1 | // Copyright (C) 2012-2013 ChaosForge / Kornel Kisielewicz
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of NV Libraries.
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5 | // For conditions of distribution and use, see copyright notice in nv.hh
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6 |
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7 | #include "nv/gui/gui_environment.hh"
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8 |
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9 | #include "nv/gui/gui_renderer.hh"
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10 |
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11 |
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12 | /*
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13 |
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14 | TODO: parse a lua stylesheet as per Trac wiki
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15 |
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16 | IDEA: Store everything in std::unordered_maps, with lua_value's?
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17 |
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18 | A lua_value is a variant stores strings as const char* that deletes them on destructor?
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19 | Question is that there might not be much gained on speed anyway, due to Lua's speed.
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20 | Special function field allows delayed per parse execution?
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21 |
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22 | */
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23 |
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24 | #include "nv/gfx/sliced_buffer.hh"
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25 | #include "nv/gfx/texture_atlas.hh"
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26 |
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27 | nv::gui::environment::environment( window* w, const std::string& shader_path )
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28 | : m_renderer( nullptr ), m_window( w ), m_screen( nullptr )
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29 | {
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30 | m_area.dim( dimension( w->get_width(), w->get_height() ) );
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31 | m_screen = new element( m_area );
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32 | m_renderer = new renderer( w, shader_path );
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33 | }
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34 |
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35 | void nv::gui::environment::load_style( const std::string& filename )
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36 | {
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37 | m_renderer->load_style( filename );
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38 | }
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39 |
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40 | nv::gui::element* nv::gui::environment::create_element( element* parent, const rectangle& r )
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41 | {
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42 | element* result = new element( r );
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43 | if ( parent == nullptr ) parent = m_screen;
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44 | parent->add_child( result );
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45 | return result;
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46 | }
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47 |
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48 | void nv::gui::environment::destroy_element( element* e )
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49 | {
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50 | destroy_children( e );
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51 | e->detach();
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52 | delete e;
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53 | }
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54 |
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55 | void nv::gui::environment::update( element* e, uint32 elapsed )
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56 | {
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57 | // e->on_update( elapsed );
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58 | if ( e->is_visible() )
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59 | {
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60 | for ( object* i : *e )
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61 | {
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62 | update( ((element*)i), elapsed );
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63 | }
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64 | }
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65 | if ( e->is_dirty() || e->m_render_data == nullptr )
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66 | {
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67 | m_renderer->redraw( e, elapsed );
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68 | e->set_dirty( false );
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69 | }
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70 | }
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71 |
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72 | void nv::gui::environment::draw( element* e )
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73 | {
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74 | if ( e->is_visible() )
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75 | {
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76 | // e->on_draw();
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77 | m_renderer->draw( e );
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78 | for ( object* i : *e )
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79 | {
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80 | draw((element*)i);
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81 | }
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82 | }
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83 | }
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84 |
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85 | void nv::gui::environment::update()
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86 | {
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87 | update( m_screen, 0 );
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88 | }
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89 |
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90 | void nv::gui::environment::draw()
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91 | {
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92 | draw( m_screen );
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93 | m_renderer->draw();
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94 | }
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95 |
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96 | void nv::gui::environment::add_child( element* child )
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97 | {
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98 | m_screen->add_child( child );
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99 | }
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100 |
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101 | void nv::gui::environment::destroy_children( element* e )
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102 | {
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103 | while ( !e->m_children.empty() )
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104 | {
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105 | destroy_element( (element*)e->m_children.front() );
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106 | }
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107 | }
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108 |
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109 |
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110 | nv::gui::environment::~environment()
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111 | {
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112 | destroy_element( m_screen );
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113 | delete m_renderer;
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114 | }
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115 |
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116 | bool nv::gui::environment::process_io_event( const io_event& )
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117 | {
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118 | return false;
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119 | }
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120 |
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121 | bool nv::gui::environment::process_io_event( element* e, const io_event& ev )
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122 | {
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123 | return e->m_parent ? process_io_event( (element*)e->m_parent, ev ) : false;
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124 | }
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125 |
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126 | nv::gui::element* nv::gui::environment::get_element( const position& p )
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127 | {
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128 | return get_deepest_child( m_screen, p );
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129 | }
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130 |
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131 | nv::gui::element* nv::gui::environment::get_deepest_child( element* e, const position& p )
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132 | {
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133 | if ( !e->is_visible() ) return nullptr;
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134 |
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135 | element* result = nullptr;
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136 | element::list::reverse_iterator it = e->m_children.rbegin();
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137 |
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138 | while ( it != e->m_children.rend() )
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139 | {
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140 | result = get_deepest_child( (element*)(*it), p );
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141 | if ( result ) return result;
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142 | ++it;
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143 | }
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144 |
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145 | if ( e->contains( p ) ) return e;
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146 | return nullptr;
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147 | }
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148 |
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149 | void nv::gui::environment::move_to_top( element* child )
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150 | {
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151 | element* parent = (element*)child->m_parent;
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152 | if ( parent )
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153 | {
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154 | auto it = std::find( parent->m_children.begin(), parent->m_children.end(), (object*)child );
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155 | if ( it != parent->m_children.end() )
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156 | {
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157 | parent->m_children.erase( it );
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158 | parent->m_children.push_back( child );
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159 | parent->m_dirty = true;
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160 | }
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161 | }
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162 | }
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163 |
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164 | void nv::gui::environment::move_to_bottom( element* child )
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165 | {
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166 | element* parent = (element*)child->m_parent;
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167 | if ( parent )
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168 | {
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169 | auto it = std::find( parent->m_children.begin(), parent->m_children.end(), (object*)child );
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170 | if ( it != parent->m_children.end() )
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171 | {
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172 | parent->m_children.erase( it );
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173 | parent->m_children.push_front( child );
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174 | parent->m_dirty = true;
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175 | }
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176 | }
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177 | }
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178 |
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179 | void nv::gui::environment::set_relative( element* e, const rectangle& r )
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180 | {
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181 | e->m_dirty = true;
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182 | e->m_relative = r;
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183 | recalculate_absolute( e );
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184 | }
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185 |
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186 | void nv::gui::environment::set_relative( element* e, const position& p )
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187 | {
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188 | set_relative( e, rectangle( p, p + e->m_relative.get_size() ) );
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189 | }
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190 |
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191 | void nv::gui::environment::recalculate_absolute( element* e )
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192 | {
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193 | rectangle pabsolute;
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194 |
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195 | if ( e->m_parent )
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196 | {
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197 | pabsolute = ((element*)(e->m_parent))->m_absolute;
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198 | }
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199 |
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200 | e->m_absolute = e->m_relative + pabsolute.ul;
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201 |
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202 | for ( object* o : e->m_children )
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203 | {
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204 | recalculate_absolute( ((element*)o) );
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205 | }
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206 | }
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207 |
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