source: trunk/tests/objload_test/objload_test.cc @ 137

Last change on this file since 137 was 137, checked in by epyon, 12 years ago
  • objload test added ( to be expanded )
File size: 4.2 KB
Line 
1#include <nv/interface/vertex_buffer.hh>
2#include <nv/gl/gl_device.hh>
3#include <nv/gfx/image.hh>
4#include <nv/interface/context.hh>
5#include <nv/interface/window.hh>
6#include <nv/interface/program.hh>
7#include <nv/interface/texture2d.hh>
8#include <nv/interface/mesh_loader.hh>
9#include <nv/io/c_file_system.hh>
10#include <nv/formats/obj_loader.hh>
11#include <nv/logging.hh>
12#include <nv/logger.hh>
13#include <nv/math.hh>
14#include <nv/string.hh>
15#include <nv/types.hh>
16#include <nv/interface/mesh.hh>
17
18class application
19{
20public:
21        application();
22        bool initialize();
23        bool run();
24        ~application();
25protected:
26        nv::device* m_device;
27        nv::window* m_window;
28        nv::texture2d* m_texture;
29        nv::clear_state m_clear_state;
30        nv::render_state m_render_state;
31
32        nv::vertex_array* m_va;
33        nv::program*      m_program;
34        nv::mesh*         m_mesh;
35        nv::uint32        m_count;
36};
37
38application::application()
39{
40        m_device = new nv::gl_device();
41        m_window = m_device->create_window( 800, 600 );
42       
43        nv::image_data* sprites = m_device->create_image_data( "diffuse.png" );
44        nv::sampler sampler( nv::sampler::LINEAR, nv::sampler::REPEAT );
45        m_texture = m_device->create_texture2d( sprites->get_size(), nv::RGBA, nv::UBYTE, sampler, (void*)sprites->get_data() );
46        delete sprites;
47
48        m_clear_state.buffers = nv::clear_state::COLOR_AND_DEPTH_BUFFER;
49        m_render_state.depth_test.enabled = true;
50        m_render_state.culling.enabled    = true;
51        m_render_state.blending.enabled   = false;
52        m_render_state.blending.src_rgb_factor   = nv::blending::SRC_ALPHA;
53        m_render_state.blending.dst_rgb_factor   = nv::blending::ONE_MINUS_SRC_ALPHA;
54        m_render_state.blending.src_alpha_factor = nv::blending::SRC_ALPHA;
55        m_render_state.blending.dst_alpha_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
56}
57
58bool application::initialize()
59{
60        nv::c_file_system fs;
61        nv::stream* mesh_file = fs.open( "mesh.obj" );
62        nv::mesh_loader* loader = new nv::obj_loader();
63        loader->load( *mesh_file );
64        m_mesh = loader->release_mesh();
65        m_count = loader->get_size();
66        delete mesh_file;
67        delete loader;
68
69        m_program = m_device->create_program( nv::slurp( "obj.vert" ), nv::slurp( "obj.frag" ) );
70        m_va      = m_device->create_vertex_array( m_mesh, &m_program->get_attributes(), nv::STATIC_DRAW );
71        return true;
72}
73
74bool application::run()
75{
76        int keypress = 0;
77
78        glm::vec3 move( 0, 0, 0 );
79
80        while(!keypress)
81        {
82                m_window->get_context()->clear( m_clear_state );
83
84                glm::mat4 model = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, 0.0f));
85                glm::mat4 view  = glm::lookAt(glm::vec3(6.0f, 8.0f, 6.0f) + move, glm::vec3(0.0f, 4.0f, 0.0f) + move, glm::vec3(0.0, 1.0, 0.0));
86                glm::mat4 projection = glm::perspective(60.0f, 1.0f*800.0f/600.0f, 0.1f, 1000.0f);
87                glm::mat4 mv         = view * model;
88
89                m_texture->bind( 0 );
90                m_program->set_uniform( "matrix_mvp", projection * mv );
91                m_program->set_uniform( "light", glm::vec3(8.5, 8.5, 0) );
92                m_program->set_uniform( "tex", 0 );
93                m_window->get_context()->draw( nv::TRIANGLES, m_render_state, m_program, m_va, m_count * 3 );
94                m_window->swap_buffers();
95
96                nv::io_event event;
97                while(m_window->poll_event(event))
98                {     
99                        switch (event.type)
100                        {
101                        case nv::EV_QUIT:
102                                keypress = 1;
103                                break;
104                        case nv::EV_KEY:
105                                if (event.key.pressed)
106                                {
107                                        switch (event.key.code)
108                                        {
109                                        case nv::KEY_ESCAPE : keypress = 1; break;
110                                        case nv::KEY_LEFT   : move.x = move.x - 1.0f; break;
111                                        case nv::KEY_RIGHT  : move.x = move.x + 1.0f; break;
112                                        case nv::KEY_UP     : move.z = move.z - 1.0f; break;
113                                        case nv::KEY_DOWN   : move.z = move.z + 1.0f; break;
114                                        default: break;
115                                        }
116                                }
117                                break;
118                        default: break;
119                        }
120                }
121        }
122        return true;
123}
124
125application::~application()
126{
127        delete m_program;
128        delete m_mesh;
129        delete m_texture;
130        delete m_window;
131        delete m_device;
132}
133
134
135int main(int, char* [])
136{
137        nv::logger log(nv::LOG_TRACE);
138        log.add_sink( new nv::log_file_sink("log.txt"), nv::LOG_TRACE );
139        log.add_sink( new nv::log_console_sink(), nv::LOG_TRACE );
140       
141        NV_LOG( nv::LOG_NOTICE, "Logging started" );
142        application app;
143        if ( app.initialize() )
144        {
145                app.run();
146        }
147        NV_LOG( nv::LOG_NOTICE, "Logging stopped" );
148
149        return 0;
150}
151
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