[319] | 1 | // Copyright (C) 2012-2014 ChaosForge Ltd
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[126] | 2 | // http://chaosforge.org/
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| 3 | //
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| 4 | // This file is part of NV Libraries.
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| 5 | // For conditions of distribution and use, see copyright notice in nv.hh
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| 6 |
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| 7 | #include "nv/gui/gui_renderer.hh"
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| 8 |
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| 9 | #include <glm/gtc/matrix_transform.hpp>
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| 10 |
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| 11 | #include "nv/interface/device.hh"
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| 12 | #include "nv/interface/context.hh"
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[322] | 13 | #include "nv/core/logging.hh"
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[126] | 14 |
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[346] | 15 | static const char *nv_gui_vertex_shader = R"(
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| 16 | #version 120
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| 17 | attribute vec2 nv_position;
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| 18 | attribute vec2 nv_texcoord;
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| 19 | attribute vec4 nv_color;
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| 20 | varying vec4 v_color;
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| 21 | varying vec2 v_texcoord;
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| 22 | uniform mat4 nv_m_projection;
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| 23 | void main(void)
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| 24 | {
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| 25 | gl_Position = nv_m_projection * vec4(nv_position.x, nv_position.y, 0.0, 1.0);
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| 26 | v_texcoord = nv_texcoord;
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| 27 | v_color = nv_color;
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| 28 | }
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| 29 | )";
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[318] | 30 |
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[346] | 31 | static const char *nv_gui_fragment_shader = R"(
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| 32 | #version 120
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| 33 | varying vec4 v_color;
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| 34 | varying vec2 v_texcoord;
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| 35 | uniform sampler2D nv_t_diffuse;
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| 36 | void main(void)
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| 37 | {
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| 38 | vec4 tex_color = texture2D( nv_t_diffuse, v_texcoord );
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| 39 | gl_FragColor = v_color * tex_color;
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| 40 | }
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| 41 | )";
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[328] | 42 |
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[346] | 43 |
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[126] | 44 | using namespace nv;
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| 45 | using namespace nv::gui;
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| 46 |
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[328] | 47 | const ivec2 atlas_size = ivec2( 1024, 1024 );
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| 48 |
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[126] | 49 | struct gui_quad
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| 50 | {
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| 51 | vertex vtx[6];
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| 52 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::vec4& color )
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| 53 | {
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| 54 | set_color( color );
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[302] | 55 | vtx[0].position = coorda;
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| 56 | vtx[1].position = nv::ivec2( coorda.x, coordb.y );
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| 57 | vtx[2].position = coordb;
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| 58 | vtx[3].position = coordb;
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| 59 | vtx[4].position = nv::ivec2( coordb.x, coorda.y );
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| 60 | vtx[5].position = coorda;
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[126] | 61 | }
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| 62 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::vec4& color, const nv::vec2& tcoorda, const nv::vec2& tcoordb )
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| 63 | {
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| 64 | set_color( color );
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[302] | 65 | vtx[0].position = coorda;
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| 66 | vtx[1].position = nv::ivec2( coorda.x, coordb.y );
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| 67 | vtx[2].position = coordb;
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| 68 | vtx[3].position = coordb;
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| 69 | vtx[4].position = nv::ivec2( coordb.x, coorda.y );
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| 70 | vtx[5].position = coorda;
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| 71 | vtx[0].texcoord = tcoorda;
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| 72 | vtx[1].texcoord = nv::vec2( tcoorda.x, tcoordb.y );
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| 73 | vtx[2].texcoord = tcoordb;
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| 74 | vtx[3].texcoord = tcoordb;
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| 75 | vtx[4].texcoord = nv::vec2( tcoordb.x, tcoorda.y );
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| 76 | vtx[5].texcoord = tcoorda;
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[126] | 77 | }
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| 78 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::ivec2& coordc, const nv::ivec2& coordd, const nv::vec4& color )
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| 79 | {
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| 80 | set_color( color );
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[302] | 81 | vtx[0].position = coorda;
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| 82 | vtx[1].position = coordb;
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| 83 | vtx[2].position = coordc;
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| 84 | vtx[3].position = coordc;
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| 85 | vtx[4].position = coordd;
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| 86 | vtx[5].position = coorda;
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[126] | 87 | }
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| 88 | inline void set_color( const nv::vec4& color )
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| 89 | {
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| 90 | vtx[0].color = color; vtx[1].color = color; vtx[2].color = color;
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| 91 | vtx[3].color = color; vtx[4].color = color; vtx[5].color = color;
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| 92 | }
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| 93 | };
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| 94 |
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| 95 |
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| 96 | class screen_render_data : public render_data
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| 97 | {
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| 98 | public:
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[301] | 99 | screen_render_data( context* actx, size_t initial_size )
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[303] | 100 | : buffer( actx, VERTEX_BUFFER, DYNAMIC_DRAW, initial_size ), ctx( actx ), varray(), shader()
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[126] | 101 | {
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| 102 |
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| 103 | }
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| 104 | ~screen_render_data()
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| 105 | {
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[303] | 106 | ctx->get_device()->release( shader );
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[313] | 107 | ctx->release( varray );
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[126] | 108 | }
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| 109 |
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[152] | 110 | nv::sliced_buffer<gui_quad> buffer;
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[302] | 111 | nv::context* ctx;
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[301] | 112 | nv::texture tex;
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[302] | 113 | nv::vertex_array varray;
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[303] | 114 | nv::program shader;
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[126] | 115 | };
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| 116 |
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| 117 | class element_render_data : public render_data
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| 118 | {
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| 119 | public:
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[152] | 120 | element_render_data( nv::sliced_buffer<gui_quad>* cbuffer )
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[126] | 121 | : buffer( cbuffer ) {}
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| 122 |
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| 123 | nv::buffer_slice< gui_quad > buffer;
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| 124 | };
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| 125 |
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[318] | 126 | renderer::renderer( window* w )
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[126] | 127 | : m_window(w)
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| 128 | , m_style()
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[328] | 129 | , m_atlas( atlas_size, 4 )
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[126] | 130 | , m_reupload( true )
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| 131 | {
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[322] | 132 | NV_LOG( LOG_TRACE, "Creating GUI renderer..." );
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[299] | 133 | m_context = w->get_context();
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[126] | 134 | m_area.dim( dimension( w->get_width(), w->get_height() ) );
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| 135 | region white = m_atlas.get_region( ivec2(3,3) );
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| 136 | size_t wsize = m_atlas.get_depth()*4*4;
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| 137 | uint8* wfill = new uint8[m_atlas.get_depth()*4*4];
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| 138 | std::fill( wfill, wfill + wsize, 255 );
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| 139 | white.pos = ivec2();
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| 140 | m_atlas.set_region( white, wfill );
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[189] | 141 | delete[] wfill;
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[126] | 142 |
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[322] | 143 | NV_LOG( LOG_TRACE, "Creating render data..." );
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[299] | 144 | screen_render_data* sr = new screen_render_data( w->get_context(), 1024 );
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[126] | 145 | m_render_data = sr;
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[318] | 146 | sr->shader = m_window->get_device()->create_program( nv_gui_vertex_shader, nv_gui_fragment_shader );
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[267] | 147 | m_scene_state.get_camera().set_ortho( 0.0f, float( m_window->get_width() ), float( m_window->get_height() ), 0.0f );
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[126] | 148 |
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[313] | 149 | sr->varray = m_window->get_context()->create_vertex_array();
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[302] | 150 | buffer vb = sr->buffer.get_buffer();
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[313] | 151 | m_window->get_context()->add_vertex_buffers< vertex >( sr->varray, vb );
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[126] | 152 |
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| 153 | nv::sampler sampler( nv::sampler::LINEAR, nv::sampler::CLAMP_TO_EDGE );
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[301] | 154 | sr->tex = m_window->get_device()->create_texture( m_atlas.get_size(), image_format( nv::RGBA, nv::UBYTE ), sampler, nullptr );
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[126] | 155 |
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| 156 | m_render_state.depth_test.enabled = false;
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| 157 | m_render_state.culling.enabled = false;
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| 158 | m_render_state.blending.enabled = true;
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| 159 | m_render_state.blending.src_rgb_factor = blending::SRC_ALPHA;
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| 160 | m_render_state.blending.dst_rgb_factor = blending::ONE_MINUS_SRC_ALPHA;
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| 161 | m_render_state.blending.src_alpha_factor = blending::SRC_ALPHA;
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| 162 | m_render_state.blending.dst_alpha_factor = blending::ONE_MINUS_SRC_ALPHA;
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[322] | 163 | NV_LOG( LOG_TRACE, "GUI Renderer created" );
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[126] | 164 | }
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| 165 |
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| 166 | texture_font* renderer::get_font( size_t name ) const
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| 167 | {
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| 168 | if ( name >= m_fonts.size() ) return nullptr;
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| 169 | return m_fonts[ name ];
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| 170 | }
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| 171 |
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[328] | 172 | const image_info* renderer::get_image( size_t name ) const
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[126] | 173 | {
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[328] | 174 | if ( name >= m_images.size() ) return nullptr;
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| 175 | return &m_images[ name ];
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[126] | 176 | }
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| 177 |
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| 178 | size_t renderer::load_font( const std::string& filename, size_t size )
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| 179 | {
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| 180 | std::string id_name( filename );
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| 181 | id_name.append( to_string( size ) );
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| 182 | auto i = m_font_names.find( id_name );
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| 183 | if ( i != m_font_names.end() )
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| 184 | {
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| 185 | return i->second;
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| 186 | }
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| 187 | size_t result = (size_t)m_fonts.size();
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| 188 | texture_font* f = new texture_font( &m_atlas, filename.c_str(), (float)size );
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| 189 | f->load_glyphs( "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~ " );
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| 190 | m_fonts.push_back( f );
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| 191 | m_reupload = true;
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| 192 | m_font_names[ id_name ] = result;
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| 193 | return result;
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| 194 | }
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| 195 |
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| 196 | size_t renderer::load_image( const std::string& filename )
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| 197 | {
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| 198 | auto i = m_image_names.find( filename );
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| 199 | if ( i != m_image_names.end() )
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| 200 | {
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| 201 | return i->second;
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| 202 | }
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| 203 | size_t result = m_images.size();
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| 204 | image_data* data = m_window->get_device()->create_image_data( filename );
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| 205 | // TODO: Repitching
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| 206 | assert( data->get_depth() == 4 );
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| 207 | region r = m_atlas.get_region( data->get_size() );
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| 208 | m_atlas.set_region( r, data->get_data() );
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[328] | 209 | m_images.emplace_back( vec2( r.pos ) / vec2( atlas_size ), vec2( r.size + r.pos ) / vec2( atlas_size ), r.size );
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[126] | 210 | delete data;
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| 211 | m_reupload = true;
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| 212 | m_image_names[ filename ] = result;
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| 213 | return result;
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| 214 | }
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| 215 |
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| 216 | void renderer::load_style( const std::string& filename )
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| 217 | {
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| 218 | m_style.load_style( filename );
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| 219 | }
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| 220 |
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| 221 | void renderer::redraw( element* e, uint32 )
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| 222 | {
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| 223 | screen_render_data* sr = (screen_render_data*)m_render_data;
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| 224 | if ( e->m_render_data == nullptr )
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| 225 | {
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| 226 | e->m_render_data = new element_render_data( &sr->buffer );
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| 227 | }
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| 228 | element_render_data* er = (element_render_data*)(e->m_render_data);
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| 229 | size_t size_before = er->buffer.data().size();
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| 230 |
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| 231 | std::vector< gui_quad >& qvec = er->buffer.lock();
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| 232 |
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| 233 | qvec.clear();
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[268] | 234 | rectangle abs = e->m_absolute;
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| 235 | if ( e->m_absolute != m_area )
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[126] | 236 | {
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[328] | 237 | int border = 0;
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[126] | 238 | vec4 color;
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| 239 | std::string path;
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| 240 | std::string text;
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[328] | 241 |
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| 242 | if ( m_style.get( e, "skin", path ) )
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[126] | 243 | {
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[328] | 244 | size_t image_id = load_image( path );
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| 245 | const image_info* image = get_image( image_id );
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| 246 | if ( image )
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| 247 | {
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| 248 | color = vec4( 2, 2, 2, 1 );
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| 249 | ivec2 isize3 = image->size / 3;
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| 250 | ivec2 isize3x = ivec2( isize3.x, 0 );
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| 251 | ivec2 isize3y = ivec2( 0, isize3.y );
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| 252 | vec2 tsize = ( image->t2 - image->t1 );
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| 253 | vec2 tsize3 = ( image->t2 - image->t1 ) / 3.0f;
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| 254 | vec2 tsize32 = ( image->t2 - image->t1 ) * ( 2.0f / 3.0f );
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| 255 | vec2 tsizex = vec2( tsize.x, 0.0f );
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| 256 | vec2 tsizey = vec2( 0.0f, tsize.y );
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| 257 | vec2 tsize3x = vec2( tsize3.x, 0.0f );
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| 258 | vec2 tsize3y = vec2( 0.0f, tsize3.y );
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| 259 | vec2 tsize3x2 = vec2( tsize32.x, 0.0f );
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| 260 | vec2 tsize3y2 = vec2( 0.0f, tsize32.y );
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| 261 |
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| 262 | rectangle inner = abs.shrinked( isize3 );
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| 263 | qvec.emplace_back( abs.ul, inner.ul, color, image->t1, image->t1+tsize3 );
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| 264 | qvec.emplace_back( abs.ul+isize3x, inner.ur(), color, image->t1+tsize3x, image->t1+tsize3x2+tsize3y);
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| 265 | qvec.emplace_back( abs.ur()-isize3x, inner.ur()+isize3x, color, image->t1+tsize3x2, image->t1+tsizex+tsize3y );
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| 266 |
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| 267 | qvec.emplace_back( abs.ul+isize3y, inner.ll(), color, image->t1+tsize3y, image->t1+tsize3y2+tsize3x );
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| 268 | qvec.emplace_back( inner.ul, inner.lr, color, image->t1+tsize3, image->t1+tsize32 );
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| 269 | qvec.emplace_back( inner.ur(), inner.lr+isize3x, color, image->t1+tsize3+tsize3x, image->t1+tsize32+tsize3x );
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| 270 |
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| 271 |
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| 272 | qvec.emplace_back( abs.ll()-isize3y, inner.ll()+isize3y, color, image->t1+tsize3y2, image->t1+tsize3y2+tsize3 );
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| 273 | qvec.emplace_back( inner.ll(), abs.lr-isize3x, color, image->t1+tsize3y2+tsize3x, image->t1+tsize32+tsize3y );
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| 274 | qvec.emplace_back( inner.lr, abs.lr, color, image->t1+tsize32, image->t1+tsize );
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| 275 |
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| 276 |
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| 277 | // qvec.emplace_back( abs.ul, abs.ll(), inner.ll(), inner.ul, color );
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| 278 | // qvec.emplace_back( inner.ur(), inner.lr, abs.lr, abs.ur(), color );
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| 279 | // qvec.emplace_back( inner.ll(), abs.ll(), abs.lr, inner.lr, color );
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| 280 | abs = inner;
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| 281 |
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| 282 | }
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| 283 |
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[126] | 284 | }
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[328] | 285 | else
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| 286 | {
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[126] | 287 |
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[328] | 288 | if ( m_style.get( e, "border", border ) && m_style.get( e, "border_color", color ) )
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| 289 | {
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| 290 | rectangle inner = abs.shrinked( border );
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| 291 | qvec.emplace_back( abs.ul, inner.ul, inner.ur(), abs.ur(), color );
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| 292 | qvec.emplace_back( abs.ul, abs.ll(), inner.ll(), inner.ul, color );
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| 293 | qvec.emplace_back( inner.ur(), inner.lr, abs.lr, abs.ur(), color );
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| 294 | qvec.emplace_back( inner.ll(), abs.ll(), abs.lr, inner.lr, color );
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| 295 | abs = inner;
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| 296 | }
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| 297 |
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| 298 | if ( m_style.get( e, "background_color", color ) )
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| 299 | {
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| 300 | qvec.emplace_back( abs.ul, abs.lr, color );
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| 301 | }
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[126] | 302 | }
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| 303 |
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[268] | 304 | text = e->m_text;
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[126] | 305 | if ( !text.empty() )
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| 306 | {
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| 307 | if ( m_style.get( e, "text_color", color ) && m_style.get( e, "text_font", path ) && m_style.get( e, "text_size", border ) )
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| 308 | {
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| 309 | size_t font_id = load_font( path, (uint16)border );
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| 310 | texture_font* font = get_font( font_id );
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| 311 | position p = abs.ul + position( 0, border );
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| 312 | for ( char c : text )
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| 313 | {
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| 314 | const texture_glyph* g = font->get_glyph( static_cast<uint16>(c) );
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| 315 | if (g)
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| 316 | {
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| 317 | position gp = position( g->offset.x, -g->offset.y );
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| 318 | position p2 = p + g->size + gp;
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| 319 | qvec.emplace_back( p + gp, p2, color, g->tl, g->br );
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| 320 | p += g->advance;
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| 321 | }
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| 322 | }
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| 323 | }
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| 324 | }
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| 325 | }
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| 326 |
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| 327 | if ( size_before != er->buffer.data().size() )
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| 328 | {
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| 329 | sr->buffer.reset();
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| 330 | }
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| 331 | }
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| 332 |
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| 333 | void renderer::draw( element* e )
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| 334 | {
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| 335 | element_render_data* er = (element_render_data*)(e->m_render_data);
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| 336 | er->buffer.commit();
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| 337 | }
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| 338 |
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| 339 | void renderer::draw()
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| 340 | {
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| 341 | screen_render_data* sr = (screen_render_data*)m_render_data;
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| 342 |
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| 343 | if ( m_reupload )
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| 344 | {
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[301] | 345 | m_context->update( sr->tex, (void*)m_atlas.get_data() );
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[126] | 346 | m_reupload = false;
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| 347 | }
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| 348 |
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| 349 | if ( sr->buffer.commit() )
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| 350 | {
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[302] | 351 | buffer vb = sr->buffer.get_buffer();
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[313] | 352 | m_context->replace_vertex_buffer( sr->varray, vb, false );
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[126] | 353 | }
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[301] | 354 | m_context->bind( sr->tex, TEX_DIFFUSE );
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[299] | 355 | m_context->draw( TRIANGLES, m_render_state, m_scene_state, sr->shader, sr->varray, sr->buffer.get_size() * 6 );
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[126] | 356 | }
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| 357 |
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| 358 | renderer::~renderer()
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| 359 | {
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| 360 | for ( auto p : m_fonts )
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| 361 | {
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| 362 | delete p;
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| 363 | }
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[301] | 364 | if ( m_render_data )
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| 365 | {
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[302] | 366 | m_context->get_device()->release( ((screen_render_data*)m_render_data)->tex );
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[301] | 367 | delete m_render_data;
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| 368 | }
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[126] | 369 | }
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