[69] | 1 | // Copyright (C) 2012-2013 ChaosForge / Kornel Kisielewicz
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| 2 | // http://chaosforge.org/
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| 3 | //
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| 4 | // This file is part of NV Libraries.
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| 5 | // For conditions of distribution and use, see copyright notice in nv.hh
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| 6 |
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| 7 | #include "nv/gui/gui_environment.hh"
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| 8 |
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[126] | 9 | #include "nv/gui/gui_renderer.hh"
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| 10 |
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| 11 |
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| 12 | /*
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| 13 |
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| 14 | TODO: parse a lua stylesheet as per Trac wiki
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| 15 |
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| 16 | IDEA: Store everything in std::unordered_maps, with lua_value's?
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| 17 |
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| 18 | A lua_value is a variant stores strings as const char* that deletes them on destructor?
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| 19 | Question is that there might not be much gained on speed anyway, due to Lua's speed.
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| 20 | Special function field allows delayed per parse execution?
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| 21 |
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| 22 | */
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| 23 |
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[152] | 24 | #include "nv/gfx/sliced_buffer.hh"
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[126] | 25 | #include "nv/gfx/texture_atlas.hh"
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| 26 |
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[267] | 27 | nv::gui::environment::environment( window* w, const std::string& shader_path )
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[126] | 28 | : m_renderer( nullptr ), m_window( w ), m_screen( nullptr )
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| 29 | {
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| 30 | m_area.dim( dimension( w->get_width(), w->get_height() ) );
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[267] | 31 | m_screen = new element( m_area );
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[234] | 32 | m_renderer = new renderer( w, shader_path );
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[126] | 33 | }
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| 34 |
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| 35 | void nv::gui::environment::load_style( const std::string& filename )
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| 36 | {
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| 37 | m_renderer->load_style( filename );
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| 38 | }
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| 39 |
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[267] | 40 | nv::gui::element* nv::gui::environment::create_element( element* parent, const rectangle& r )
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[257] | 41 | {
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| 42 | element* result = new element( r );
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| 43 | if ( parent == nullptr ) parent = m_screen;
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| 44 | parent->add_child( result );
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| 45 | return result;
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| 46 | }
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| 47 |
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[264] | 48 | void nv::gui::environment::destroy_element( element* e )
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| 49 | {
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| 50 | destroy_children( e );
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| 51 | e->detach();
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| 52 | delete e;
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| 53 | }
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| 54 |
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[267] | 55 | void nv::gui::environment::update( element* e, uint32 elapsed )
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[126] | 56 | {
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[267] | 57 | // e->on_update( elapsed );
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[257] | 58 | if ( e->is_visible() )
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| 59 | {
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| 60 | for ( object* i : *e )
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| 61 | {
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| 62 | update( ((element*)i), elapsed );
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| 63 | }
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| 64 | }
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[126] | 65 | if ( e->is_dirty() || e->m_render_data == nullptr )
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| 66 | {
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| 67 | m_renderer->redraw( e, elapsed );
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| 68 | e->set_dirty( false );
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| 69 | }
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| 70 | }
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| 71 |
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[267] | 72 | void nv::gui::environment::draw( element* e )
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[69] | 73 | {
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[257] | 74 | if ( e->is_visible() )
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| 75 | {
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[267] | 76 | // e->on_draw();
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[257] | 77 | m_renderer->draw( e );
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| 78 | for ( object* i : *e )
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| 79 | {
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| 80 | draw((element*)i);
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| 81 | }
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| 82 | }
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[69] | 83 | }
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[126] | 84 |
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[267] | 85 | void nv::gui::environment::update()
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[126] | 86 | {
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[257] | 87 | update( m_screen, 0 );
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[126] | 88 | }
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| 89 |
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[267] | 90 | void nv::gui::environment::draw()
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[126] | 91 | {
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[257] | 92 | draw( m_screen );
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[126] | 93 | m_renderer->draw();
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| 94 | }
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| 95 |
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[267] | 96 | void nv::gui::environment::add_child( element* child )
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[126] | 97 | {
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| 98 | m_screen->add_child( child );
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| 99 | }
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| 100 |
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[267] | 101 | void nv::gui::environment::destroy_children( element* e )
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[264] | 102 | {
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| 103 | while ( !e->m_children.empty() )
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| 104 | {
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| 105 | destroy_element( (element*)e->m_children.front() );
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| 106 | }
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| 107 | }
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| 108 |
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| 109 |
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[267] | 110 | nv::gui::environment::~environment()
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[126] | 111 | {
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[264] | 112 | destroy_element( m_screen );
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[126] | 113 | delete m_renderer;
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| 114 | }
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| 115 |
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[267] | 116 | bool nv::gui::environment::process_io_event( const io_event& )
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| 117 | {
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| 118 | return false;
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| 119 | }
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| 120 |
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| 121 | bool nv::gui::environment::process_io_event( element* e, const io_event& ev )
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| 122 | {
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| 123 | return e->m_parent ? process_io_event( (element*)e->m_parent, ev ) : false;
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| 124 | }
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| 125 |
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| 126 | nv::gui::element* nv::gui::environment::get_element( const position& p )
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| 127 | {
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| 128 | return get_deepest_child( m_screen, p );
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| 129 | }
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| 130 |
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| 131 | nv::gui::element* nv::gui::environment::get_deepest_child( element* e, const position& p )
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| 132 | {
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| 133 | if ( !e->is_visible() ) return nullptr;
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| 134 |
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| 135 | element* result = nullptr;
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| 136 | element::list::reverse_iterator it = e->m_children.rbegin();
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| 137 |
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| 138 | while ( it != e->m_children.rend() )
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| 139 | {
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| 140 | result = get_deepest_child( (element*)(*it), p );
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| 141 | if ( result ) return result;
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| 142 | ++it;
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| 143 | }
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| 144 |
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| 145 | if ( e->contains( p ) ) return e;
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| 146 | return nullptr;
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| 147 | }
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| 148 |
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| 149 | void nv::gui::environment::move_to_top( element* child )
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| 150 | {
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| 151 | element* parent = (element*)child->m_parent;
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| 152 | if ( parent )
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| 153 | {
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| 154 | auto it = std::find( parent->m_children.begin(), parent->m_children.end(), (object*)child );
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| 155 | if ( it != parent->m_children.end() )
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| 156 | {
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| 157 | parent->m_children.erase( it );
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| 158 | parent->m_children.push_back( child );
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| 159 | parent->m_dirty = true;
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| 160 | }
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| 161 | }
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| 162 | }
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| 163 |
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| 164 | void nv::gui::environment::move_to_bottom( element* child )
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| 165 | {
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| 166 | element* parent = (element*)child->m_parent;
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| 167 | if ( parent )
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| 168 | {
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| 169 | auto it = std::find( parent->m_children.begin(), parent->m_children.end(), (object*)child );
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| 170 | if ( it != parent->m_children.end() )
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| 171 | {
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| 172 | parent->m_children.erase( it );
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| 173 | parent->m_children.push_front( child );
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| 174 | parent->m_dirty = true;
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| 175 | }
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| 176 | }
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| 177 | }
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| 178 |
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| 179 | void nv::gui::environment::set_relative( element* e, const rectangle& r )
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| 180 | {
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| 181 | e->m_dirty = true;
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| 182 | e->m_relative = r;
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| 183 | recalculate_absolute( e );
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| 184 | }
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| 185 |
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| 186 | void nv::gui::environment::set_relative( element* e, const position& p )
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| 187 | {
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| 188 | set_relative( e, rectangle( p, p + e->m_relative.get_size() ) );
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| 189 | }
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| 190 |
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| 191 | void nv::gui::environment::recalculate_absolute( element* e )
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| 192 | {
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| 193 | rectangle pabsolute;
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| 194 |
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| 195 | if ( e->m_parent )
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| 196 | {
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| 197 | pabsolute = ((element*)(e->m_parent))->m_absolute;
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| 198 | }
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| 199 |
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| 200 | e->m_absolute = e->m_relative + pabsolute.ul;
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| 201 |
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| 202 | for ( object* o : e->m_children )
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| 203 | {
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| 204 | recalculate_absolute( ((element*)o) );
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| 205 | }
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| 206 | }
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| 207 |
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