[137] | 1 | #include <nv/interface/vertex_buffer.hh>
|
---|
| 2 | #include <nv/gl/gl_device.hh>
|
---|
| 3 | #include <nv/gfx/image.hh>
|
---|
| 4 | #include <nv/interface/context.hh>
|
---|
| 5 | #include <nv/interface/window.hh>
|
---|
| 6 | #include <nv/interface/program.hh>
|
---|
| 7 | #include <nv/interface/texture2d.hh>
|
---|
| 8 | #include <nv/interface/mesh_loader.hh>
|
---|
| 9 | #include <nv/io/c_file_system.hh>
|
---|
| 10 | #include <nv/formats/obj_loader.hh>
|
---|
| 11 | #include <nv/logging.hh>
|
---|
| 12 | #include <nv/logger.hh>
|
---|
| 13 | #include <nv/math.hh>
|
---|
| 14 | #include <nv/string.hh>
|
---|
| 15 | #include <nv/types.hh>
|
---|
| 16 | #include <nv/interface/mesh.hh>
|
---|
| 17 |
|
---|
| 18 | class application
|
---|
| 19 | {
|
---|
| 20 | public:
|
---|
| 21 | application();
|
---|
| 22 | bool initialize();
|
---|
| 23 | bool run();
|
---|
| 24 | ~application();
|
---|
| 25 | protected:
|
---|
| 26 | nv::device* m_device;
|
---|
| 27 | nv::window* m_window;
|
---|
| 28 | nv::texture2d* m_texture;
|
---|
| 29 | nv::clear_state m_clear_state;
|
---|
| 30 | nv::render_state m_render_state;
|
---|
| 31 |
|
---|
| 32 | nv::vertex_array* m_va;
|
---|
| 33 | nv::program* m_program;
|
---|
| 34 | nv::mesh* m_mesh;
|
---|
| 35 | nv::uint32 m_count;
|
---|
| 36 | };
|
---|
| 37 |
|
---|
| 38 | application::application()
|
---|
| 39 | {
|
---|
| 40 | m_device = new nv::gl_device();
|
---|
| 41 | m_window = m_device->create_window( 800, 600 );
|
---|
| 42 |
|
---|
| 43 | nv::image_data* sprites = m_device->create_image_data( "diffuse.png" );
|
---|
| 44 | nv::sampler sampler( nv::sampler::LINEAR, nv::sampler::REPEAT );
|
---|
| 45 | m_texture = m_device->create_texture2d( sprites->get_size(), nv::RGBA, nv::UBYTE, sampler, (void*)sprites->get_data() );
|
---|
| 46 | delete sprites;
|
---|
| 47 |
|
---|
| 48 | m_clear_state.buffers = nv::clear_state::COLOR_AND_DEPTH_BUFFER;
|
---|
| 49 | m_render_state.depth_test.enabled = true;
|
---|
| 50 | m_render_state.culling.enabled = true;
|
---|
| 51 | m_render_state.blending.enabled = false;
|
---|
| 52 | m_render_state.blending.src_rgb_factor = nv::blending::SRC_ALPHA;
|
---|
| 53 | m_render_state.blending.dst_rgb_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
|
---|
| 54 | m_render_state.blending.src_alpha_factor = nv::blending::SRC_ALPHA;
|
---|
| 55 | m_render_state.blending.dst_alpha_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
|
---|
| 56 | }
|
---|
| 57 |
|
---|
| 58 | bool application::initialize()
|
---|
| 59 | {
|
---|
| 60 | nv::c_file_system fs;
|
---|
| 61 | nv::stream* mesh_file = fs.open( "mesh.obj" );
|
---|
| 62 | nv::mesh_loader* loader = new nv::obj_loader();
|
---|
| 63 | loader->load( *mesh_file );
|
---|
| 64 | m_mesh = loader->release_mesh();
|
---|
| 65 | m_count = loader->get_size();
|
---|
| 66 | delete mesh_file;
|
---|
| 67 | delete loader;
|
---|
| 68 |
|
---|
| 69 | m_program = m_device->create_program( nv::slurp( "obj.vert" ), nv::slurp( "obj.frag" ) );
|
---|
| 70 | m_va = m_device->create_vertex_array( m_mesh, &m_program->get_attributes(), nv::STATIC_DRAW );
|
---|
| 71 | return true;
|
---|
| 72 | }
|
---|
| 73 |
|
---|
| 74 | bool application::run()
|
---|
| 75 | {
|
---|
| 76 | int keypress = 0;
|
---|
| 77 |
|
---|
| 78 | glm::vec3 move( 0, 0, 0 );
|
---|
| 79 |
|
---|
| 80 | while(!keypress)
|
---|
| 81 | {
|
---|
| 82 | m_window->get_context()->clear( m_clear_state );
|
---|
| 83 |
|
---|
| 84 | glm::mat4 model = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, 0.0f));
|
---|
| 85 | glm::mat4 view = glm::lookAt(glm::vec3(6.0f, 8.0f, 6.0f) + move, glm::vec3(0.0f, 4.0f, 0.0f) + move, glm::vec3(0.0, 1.0, 0.0));
|
---|
| 86 | glm::mat4 projection = glm::perspective(60.0f, 1.0f*800.0f/600.0f, 0.1f, 1000.0f);
|
---|
| 87 | glm::mat4 mv = view * model;
|
---|
| 88 |
|
---|
| 89 | m_texture->bind( 0 );
|
---|
| 90 | m_program->set_uniform( "matrix_mvp", projection * mv );
|
---|
| 91 | m_program->set_uniform( "light", glm::vec3(8.5, 8.5, 0) );
|
---|
| 92 | m_program->set_uniform( "tex", 0 );
|
---|
| 93 | m_window->get_context()->draw( nv::TRIANGLES, m_render_state, m_program, m_va, m_count * 3 );
|
---|
| 94 | m_window->swap_buffers();
|
---|
| 95 |
|
---|
| 96 | nv::io_event event;
|
---|
| 97 | while(m_window->poll_event(event))
|
---|
| 98 | {
|
---|
| 99 | switch (event.type)
|
---|
| 100 | {
|
---|
| 101 | case nv::EV_QUIT:
|
---|
| 102 | keypress = 1;
|
---|
| 103 | break;
|
---|
| 104 | case nv::EV_KEY:
|
---|
| 105 | if (event.key.pressed)
|
---|
| 106 | {
|
---|
| 107 | switch (event.key.code)
|
---|
| 108 | {
|
---|
| 109 | case nv::KEY_ESCAPE : keypress = 1; break;
|
---|
| 110 | case nv::KEY_LEFT : move.x = move.x - 1.0f; break;
|
---|
| 111 | case nv::KEY_RIGHT : move.x = move.x + 1.0f; break;
|
---|
| 112 | case nv::KEY_UP : move.z = move.z - 1.0f; break;
|
---|
| 113 | case nv::KEY_DOWN : move.z = move.z + 1.0f; break;
|
---|
| 114 | default: break;
|
---|
| 115 | }
|
---|
| 116 | }
|
---|
| 117 | break;
|
---|
| 118 | default: break;
|
---|
| 119 | }
|
---|
| 120 | }
|
---|
| 121 | }
|
---|
| 122 | return true;
|
---|
| 123 | }
|
---|
| 124 |
|
---|
| 125 | application::~application()
|
---|
| 126 | {
|
---|
| 127 | delete m_program;
|
---|
| 128 | delete m_mesh;
|
---|
| 129 | delete m_texture;
|
---|
| 130 | delete m_window;
|
---|
| 131 | delete m_device;
|
---|
| 132 | }
|
---|
| 133 |
|
---|
| 134 |
|
---|
| 135 | int main(int, char* [])
|
---|
| 136 | {
|
---|
| 137 | nv::logger log(nv::LOG_TRACE);
|
---|
| 138 | log.add_sink( new nv::log_file_sink("log.txt"), nv::LOG_TRACE );
|
---|
| 139 | log.add_sink( new nv::log_console_sink(), nv::LOG_TRACE );
|
---|
| 140 |
|
---|
| 141 | NV_LOG( nv::LOG_NOTICE, "Logging started" );
|
---|
| 142 | application app;
|
---|
| 143 | if ( app.initialize() )
|
---|
| 144 | {
|
---|
| 145 | app.run();
|
---|
| 146 | }
|
---|
| 147 | NV_LOG( nv::LOG_NOTICE, "Logging stopped" );
|
---|
| 148 |
|
---|
| 149 | return 0;
|
---|
| 150 | }
|
---|
| 151 |
|
---|