1 | // Copyright (C) 2012-2014 ChaosForge Ltd
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of NV Libraries.
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5 | // For conditions of distribution and use, see copyright notice in nv.hh
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6 |
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7 | #include "nv/gui/gui_renderer.hh"
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8 |
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9 | #include <glm/gtc/matrix_transform.hpp>
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10 |
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11 | #include "nv/interface/device.hh"
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12 | #include "nv/interface/context.hh"
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13 | #include "nv/core/logging.hh"
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14 |
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15 | static const char *nv_gui_vertex_shader =
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16 | "#version 120\n"
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17 | "attribute vec2 nv_position;\n"
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18 | "attribute vec2 nv_texcoord;\n"
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19 | "attribute vec4 nv_color;\n"
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20 | "varying vec4 v_color;\n"
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21 | "varying vec2 v_texcoord;\n"
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22 | "uniform mat4 nv_m_projection;\n"
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23 | "void main(void)\n"
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24 | "{\n"
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25 | " gl_Position = nv_m_projection * vec4(nv_position.x, nv_position.y, 0.0, 1.0);\n"
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26 | " v_texcoord = nv_texcoord;\n"
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27 | " v_color = nv_color;\n"
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28 | "}\n";
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29 | static const char *nv_gui_fragment_shader =
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30 | "#version 120\n"
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31 | "varying vec4 v_color;\n"
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32 | "varying vec2 v_texcoord;\n"
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33 | "uniform sampler2D nv_t_diffuse;\n"
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34 | "void main(void)\n"
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35 | "{\n"
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36 | " vec4 tex_color = texture2D( nv_t_diffuse, v_texcoord );\n"
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37 | " gl_FragColor = v_color * tex_color;\n"
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38 | "}\n";
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39 |
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40 |
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41 | using namespace nv;
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42 | using namespace nv::gui;
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43 |
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44 | const ivec2 atlas_size = ivec2( 1024, 1024 );
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45 |
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46 | struct gui_quad
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47 | {
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48 | vertex vtx[6];
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49 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::vec4& color )
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50 | {
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51 | set_color( color );
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52 | vtx[0].position = coorda;
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53 | vtx[1].position = nv::ivec2( coorda.x, coordb.y );
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54 | vtx[2].position = coordb;
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55 | vtx[3].position = coordb;
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56 | vtx[4].position = nv::ivec2( coordb.x, coorda.y );
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57 | vtx[5].position = coorda;
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58 | }
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59 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::vec4& color, const nv::vec2& tcoorda, const nv::vec2& tcoordb )
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60 | {
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61 | set_color( color );
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62 | vtx[0].position = coorda;
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63 | vtx[1].position = nv::ivec2( coorda.x, coordb.y );
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64 | vtx[2].position = coordb;
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65 | vtx[3].position = coordb;
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66 | vtx[4].position = nv::ivec2( coordb.x, coorda.y );
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67 | vtx[5].position = coorda;
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68 | vtx[0].texcoord = tcoorda;
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69 | vtx[1].texcoord = nv::vec2( tcoorda.x, tcoordb.y );
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70 | vtx[2].texcoord = tcoordb;
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71 | vtx[3].texcoord = tcoordb;
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72 | vtx[4].texcoord = nv::vec2( tcoordb.x, tcoorda.y );
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73 | vtx[5].texcoord = tcoorda;
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74 | }
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75 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::ivec2& coordc, const nv::ivec2& coordd, const nv::vec4& color )
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76 | {
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77 | set_color( color );
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78 | vtx[0].position = coorda;
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79 | vtx[1].position = coordb;
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80 | vtx[2].position = coordc;
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81 | vtx[3].position = coordc;
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82 | vtx[4].position = coordd;
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83 | vtx[5].position = coorda;
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84 | }
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85 | inline void set_color( const nv::vec4& color )
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86 | {
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87 | vtx[0].color = color; vtx[1].color = color; vtx[2].color = color;
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88 | vtx[3].color = color; vtx[4].color = color; vtx[5].color = color;
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89 | }
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90 | };
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91 |
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92 |
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93 | class screen_render_data : public render_data
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94 | {
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95 | public:
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96 | screen_render_data( context* actx, size_t initial_size )
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97 | : buffer( actx, VERTEX_BUFFER, DYNAMIC_DRAW, initial_size ), ctx( actx ), varray(), shader()
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98 | {
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99 |
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100 | }
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101 | ~screen_render_data()
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102 | {
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103 | ctx->get_device()->release( shader );
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104 | ctx->release( varray );
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105 | }
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106 |
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107 | nv::sliced_buffer<gui_quad> buffer;
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108 | nv::context* ctx;
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109 | nv::texture tex;
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110 | nv::vertex_array varray;
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111 | nv::program shader;
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112 | };
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113 |
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114 | class element_render_data : public render_data
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115 | {
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116 | public:
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117 | element_render_data( nv::sliced_buffer<gui_quad>* cbuffer )
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118 | : buffer( cbuffer ) {}
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119 |
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120 | nv::buffer_slice< gui_quad > buffer;
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121 | };
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122 |
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123 | renderer::renderer( window* w )
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124 | : m_window(w)
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125 | , m_style()
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126 | , m_atlas( atlas_size, 4 )
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127 | , m_reupload( true )
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128 | {
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129 | NV_LOG( LOG_TRACE, "Creating GUI renderer..." );
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130 | m_context = w->get_context();
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131 | m_area.dim( dimension( w->get_width(), w->get_height() ) );
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132 | region white = m_atlas.get_region( ivec2(3,3) );
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133 | size_t wsize = m_atlas.get_depth()*4*4;
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134 | uint8* wfill = new uint8[m_atlas.get_depth()*4*4];
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135 | std::fill( wfill, wfill + wsize, 255 );
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136 | white.pos = ivec2();
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137 | m_atlas.set_region( white, wfill );
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138 | delete[] wfill;
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139 |
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140 | NV_LOG( LOG_TRACE, "Creating render data..." );
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141 | screen_render_data* sr = new screen_render_data( w->get_context(), 1024 );
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142 | m_render_data = sr;
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143 | sr->shader = m_window->get_device()->create_program( nv_gui_vertex_shader, nv_gui_fragment_shader );
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144 | m_scene_state.get_camera().set_ortho( 0.0f, float( m_window->get_width() ), float( m_window->get_height() ), 0.0f );
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145 |
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146 | sr->varray = m_window->get_context()->create_vertex_array();
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147 | buffer vb = sr->buffer.get_buffer();
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148 | m_window->get_context()->add_vertex_buffers< vertex >( sr->varray, vb );
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149 |
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150 | nv::sampler sampler( nv::sampler::LINEAR, nv::sampler::CLAMP_TO_EDGE );
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151 | sr->tex = m_window->get_device()->create_texture( m_atlas.get_size(), image_format( nv::RGBA, nv::UBYTE ), sampler, nullptr );
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152 |
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153 | m_render_state.depth_test.enabled = false;
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154 | m_render_state.culling.enabled = false;
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155 | m_render_state.blending.enabled = true;
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156 | m_render_state.blending.src_rgb_factor = blending::SRC_ALPHA;
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157 | m_render_state.blending.dst_rgb_factor = blending::ONE_MINUS_SRC_ALPHA;
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158 | m_render_state.blending.src_alpha_factor = blending::SRC_ALPHA;
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159 | m_render_state.blending.dst_alpha_factor = blending::ONE_MINUS_SRC_ALPHA;
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160 | NV_LOG( LOG_TRACE, "GUI Renderer created" );
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161 | }
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162 |
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163 | texture_font* renderer::get_font( size_t name ) const
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164 | {
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165 | if ( name >= m_fonts.size() ) return nullptr;
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166 | return m_fonts[ name ];
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167 | }
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168 |
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169 | const image_info* renderer::get_image( size_t name ) const
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170 | {
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171 | if ( name >= m_images.size() ) return nullptr;
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172 | return &m_images[ name ];
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173 | }
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174 |
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175 | size_t renderer::load_font( const std::string& filename, size_t size )
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176 | {
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177 | std::string id_name( filename );
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178 | id_name.append( to_string( size ) );
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179 | auto i = m_font_names.find( id_name );
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180 | if ( i != m_font_names.end() )
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181 | {
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182 | return i->second;
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183 | }
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184 | size_t result = (size_t)m_fonts.size();
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185 | texture_font* f = new texture_font( &m_atlas, filename.c_str(), (float)size );
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186 | f->load_glyphs( "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~ " );
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187 | m_fonts.push_back( f );
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188 | m_reupload = true;
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189 | m_font_names[ id_name ] = result;
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190 | return result;
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191 | }
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192 |
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193 | size_t renderer::load_image( const std::string& filename )
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194 | {
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195 | auto i = m_image_names.find( filename );
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196 | if ( i != m_image_names.end() )
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197 | {
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198 | return i->second;
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199 | }
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200 | size_t result = m_images.size();
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201 | image_data* data = m_window->get_device()->create_image_data( filename );
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202 | // TODO: Repitching
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203 | assert( data->get_depth() == 4 );
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204 | region r = m_atlas.get_region( data->get_size() );
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205 | m_atlas.set_region( r, data->get_data() );
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206 | m_images.emplace_back( vec2( r.pos ) / vec2( atlas_size ), vec2( r.size + r.pos ) / vec2( atlas_size ), r.size );
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207 | delete data;
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208 | m_reupload = true;
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209 | m_image_names[ filename ] = result;
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210 | return result;
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211 | }
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212 |
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213 | void renderer::load_style( const std::string& filename )
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214 | {
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215 | m_style.load_style( filename );
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216 | }
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217 |
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218 | void renderer::redraw( element* e, uint32 )
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219 | {
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220 | screen_render_data* sr = (screen_render_data*)m_render_data;
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221 | if ( e->m_render_data == nullptr )
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222 | {
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223 | e->m_render_data = new element_render_data( &sr->buffer );
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224 | }
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225 | element_render_data* er = (element_render_data*)(e->m_render_data);
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226 | size_t size_before = er->buffer.data().size();
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227 |
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228 | std::vector< gui_quad >& qvec = er->buffer.lock();
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229 |
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230 | qvec.clear();
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231 | rectangle abs = e->m_absolute;
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232 | if ( e->m_absolute != m_area )
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233 | {
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234 | int border = 0;
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235 | vec4 color;
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236 | std::string path;
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237 | std::string text;
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238 |
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239 | if ( m_style.get( e, "skin", path ) )
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240 | {
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241 | size_t image_id = load_image( path );
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242 | const image_info* image = get_image( image_id );
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243 | if ( image )
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244 | {
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245 | color = vec4( 2, 2, 2, 1 );
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246 | ivec2 isize3 = image->size / 3;
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247 | ivec2 isize3x = ivec2( isize3.x, 0 );
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248 | ivec2 isize3y = ivec2( 0, isize3.y );
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249 | vec2 tsize = ( image->t2 - image->t1 );
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250 | vec2 tsize3 = ( image->t2 - image->t1 ) / 3.0f;
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251 | vec2 tsize32 = ( image->t2 - image->t1 ) * ( 2.0f / 3.0f );
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252 | vec2 tsizex = vec2( tsize.x, 0.0f );
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253 | vec2 tsizey = vec2( 0.0f, tsize.y );
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254 | vec2 tsize3x = vec2( tsize3.x, 0.0f );
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255 | vec2 tsize3y = vec2( 0.0f, tsize3.y );
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256 | vec2 tsize3x2 = vec2( tsize32.x, 0.0f );
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257 | vec2 tsize3y2 = vec2( 0.0f, tsize32.y );
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258 |
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259 | rectangle inner = abs.shrinked( isize3 );
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260 | qvec.emplace_back( abs.ul, inner.ul, color, image->t1, image->t1+tsize3 );
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261 | qvec.emplace_back( abs.ul+isize3x, inner.ur(), color, image->t1+tsize3x, image->t1+tsize3x2+tsize3y);
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262 | qvec.emplace_back( abs.ur()-isize3x, inner.ur()+isize3x, color, image->t1+tsize3x2, image->t1+tsizex+tsize3y );
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263 |
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264 | qvec.emplace_back( abs.ul+isize3y, inner.ll(), color, image->t1+tsize3y, image->t1+tsize3y2+tsize3x );
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265 | qvec.emplace_back( inner.ul, inner.lr, color, image->t1+tsize3, image->t1+tsize32 );
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266 | qvec.emplace_back( inner.ur(), inner.lr+isize3x, color, image->t1+tsize3+tsize3x, image->t1+tsize32+tsize3x );
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267 |
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268 |
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269 | qvec.emplace_back( abs.ll()-isize3y, inner.ll()+isize3y, color, image->t1+tsize3y2, image->t1+tsize3y2+tsize3 );
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270 | qvec.emplace_back( inner.ll(), abs.lr-isize3x, color, image->t1+tsize3y2+tsize3x, image->t1+tsize32+tsize3y );
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271 | qvec.emplace_back( inner.lr, abs.lr, color, image->t1+tsize32, image->t1+tsize );
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272 |
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273 |
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274 | // qvec.emplace_back( abs.ul, abs.ll(), inner.ll(), inner.ul, color );
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275 | // qvec.emplace_back( inner.ur(), inner.lr, abs.lr, abs.ur(), color );
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276 | // qvec.emplace_back( inner.ll(), abs.ll(), abs.lr, inner.lr, color );
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277 | abs = inner;
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278 |
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279 | }
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280 |
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281 | }
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282 | else
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283 | {
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284 |
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285 | if ( m_style.get( e, "border", border ) && m_style.get( e, "border_color", color ) )
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286 | {
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287 | rectangle inner = abs.shrinked( border );
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288 | qvec.emplace_back( abs.ul, inner.ul, inner.ur(), abs.ur(), color );
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289 | qvec.emplace_back( abs.ul, abs.ll(), inner.ll(), inner.ul, color );
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290 | qvec.emplace_back( inner.ur(), inner.lr, abs.lr, abs.ur(), color );
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291 | qvec.emplace_back( inner.ll(), abs.ll(), abs.lr, inner.lr, color );
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292 | abs = inner;
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293 | }
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294 |
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295 | if ( m_style.get( e, "background_color", color ) )
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296 | {
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297 | qvec.emplace_back( abs.ul, abs.lr, color );
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298 | }
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299 | }
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300 |
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301 | text = e->m_text;
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302 | if ( !text.empty() )
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303 | {
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304 | if ( m_style.get( e, "text_color", color ) && m_style.get( e, "text_font", path ) && m_style.get( e, "text_size", border ) )
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305 | {
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306 | size_t font_id = load_font( path, (uint16)border );
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307 | texture_font* font = get_font( font_id );
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308 | position p = abs.ul + position( 0, border );
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309 | for ( char c : text )
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310 | {
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311 | const texture_glyph* g = font->get_glyph( static_cast<uint16>(c) );
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312 | if (g)
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313 | {
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314 | position gp = position( g->offset.x, -g->offset.y );
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315 | position p2 = p + g->size + gp;
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316 | qvec.emplace_back( p + gp, p2, color, g->tl, g->br );
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317 | p += g->advance;
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318 | }
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319 | }
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320 | }
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321 | }
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322 | }
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323 |
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324 | if ( size_before != er->buffer.data().size() )
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325 | {
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326 | sr->buffer.reset();
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327 | }
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328 | }
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329 |
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330 | void renderer::draw( element* e )
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331 | {
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332 | element_render_data* er = (element_render_data*)(e->m_render_data);
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333 | er->buffer.commit();
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334 | }
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335 |
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336 | void renderer::draw()
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337 | {
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338 | screen_render_data* sr = (screen_render_data*)m_render_data;
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339 |
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340 | if ( m_reupload )
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341 | {
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342 | m_context->update( sr->tex, (void*)m_atlas.get_data() );
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343 | m_reupload = false;
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344 | }
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345 |
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346 | if ( sr->buffer.commit() )
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347 | {
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348 | buffer vb = sr->buffer.get_buffer();
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349 | m_context->replace_vertex_buffer( sr->varray, vb, false );
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350 | }
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351 | m_context->bind( sr->tex, TEX_DIFFUSE );
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352 | m_context->draw( TRIANGLES, m_render_state, m_scene_state, sr->shader, sr->varray, sr->buffer.get_size() * 6 );
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353 | }
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354 |
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355 | renderer::~renderer()
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356 | {
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357 | for ( auto p : m_fonts )
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358 | {
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359 | delete p;
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360 | }
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361 | if ( m_render_data )
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362 | {
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363 | m_context->get_device()->release( ((screen_render_data*)m_render_data)->tex );
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364 | delete m_render_data;
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365 | }
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366 | }
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