source: trunk/tests/objload_test/objload_test.cc @ 139

Last change on this file since 139 was 139, checked in by epyon, 12 years ago
  • program - set_opt_uniform added
  • example extended to feature per-pixel lighting, self-illumination mapping, specular mapping and dual custom colors mapping
File size: 5.1 KB
Line 
1#include <nv/interface/vertex_buffer.hh>
2#include <nv/gl/gl_device.hh>
3#include <nv/gfx/image.hh>
4#include <nv/interface/context.hh>
5#include <nv/interface/window.hh>
6#include <nv/interface/program.hh>
7#include <nv/interface/texture2d.hh>
8#include <nv/interface/mesh_loader.hh>
9#include <nv/io/c_file_system.hh>
10#include <nv/formats/obj_loader.hh>
11#include <nv/logging.hh>
12#include <nv/logger.hh>
13#include <nv/math.hh>
14#include <nv/string.hh>
15#include <nv/types.hh>
16#include <nv/interface/mesh.hh>
17
18class application
19{
20public:
21        application();
22        bool initialize();
23        bool run();
24        ~application();
25protected:
26        nv::device*       m_device;
27        nv::window*       m_window;
28        nv::texture2d*    m_diffuse;
29        nv::texture2d*    m_specular;
30        nv::clear_state   m_clear_state;
31        nv::render_state  m_render_state;
32
33        nv::vertex_array* m_va;
34        nv::program*      m_program;
35        nv::mesh*         m_mesh;
36        nv::uint32        m_count;
37};
38
39application::application()
40{
41        m_device = new nv::gl_device();
42        m_window = m_device->create_window( 800, 600 );
43        nv::sampler sampler( nv::sampler::LINEAR, nv::sampler::REPEAT );
44       
45        nv::image_data* sprites = m_device->create_image_data( "diffuse.png" );
46        m_diffuse  = m_device->create_texture2d( sprites->get_size(), nv::RGBA, nv::UBYTE, sampler, (void*)sprites->get_data() );
47        delete sprites;
48
49        sprites    = m_device->create_image_data( "specular.png" );
50        m_specular = m_device->create_texture2d( sprites->get_size(), nv::RGBA, nv::UBYTE, sampler, (void*)sprites->get_data() );
51        delete sprites;
52
53        m_clear_state.buffers = nv::clear_state::COLOR_AND_DEPTH_BUFFER;
54        m_render_state.depth_test.enabled = true;
55        m_render_state.culling.enabled    = true;
56        m_render_state.blending.enabled   = false;
57        m_render_state.blending.src_rgb_factor   = nv::blending::SRC_ALPHA;
58        m_render_state.blending.dst_rgb_factor   = nv::blending::ONE_MINUS_SRC_ALPHA;
59        m_render_state.blending.src_alpha_factor = nv::blending::SRC_ALPHA;
60        m_render_state.blending.dst_alpha_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
61}
62
63bool application::initialize()
64{
65        nv::c_file_system fs;
66        nv::stream* mesh_file = fs.open( "mesh.obj" );
67        nv::mesh_loader* loader = new nv::obj_loader();
68        loader->load( *mesh_file );
69        m_mesh = loader->release_mesh();
70        m_count = loader->get_size();
71        delete mesh_file;
72        delete loader;
73
74        m_program = m_device->create_program( nv::slurp( "obj.vert" ), nv::slurp( "obj.frag" ) );
75        m_va      = m_device->create_vertex_array( m_mesh, &m_program->get_attributes(), nv::STATIC_DRAW );
76        return true;
77}
78
79bool application::run()
80{
81        int keypress = 0;
82
83        glm::vec3 move( 0, 0, 0 );
84
85        while(!keypress)
86        {
87                m_window->get_context()->clear( m_clear_state );
88
89                glm::mat4 model = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, 0.0f));
90                glm::mat4 view  = glm::lookAt(glm::vec3(6.0f, 8.0f, 6.0f) + move, glm::vec3(0.0f, 4.0f, 0.0f) + move, glm::vec3(0.0, 1.0, 0.0));
91                glm::mat4 projection = glm::perspective(60.0f, 1.0f*800.0f/600.0f, 0.1f, 1000.0f);
92                glm::mat4 mv         = view * model;
93                glm::mat3 normal_matrix = glm::transpose(glm::inverse(glm::mat3(mv)));
94
95                m_diffuse->bind( 0 );
96                m_specular->bind( 1 );
97                m_program->set_opt_uniform( "nv_m_modelview", mv );
98                m_program->set_opt_uniform( "nv_m_projection", projection );
99                m_program->set_opt_uniform( "nv_m_normal", normal_matrix );
100                m_program->set_uniform( "matrix_mvp", projection * mv );
101                m_program->set_uniform( "light_position", glm::vec3(12.0, 12.0, 0) );
102                m_program->set_uniform( "light_diffuse",  glm::vec4(0.7,0.7,0.7,1.0) );
103                m_program->set_uniform( "light_specular", glm::vec4(1.0,1.0,1.0,1.0) );
104                m_program->set_uniform( "custom_color_1", glm::vec3(1.0,0.0,0.0) );
105                m_program->set_uniform( "custom_color_2", glm::vec3(0.0,0.0,1.0) );
106                m_program->set_uniform( "diffuse", 0 );
107                m_program->set_uniform( "specular", 1 );
108                m_window->get_context()->draw( nv::TRIANGLES, m_render_state, m_program, m_va, m_count * 3 );
109                m_window->swap_buffers();
110
111                nv::io_event event;
112                while(m_window->poll_event(event))
113                {     
114                        switch (event.type)
115                        {
116                        case nv::EV_QUIT:
117                                keypress = 1;
118                                break;
119                        case nv::EV_KEY:
120                                if (event.key.pressed)
121                                {
122                                        switch (event.key.code)
123                                        {
124                                        case nv::KEY_ESCAPE : keypress = 1; break;
125                                        case nv::KEY_LEFT   : move.x = move.x - 1.0f; break;
126                                        case nv::KEY_RIGHT  : move.x = move.x + 1.0f; break;
127                                        case nv::KEY_UP     : move.z = move.z - 1.0f; break;
128                                        case nv::KEY_DOWN   : move.z = move.z + 1.0f; break;
129                                        default: break;
130                                        }
131                                }
132                                break;
133                        default: break;
134                        }
135                }
136        }
137        return true;
138}
139
140application::~application()
141{
142        delete m_program;
143        delete m_mesh;
144        delete m_diffuse;
145        delete m_specular;
146        delete m_window;
147        delete m_device;
148}
149
150
151int main(int, char* [])
152{
153        nv::logger log(nv::LOG_TRACE);
154        log.add_sink( new nv::log_file_sink("log.txt"), nv::LOG_TRACE );
155        log.add_sink( new nv::log_console_sink(), nv::LOG_TRACE );
156       
157        NV_LOG( nv::LOG_NOTICE, "Logging started" );
158        application app;
159        if ( app.initialize() )
160        {
161                app.run();
162        }
163        NV_LOG( nv::LOG_NOTICE, "Logging stopped" );
164
165        return 0;
166}
167
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