source: trunk/tests/objload_test/objload_test.cc @ 214

Last change on this file since 214 was 214, checked in by epyon, 12 years ago
  • types - decomposition, math types go to math, type_traits related to type_traits
  • decoupling of the types.hh dependency from all possible places
File size: 5.0 KB
Line 
1#include <nv/interface/vertex_buffer.hh>
2#include <nv/gl/gl_device.hh>
3#include <nv/gfx/image.hh>
4#include <nv/interface/context.hh>
5#include <nv/interface/window.hh>
6#include <nv/interface/program.hh>
7#include <nv/interface/texture2d.hh>
8#include <nv/interface/mesh_loader.hh>
9#include <nv/io/c_file_system.hh>
10#include <nv/formats/obj_loader.hh>
11#include <nv/logging.hh>
12#include <nv/logger.hh>
13#include <nv/math.hh>
14#include <nv/string.hh>
15#include <nv/interface/mesh.hh>
16
17class application
18{
19public:
20        application();
21        bool initialize();
22        bool run();
23        ~application();
24protected:
25        nv::device*       m_device;
26        nv::window*       m_window;
27        nv::texture2d*    m_diffuse;
28        nv::texture2d*    m_specular;
29        nv::clear_state   m_clear_state;
30        nv::render_state  m_render_state;
31
32        nv::vertex_array* m_va;
33        nv::program*      m_program;
34        nv::mesh*         m_mesh;
35        nv::uint32        m_count;
36};
37
38application::application()
39{
40        m_device = new nv::gl_device();
41        m_window = m_device->create_window( 800, 600 );
42        nv::sampler sampler( nv::sampler::LINEAR, nv::sampler::REPEAT );
43       
44        nv::image_data* sprites = m_device->create_image_data( "diffuse.png" );
45        m_diffuse  = m_device->create_texture2d( sprites->get_size(), nv::RGBA, nv::UBYTE, sampler, (void*)sprites->get_data() );
46        delete sprites;
47
48        sprites    = m_device->create_image_data( "specular.png" );
49        m_specular = m_device->create_texture2d( sprites->get_size(), nv::RGBA, nv::UBYTE, sampler, (void*)sprites->get_data() );
50        delete sprites;
51
52        m_clear_state.buffers = nv::clear_state::COLOR_AND_DEPTH_BUFFER;
53        m_render_state.depth_test.enabled = true;
54        m_render_state.culling.enabled    = true;
55        m_render_state.blending.enabled   = false;
56        m_render_state.blending.src_rgb_factor   = nv::blending::SRC_ALPHA;
57        m_render_state.blending.dst_rgb_factor   = nv::blending::ONE_MINUS_SRC_ALPHA;
58        m_render_state.blending.src_alpha_factor = nv::blending::SRC_ALPHA;
59        m_render_state.blending.dst_alpha_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
60}
61
62bool application::initialize()
63{
64        nv::c_file_system fs;
65        nv::stream* mesh_file = fs.open( "mesh.obj" );
66        nv::mesh_loader* loader = new nv::obj_loader();
67        loader->load( *mesh_file );
68        m_mesh = loader->release_mesh();
69        m_count = loader->get_size();
70        delete mesh_file;
71        delete loader;
72
73        m_program = m_device->create_program( nv::slurp( "obj.vert" ), nv::slurp( "obj.frag" ) );
74        m_va      = m_device->create_vertex_array( m_mesh, &m_program->get_attributes(), nv::STATIC_DRAW );
75        return true;
76}
77
78bool application::run()
79{
80        int keypress = 0;
81
82        glm::vec3 move( 0, 0, 0 );
83
84        while(!keypress)
85        {
86                m_window->get_context()->clear( m_clear_state );
87
88                glm::mat4 model = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, 0.0f));
89                glm::mat4 view  = glm::lookAt(glm::vec3(6.0f, 8.0f, 6.0f) + move, glm::vec3(0.0f, 4.0f, 0.0f) + move, glm::vec3(0.0, 1.0, 0.0));
90                glm::mat4 projection = glm::perspective(60.0f, 1.0f*800.0f/600.0f, 0.1f, 1000.0f);
91                glm::mat4 mv         = view * model;
92                glm::mat3 normal_matrix = glm::transpose(glm::inverse(glm::mat3(mv)));
93
94                m_diffuse->bind( 0 );
95                m_specular->bind( 1 );
96                m_program->set_opt_uniform( "nv_m_modelview", mv );
97                m_program->set_opt_uniform( "nv_m_projection", projection );
98                m_program->set_opt_uniform( "nv_m_normal", normal_matrix );
99                m_program->set_uniform( "matrix_mvp", projection * mv );
100                m_program->set_uniform( "light_position", glm::vec3(12.0, 12.0, 0) );
101                m_program->set_uniform( "light_diffuse",  glm::vec4(0.7,0.7,0.7,1.0) );
102                m_program->set_uniform( "light_specular", glm::vec4(1.0,1.0,1.0,1.0) );
103                m_program->set_uniform( "custom_color_1", glm::vec3(1.0,0.0,0.0) );
104                m_program->set_uniform( "custom_color_2", glm::vec3(0.0,0.0,1.0) );
105                m_program->set_uniform( "diffuse", 0 );
106                m_program->set_uniform( "specular", 1 );
107                m_window->get_context()->draw( nv::TRIANGLES, m_render_state, m_program, m_va, m_count * 3 );
108                m_window->swap_buffers();
109
110                nv::io_event event;
111                while(m_window->poll_event(event))
112                {     
113                        switch (event.type)
114                        {
115                        case nv::EV_QUIT:
116                                keypress = 1;
117                                break;
118                        case nv::EV_KEY:
119                                if (event.key.pressed)
120                                {
121                                        switch (event.key.code)
122                                        {
123                                        case nv::KEY_ESCAPE : keypress = 1; break;
124                                        case nv::KEY_LEFT   : move.x = move.x - 1.0f; break;
125                                        case nv::KEY_RIGHT  : move.x = move.x + 1.0f; break;
126                                        case nv::KEY_UP     : move.z = move.z - 1.0f; break;
127                                        case nv::KEY_DOWN   : move.z = move.z + 1.0f; break;
128                                        default: break;
129                                        }
130                                }
131                                break;
132                        default: break;
133                        }
134                }
135        }
136        return true;
137}
138
139application::~application()
140{
141        delete m_program;
142        delete m_mesh;
143        delete m_diffuse;
144        delete m_specular;
145        delete m_window;
146        delete m_device;
147}
148
149
150int main(int, char* [])
151{
152        nv::logger log(nv::LOG_TRACE);
153        log.add_sink( new nv::log_file_sink("log.txt"), nv::LOG_TRACE );
154        log.add_sink( new nv::log_console_sink(), nv::LOG_TRACE );
155       
156        NV_LOG( nv::LOG_NOTICE, "Logging started" );
157        application app;
158        if ( app.initialize() )
159        {
160                app.run();
161        }
162        NV_LOG( nv::LOG_NOTICE, "Logging stopped" );
163
164        return 0;
165}
166
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