)m_num_frames );
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440 | assert( m_base_frames.size() == (size_t)m_num_joints );
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441 | assert( m_frames.size() == (size_t)m_num_frames );
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442 | assert( m_skeletons.size() == (size_t)m_num_frames );
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443 |
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444 | return true;
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445 | }
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446 |
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447 | void md5_animation::update( float delta_time )
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448 | {
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449 | if ( m_num_frames < 1 ) return;
|
---|
450 |
|
---|
451 | m_anim_time += delta_time;
|
---|
452 |
|
---|
453 | while ( m_anim_time > m_anim_duration ) m_anim_time -= m_anim_duration;
|
---|
454 | while ( m_anim_time < 0.0f ) m_anim_time += m_anim_duration;
|
---|
455 |
|
---|
456 | float frame_num = m_anim_time * (float)m_frame_rate;
|
---|
457 | int frame0 = (int)floorf( frame_num );
|
---|
458 | int frame1 = (int)ceilf( frame_num );
|
---|
459 | frame0 = frame0 % m_num_frames;
|
---|
460 | frame1 = frame1 % m_num_frames;
|
---|
461 |
|
---|
462 | float interpolate = fmodf( m_anim_time, m_frame_duration ) / m_frame_duration;
|
---|
463 |
|
---|
464 | interpolate_skeletons( m_animated_skeleton, m_skeletons[frame0], m_skeletons[frame1], interpolate );
|
---|
465 | }
|
---|
466 |
|
---|
467 | void md5_animation::build_frame_skeleton( md5_frame_skeleton_list& skeletons, const md5_joint_info_list& joint_infos, const md5_base_frame_list& base_frames, const md5_frame_data& frame_data )
|
---|
468 | {
|
---|
469 | md5_frame_skeleton skeleton;
|
---|
470 |
|
---|
471 | for ( unsigned int i = 0; i < joint_infos.size(); ++i )
|
---|
472 | {
|
---|
473 | unsigned int j = 0;
|
---|
474 |
|
---|
475 | const md5_joint_info& jinfo = joint_infos[i];
|
---|
476 | md5_skeleton_joint animated_joint = base_frames[i];
|
---|
477 |
|
---|
478 | animated_joint.parent = jinfo.parent_id;
|
---|
479 |
|
---|
480 | if ( jinfo.flags & 1 ) animated_joint.pos.x = frame_data.frame_data[ jinfo.start_index + j++ ];
|
---|
481 | if ( jinfo.flags & 2 ) animated_joint.pos.y = frame_data.frame_data[ jinfo.start_index + j++ ];
|
---|
482 | if ( jinfo.flags & 4 ) animated_joint.pos.z = frame_data.frame_data[ jinfo.start_index + j++ ];
|
---|
483 | if ( jinfo.flags & 8 ) animated_joint.orient.x = frame_data.frame_data[ jinfo.start_index + j++ ];
|
---|
484 | if ( jinfo.flags & 16 ) animated_joint.orient.y = frame_data.frame_data[ jinfo.start_index + j++ ];
|
---|
485 | if ( jinfo.flags & 32 ) animated_joint.orient.z = frame_data.frame_data[ jinfo.start_index + j++ ];
|
---|
486 |
|
---|
487 | unit_quat_w( animated_joint.orient );
|
---|
488 |
|
---|
489 | if ( animated_joint.parent >= 0 ) // Has a parent joint
|
---|
490 | {
|
---|
491 | md5_skeleton_joint& pjoint = skeleton.joints[animated_joint.parent];
|
---|
492 | glm::vec3 rot_pos = pjoint.orient * animated_joint.pos;
|
---|
493 |
|
---|
494 | animated_joint.pos = pjoint.pos + rot_pos;
|
---|
495 | animated_joint.orient = pjoint.orient * animated_joint.orient;
|
---|
496 |
|
---|
497 | animated_joint.orient = glm::normalize( animated_joint.orient );
|
---|
498 | }
|
---|
499 |
|
---|
500 | skeleton.joints.push_back( animated_joint );
|
---|
501 | }
|
---|
502 |
|
---|
503 | skeletons.push_back( skeleton );
|
---|
504 | }
|
---|
505 |
|
---|
506 | void md5_animation::interpolate_skeletons( md5_frame_skeleton& final_skeleton, const md5_frame_skeleton& skeleton0, const md5_frame_skeleton& skeleton1, float interpolate )
|
---|
507 | {
|
---|
508 | for ( int i = 0; i < m_num_joints; ++i )
|
---|
509 | {
|
---|
510 | md5_skeleton_joint& final_joint = final_skeleton.joints[i];
|
---|
511 | const md5_skeleton_joint& joint0 = skeleton0.joints[i];
|
---|
512 | const md5_skeleton_joint& joint1 = skeleton1.joints[i];
|
---|
513 |
|
---|
514 | final_joint.parent = joint0.parent;
|
---|
515 |
|
---|
516 | final_joint.orient = glm::slerp( joint0.orient, joint1.orient, interpolate );
|
---|
517 | final_joint.pos = glm::mix( joint0.pos, joint1.pos, interpolate );
|
---|
518 | }
|
---|
519 | }
|
---|
520 |
|
---|
521 | bool md5_loader::check_animation( const md5_animation& animation ) const
|
---|
522 | {
|
---|
523 | if ( m_num_joints != animation.get_num_joints() )
|
---|
524 | {
|
---|
525 | return false;
|
---|
526 | }
|
---|
527 |
|
---|
528 | for ( uint32 i = 0; i < m_joints.size(); ++i )
|
---|
529 | {
|
---|
530 | const md5_joint& mjoint = m_joints[i];
|
---|
531 | const md5_animation::md5_joint_info& ajoint = animation.get_joint_info( i );
|
---|
532 |
|
---|
533 | if ( mjoint.name != ajoint.name || mjoint.parent_id != ajoint.parent_id )
|
---|
534 | {
|
---|
535 | return false;
|
---|
536 | }
|
---|
537 | }
|
---|
538 |
|
---|
539 | return true;
|
---|
540 | }
|
---|
541 |
|
---|
542 | bool md5_loader::prepare_animated_mesh( md5_mesh& mesh, const md5_animation::md5_frame_skeleton& skel )
|
---|
543 | {
|
---|
544 | for ( unsigned int i = 0; i < mesh.verts.size(); ++i )
|
---|
545 | {
|
---|
546 | const md5_vertex& vert = mesh.verts[i];
|
---|
547 | glm::vec3& pos = mesh.position_buffer[i];
|
---|
548 | glm::vec3& normal = mesh.normal_buffer[i];
|
---|
549 | glm::vec3& tangent = mesh.tangent_buffer[i];
|
---|
550 |
|
---|
551 | pos = glm::vec3(0);
|
---|
552 | normal = glm::vec3(0);
|
---|
553 | tangent = glm::vec3(0);
|
---|
554 |
|
---|
555 | for ( int j = 0; j < vert.weight_count; ++j )
|
---|
556 | {
|
---|
557 | const md5_weight& weight = mesh.weights[vert.start_weight + j];
|
---|
558 | const md5_animation::md5_skeleton_joint& joint = skel.joints[weight.joint_id];
|
---|
559 |
|
---|
560 | glm::vec3 rot_pos = joint.orient * weight.pos;
|
---|
561 | pos += ( joint.pos + rot_pos ) * weight.bias;
|
---|
562 |
|
---|
563 | normal += ( joint.orient * vert.normal ) * weight.bias;
|
---|
564 | tangent += ( joint.orient * vert.tangent ) * weight.bias;
|
---|
565 | }
|
---|
566 | }
|
---|
567 | return true;
|
---|
568 | }
|
---|
569 |
|
---|
570 | void md5_loader::apply( const md5_animation& animation )
|
---|
571 | {
|
---|
572 | const md5_animation::md5_frame_skeleton& skeleton = animation.get_skeleton();
|
---|
573 |
|
---|
574 | for ( unsigned int i = 0; i < m_meshes.size(); ++i )
|
---|
575 | {
|
---|
576 | prepare_animated_mesh( m_meshes[i], skeleton );
|
---|
577 | }
|
---|
578 | }
|
---|
579 |
|
---|
580 | size_t nv::md5_loader::get_size()
|
---|
581 | {
|
---|
582 | return m_size;
|
---|
583 | }
|
---|