Ignore:
Timestamp:
06/15/13 17:47:57 (12 years ago)
Author:
epyon
Message:
  • Nova builds with -Weverything/-Wall/-pedantic/etc on: on MSVC 2012 on GCC 4.6.3 on clang 3.2
  • ... without a single fucking warning.
File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/gl/gl_texture2d.cc

    r70 r121  
    1515        glBindTexture( GL_TEXTURE_2D, m_name.get_value() );
    1616
    17         glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nv::sampler_filter_to_enum( m_sampler.filter_min ) );
    18         glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nv::sampler_filter_to_enum( m_sampler.filter_max ) );
    19         glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, nv::sampler_wrap_to_enum( m_sampler.wrap_s) );
    20         glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, nv::sampler_wrap_to_enum( m_sampler.wrap_t) );
     17        glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (int)nv::sampler_filter_to_enum( m_sampler.filter_min ) );
     18        glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (int)nv::sampler_filter_to_enum( m_sampler.filter_max ) );
     19        glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, (int)nv::sampler_wrap_to_enum( m_sampler.wrap_s) );
     20        glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, (int)nv::sampler_wrap_to_enum( m_sampler.wrap_t) );
    2121
    2222        glBindTexture( GL_TEXTURE_2D, 0 );
     
    3131{
    3232        glBindTexture( GL_TEXTURE_2D, m_name.get_value() );
    33         glTexImage2D( GL_TEXTURE_2D, 0, nv::image_format_to_enum(m_format), m_size.x, m_size.y, 0, nv::image_format_to_enum(m_format), nv::datatype_to_gl_enum(m_datatype), data );
     33        glTexImage2D( GL_TEXTURE_2D, 0, (GLint)nv::image_format_to_enum(m_format), m_size.x, m_size.y, 0, nv::image_format_to_enum(m_format), nv::datatype_to_gl_enum(m_datatype), data );
    3434        glBindTexture( GL_TEXTURE_2D, 0 );
    3535}
    3636
    37 void nv::gl_texture2d::bind( int slot )
     37void nv::gl_texture2d::bind( size_t slot )
    3838{
    3939        glActiveTexture( GL_TEXTURE0 + slot );
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