1 | // Copyright (C) 2012-2014 ChaosForge Ltd
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of NV Libraries.
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5 | // For conditions of distribution and use, see copyright notice in nv.hh
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6 |
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7 | #include "nv/gui/gui_renderer.hh"
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8 |
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9 | #include <glm/gtc/matrix_transform.hpp>
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10 |
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11 | #include "nv/interface/device.hh"
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12 | #include "nv/interface/context.hh"
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13 | #include "nv/core/logging.hh"
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14 |
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15 | static const char *nv_gui_vertex_shader = R"(
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16 | #version 120
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17 | attribute vec2 nv_position;
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18 | attribute vec2 nv_texcoord;
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19 | attribute vec4 nv_color;
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20 | varying vec4 v_color;
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21 | varying vec2 v_texcoord;
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22 | uniform mat4 nv_m_projection;
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23 | void main(void)
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24 | {
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25 | gl_Position = nv_m_projection * vec4(nv_position.x, nv_position.y, 0.0, 1.0);
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26 | v_texcoord = nv_texcoord;
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27 | v_color = nv_color;
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28 | }
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29 | )";
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30 |
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31 | static const char *nv_gui_fragment_shader = R"(
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32 | #version 120
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33 | varying vec4 v_color;
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34 | varying vec2 v_texcoord;
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35 | uniform sampler2D nv_t_diffuse;
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36 | void main(void)
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37 | {
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38 | vec4 tex_color = texture2D( nv_t_diffuse, v_texcoord );
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39 | gl_FragColor = v_color * tex_color;
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40 | }
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41 | )";
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42 |
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43 |
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44 | using namespace nv;
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45 | using namespace nv::gui;
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46 |
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47 | struct vertex
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48 | {
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49 | ivec2 position;
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50 | vec2 texcoord;
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51 | vec4 color;
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52 | vertex() {}
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53 | vertex( const nv::ivec2& cr, const nv::vec2& tc, const nv::vec4& c )
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54 | : position( cr ), texcoord( tc ), color( c )
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55 | {
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56 | }
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57 | };
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58 |
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59 | const ivec2 atlas_size = ivec2( 1024, 1024 );
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60 |
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61 | struct gui_quad
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62 | {
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63 | vertex vtx[6];
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64 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::vec4& color )
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65 | {
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66 | set_color( color );
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67 | vtx[0].position = coorda;
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68 | vtx[1].position = nv::ivec2( coorda.x, coordb.y );
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69 | vtx[2].position = coordb;
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70 | vtx[3].position = coordb;
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71 | vtx[4].position = nv::ivec2( coordb.x, coorda.y );
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72 | vtx[5].position = coorda;
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73 | }
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74 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::vec4& color, const nv::vec2& tcoorda, const nv::vec2& tcoordb )
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75 | {
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76 | set_color( color );
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77 | vtx[0].position = coorda;
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78 | vtx[1].position = nv::ivec2( coorda.x, coordb.y );
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79 | vtx[2].position = coordb;
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80 | vtx[3].position = coordb;
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81 | vtx[4].position = nv::ivec2( coordb.x, coorda.y );
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82 | vtx[5].position = coorda;
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83 | vtx[0].texcoord = tcoorda;
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84 | vtx[1].texcoord = nv::vec2( tcoorda.x, tcoordb.y );
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85 | vtx[2].texcoord = tcoordb;
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86 | vtx[3].texcoord = tcoordb;
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87 | vtx[4].texcoord = nv::vec2( tcoordb.x, tcoorda.y );
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88 | vtx[5].texcoord = tcoorda;
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89 | }
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90 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::ivec2& coordc, const nv::ivec2& coordd, const nv::vec4& color )
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91 | {
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92 | set_color( color );
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93 | vtx[0].position = coorda;
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94 | vtx[1].position = coordb;
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95 | vtx[2].position = coordc;
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96 | vtx[3].position = coordc;
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97 | vtx[4].position = coordd;
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98 | vtx[5].position = coorda;
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99 | }
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100 | inline void set_color( const nv::vec4& color )
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101 | {
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102 | vtx[0].color = color; vtx[1].color = color; vtx[2].color = color;
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103 | vtx[3].color = color; vtx[4].color = color; vtx[5].color = color;
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104 | }
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105 | };
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106 |
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107 |
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108 | class screen_render_data : public render_data
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109 | {
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110 | public:
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111 | screen_render_data( context* actx, size_t initial_size )
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112 | : buffer( actx, VERTEX_BUFFER, DYNAMIC_DRAW, initial_size ), ctx( actx ), varray(), shader()
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113 | {
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114 |
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115 | }
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116 | ~screen_render_data()
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117 | {
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118 | ctx->get_device()->release( shader );
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119 | ctx->release( varray );
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120 | }
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121 |
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122 | nv::sliced_buffer<gui_quad> buffer;
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123 | nv::context* ctx;
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124 | nv::texture tex;
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125 | nv::vertex_array varray;
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126 | nv::program shader;
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127 | };
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128 |
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129 | class element_render_data : public render_data
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130 | {
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131 | public:
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132 | element_render_data( nv::sliced_buffer<gui_quad>* cbuffer )
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133 | : buffer( cbuffer ) {}
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134 |
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135 | nv::buffer_slice< gui_quad > buffer;
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136 | };
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137 |
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138 | renderer::renderer( window* w )
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139 | : m_window(w)
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140 | , m_style()
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141 | , m_atlas( atlas_size, 4 )
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142 | , m_reupload( true )
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143 | {
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144 | NV_LOG( LOG_TRACE, "Creating GUI renderer..." );
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145 | m_context = w->get_context();
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146 | m_area.dim( dimension( w->get_width(), w->get_height() ) );
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147 | region white = m_atlas.get_region( ivec2(3,3) );
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148 | size_t wsize = m_atlas.get_depth()*4*4;
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149 | uint8* wfill = new uint8[m_atlas.get_depth()*4*4];
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150 | std::fill( wfill, wfill + wsize, 255 );
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151 | white.pos = ivec2();
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152 | m_atlas.set_region( white, wfill );
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153 | delete[] wfill;
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154 |
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155 | NV_LOG( LOG_TRACE, "Creating render data..." );
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156 | screen_render_data* sr = new screen_render_data( w->get_context(), 1024 );
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157 | m_render_data = sr;
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158 | sr->shader = m_window->get_device()->create_program( nv_gui_vertex_shader, nv_gui_fragment_shader );
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159 | m_scene_state.get_camera().set_ortho( 0.0f, float( m_window->get_width() ), float( m_window->get_height() ), 0.0f );
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160 |
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161 | sr->varray = m_window->get_context()->create_vertex_array();
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162 | buffer vb = sr->buffer.get_buffer();
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163 | m_window->get_context()->add_vertex_buffers< vertex >( sr->varray, vb );
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164 |
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165 | nv::sampler sampler( nv::sampler::LINEAR, nv::sampler::CLAMP_TO_EDGE );
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166 | sr->tex = m_window->get_device()->create_texture( m_atlas.get_size(), image_format( nv::RGBA, nv::UBYTE ), sampler, nullptr );
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167 |
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168 | m_render_state.depth_test.enabled = false;
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169 | m_render_state.culling.enabled = false;
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170 | m_render_state.blending.enabled = true;
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171 | m_render_state.blending.src_rgb_factor = blending::SRC_ALPHA;
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172 | m_render_state.blending.dst_rgb_factor = blending::ONE_MINUS_SRC_ALPHA;
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173 | m_render_state.blending.src_alpha_factor = blending::SRC_ALPHA;
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174 | m_render_state.blending.dst_alpha_factor = blending::ONE_MINUS_SRC_ALPHA;
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175 | NV_LOG( LOG_TRACE, "GUI Renderer created" );
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176 | }
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177 |
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178 | texture_font* renderer::get_font( size_t name ) const
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179 | {
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180 | if ( name >= m_fonts.size() ) return nullptr;
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181 | return m_fonts[ name ];
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182 | }
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183 |
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184 | const image_info* renderer::get_image( size_t name ) const
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185 | {
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186 | if ( name >= m_images.size() ) return nullptr;
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187 | return &m_images[ name ];
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188 | }
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189 |
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190 | size_t renderer::load_font( const std::string& filename, size_t size )
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191 | {
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192 | std::string id_name( filename );
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193 | id_name.append( to_string( size ) );
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194 | auto i = m_font_names.find( id_name );
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195 | if ( i != m_font_names.end() )
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196 | {
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197 | return i->second;
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198 | }
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199 | size_t result = (size_t)m_fonts.size();
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200 | texture_font* f = new texture_font( &m_atlas, filename.c_str(), (float)size );
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201 | f->load_glyphs( "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~ " );
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202 | m_fonts.push_back( f );
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203 | m_reupload = true;
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204 | m_font_names[ id_name ] = result;
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205 | return result;
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206 | }
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207 |
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208 | size_t renderer::load_image( const std::string& filename )
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209 | {
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210 | auto i = m_image_names.find( filename );
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211 | if ( i != m_image_names.end() )
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212 | {
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213 | return i->second;
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214 | }
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215 | size_t result = m_images.size();
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216 | image_data* data = m_window->get_device()->create_image_data( filename );
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217 | // TODO: Repitching
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218 | assert( data->get_depth() == 4 );
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219 | region r = m_atlas.get_region( data->get_size() );
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220 | m_atlas.set_region( r, data->get_data() );
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221 | m_images.emplace_back( vec2( r.pos ) / vec2( atlas_size ), vec2( r.size + r.pos ) / vec2( atlas_size ), r.size );
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222 | delete data;
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223 | m_reupload = true;
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224 | m_image_names[ filename ] = result;
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225 | return result;
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226 | }
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227 |
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228 | void renderer::load_style( const std::string& filename )
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229 | {
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230 | m_style.load_style( filename );
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231 | }
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232 |
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233 | void renderer::redraw( element* e, uint32 )
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234 | {
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235 | screen_render_data* sr = (screen_render_data*)m_render_data;
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236 | if ( e->m_render_data == nullptr )
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237 | {
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238 | e->m_render_data = new element_render_data( &sr->buffer );
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239 | }
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240 | element_render_data* er = (element_render_data*)(e->m_render_data);
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241 | size_t size_before = er->buffer.data().size();
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242 |
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243 | std::vector< gui_quad >& qvec = er->buffer.lock();
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244 |
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245 | qvec.clear();
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246 | rectangle abs = e->m_absolute;
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247 | if ( e->m_absolute != m_area )
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248 | {
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249 | int border = 0;
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250 | vec4 color;
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251 | std::string path;
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252 | std::string text;
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253 | const char* stext[] = { nullptr, "selected", "hover" };
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254 | const char* selector = stext[border];
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255 | if ( e->m_flags[HOVER] ) selector = stext[2];
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256 | if ( e->m_flags[SELECTED] ) selector = stext[1];
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257 |
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258 | if ( m_style.get( e, "skin", selector, path ) )
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259 | {
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260 | size_t image_id = load_image( path );
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261 | const image_info* image = get_image( image_id );
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262 | if ( image )
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263 | {
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264 | color = vec4( 2, 2, 2, 1 );
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265 | ivec2 isize3 = image->size / 3;
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266 | ivec2 isize3x = ivec2( isize3.x, 0 );
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267 | ivec2 isize3y = ivec2( 0, isize3.y );
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268 | vec2 tsize = ( image->t2 - image->t1 );
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269 | vec2 tsize3 = ( image->t2 - image->t1 ) / 3.0f;
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270 | vec2 tsize32 = ( image->t2 - image->t1 ) * ( 2.0f / 3.0f );
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271 | vec2 tsizex = vec2( tsize.x, 0.0f );
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272 | vec2 tsizey = vec2( 0.0f, tsize.y );
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273 | vec2 tsize3x = vec2( tsize3.x, 0.0f );
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274 | vec2 tsize3y = vec2( 0.0f, tsize3.y );
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275 | vec2 tsize3x2 = vec2( tsize32.x, 0.0f );
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276 | vec2 tsize3y2 = vec2( 0.0f, tsize32.y );
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277 |
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278 | rectangle inner = abs.shrinked( isize3 );
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279 | qvec.emplace_back( abs.ul, inner.ul, color, image->t1, image->t1+tsize3 );
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280 | qvec.emplace_back( abs.ul+isize3x, inner.ur(), color, image->t1+tsize3x, image->t1+tsize3x2+tsize3y);
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281 | qvec.emplace_back( abs.ur()-isize3x, inner.ur()+isize3x, color, image->t1+tsize3x2, image->t1+tsizex+tsize3y );
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282 |
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283 | qvec.emplace_back( abs.ul+isize3y, inner.ll(), color, image->t1+tsize3y, image->t1+tsize3y2+tsize3x );
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284 | qvec.emplace_back( inner.ul, inner.lr, color, image->t1+tsize3, image->t1+tsize32 );
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285 | qvec.emplace_back( inner.ur(), inner.lr+isize3x, color, image->t1+tsize3+tsize3x, image->t1+tsize32+tsize3x );
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286 |
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287 |
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288 | qvec.emplace_back( abs.ll()-isize3y, inner.ll()+isize3y, color, image->t1+tsize3y2, image->t1+tsize3y2+tsize3 );
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289 | qvec.emplace_back( inner.ll(), abs.lr-isize3x, color, image->t1+tsize3y2+tsize3x, image->t1+tsize32+tsize3y );
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290 | qvec.emplace_back( inner.lr, abs.lr, color, image->t1+tsize32, image->t1+tsize );
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291 |
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292 |
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293 | // qvec.emplace_back( abs.ul, abs.ll(), inner.ll(), inner.ul, color );
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294 | // qvec.emplace_back( inner.ur(), inner.lr, abs.lr, abs.ur(), color );
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295 | // qvec.emplace_back( inner.ll(), abs.ll(), abs.lr, inner.lr, color );
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296 | abs = inner;
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297 |
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298 | }
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299 |
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300 | }
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301 | else
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302 | {
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303 |
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304 | if ( m_style.get( e, "border", selector, border ) && m_style.get( e, "border_color", selector, color ) )
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305 | {
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306 | rectangle inner = abs.shrinked( border );
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307 | qvec.emplace_back( abs.ul, inner.ul, inner.ur(), abs.ur(), color );
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308 | qvec.emplace_back( abs.ul, abs.ll(), inner.ll(), inner.ul, color );
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309 | qvec.emplace_back( inner.ur(), inner.lr, abs.lr, abs.ur(), color );
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310 | qvec.emplace_back( inner.ll(), abs.ll(), abs.lr, inner.lr, color );
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311 | abs = inner;
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312 | }
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313 |
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314 | if ( m_style.get( e, "background_color", selector, color ) )
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315 | {
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316 | qvec.emplace_back( abs.ul, abs.lr, color );
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317 | }
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318 | }
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319 |
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320 | text = e->m_text;
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321 | if ( !text.empty() )
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322 | {
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323 | if ( m_style.get( e, "text_color", selector, color ) && m_style.get( e, "text_font", selector, path ) && m_style.get( e, "text_size", selector, border ) )
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324 | {
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325 | size_t font_id = load_font( path, (uint16)border );
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326 | texture_font* font = get_font( font_id );
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327 | position p = abs.ul + position( 0, border );
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328 | for ( char c : text )
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329 | {
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330 | const texture_glyph* g = font->get_glyph( static_cast<uint16>(c) );
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331 | if (g)
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332 | {
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333 | position gp = position( g->offset.x, -g->offset.y );
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334 | position p2 = p + g->size + gp;
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335 | qvec.emplace_back( p + gp, p2, color, g->tl, g->br );
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336 | p += g->advance;
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337 | }
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338 | }
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339 | }
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340 | }
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341 | }
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342 |
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343 | if ( size_before != er->buffer.data().size() )
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344 | {
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345 | sr->buffer.reset();
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346 | }
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347 | }
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348 |
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349 | void renderer::on_hover_change( element* e, bool hover )
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350 | {
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351 | // TODO: FIX
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352 | NV_LOG( nv::LOG_DEBUG, "on_hover_change" );
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353 | e->m_flags[DIRTY] = true;
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354 | }
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355 |
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356 | void renderer::on_select_change( element* e, bool select )
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357 | {
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358 | // TODO: FIX
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359 | NV_LOG( nv::LOG_DEBUG, "on_select_change" );
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360 | e->m_flags[DIRTY] = true;
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361 | }
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362 |
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363 |
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364 | void renderer::draw( element* e )
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365 | {
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366 | element_render_data* er = (element_render_data*)(e->m_render_data);
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367 | er->buffer.commit();
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368 | }
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369 |
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370 | void renderer::draw()
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371 | {
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372 | screen_render_data* sr = (screen_render_data*)m_render_data;
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373 |
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374 | if ( m_reupload )
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375 | {
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376 | m_context->update( sr->tex, (void*)m_atlas.get_data() );
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377 | m_reupload = false;
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378 | }
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379 |
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380 | if ( sr->buffer.commit() )
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381 | {
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382 | buffer vb = sr->buffer.get_buffer();
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383 | m_context->replace_vertex_buffer( sr->varray, vb, false );
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384 | }
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385 | m_context->bind( sr->tex, TEX_DIFFUSE );
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386 | m_context->draw( TRIANGLES, m_render_state, m_scene_state, sr->shader, sr->varray, sr->buffer.get_size() * 6 );
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387 | }
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388 |
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389 | renderer::~renderer()
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390 | {
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391 | for ( auto p : m_fonts )
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392 | {
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393 | delete p;
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394 | }
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395 | if ( m_render_data )
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396 | {
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397 | m_context->get_device()->release( ((screen_render_data*)m_render_data)->tex );
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398 | delete m_render_data;
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399 | }
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400 | }
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