1 | // Copyright (C) 2011-2015 ChaosForge Ltd
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of Nova libraries.
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5 | // For conditions of distribution and use, see copying.txt file in root folder.
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6 |
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7 | #include "nv/gfx/skeleton_instance.hh"
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8 |
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9 | #include "nv/core/profiler.hh"
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10 | #include "nv/interface/interpolate.hh"
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11 |
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12 | void nv::skeleton_binding::assign( const skeleton_binding& other )
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13 | {
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14 | m_indices.assign( other.m_indices );
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15 | m_key = other.m_key;
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16 | m_bone_count = other.m_bone_count;
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17 | }
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18 |
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19 | void nv::skeleton_binding::prepare( const mesh_nodes_data* node_data, const data_node_list& bone_data )
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20 | {
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21 | if ( m_indices.empty() )
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22 | {
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23 | // TODO: either fixed size struct or static allocator
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24 | hash_store< shash64, uint16 > bone_names;
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25 | m_indices.resize( node_data->size() );
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26 |
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27 | for ( nv::uint16 bi = 0; bi < bone_data.size(); ++bi )
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28 | bone_names[bone_data[bi].name] = bi;
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29 |
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30 | for ( uint32 n = 0; n < node_data->size(); ++n )
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31 | {
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32 | sint16 bone_id = -1;
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33 | auto bi = bone_names.find( node_data->get_info( n ).name );
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34 | if ( bi != bone_names.end() )
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35 | {
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36 | bone_id = sint16( bi->second );
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37 | }
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38 | m_indices[n] = bone_id;
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39 |
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40 | }
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41 | m_bone_count = bone_data.size();
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42 | }
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43 |
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44 | if ( m_key.size() == 0 )
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45 | {
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46 | for ( uint32 n = 0; n < node_data->size(); ++n )
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47 | if ( ( *node_data )[n]->size() > 0 )
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48 | {
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49 | m_key = ( *node_data )[n]->get_interpolation_key();
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50 | break;
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51 | }
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52 | }
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53 | }
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54 |
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55 | void nv::skeleton_binding::prepare( const data_node_list& pose_data, const data_node_list& bone_data )
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56 | {
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57 | if ( m_indices.empty() )
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58 | {
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59 | // TODO: either fixed size struct or static allocator
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60 | hash_store< shash64, uint16 > bone_names;
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61 | m_indices.resize( pose_data.size() );
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62 |
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63 | for ( nv::uint16 bi = 0; bi < bone_data.size(); ++bi )
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64 | bone_names[bone_data[bi].name] = bi;
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65 |
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66 | for ( uint32 n = 0; n < pose_data.size(); ++n )
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67 | {
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68 | sint16 bone_id = -1;
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69 | auto bi = bone_names.find( pose_data[ n ].name );
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70 | if ( bi != bone_names.end() )
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71 | {
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72 | bone_id = sint16( bi->second );
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73 | }
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74 | m_indices[n] = bone_id;
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75 |
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76 | }
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77 | m_bone_count = bone_data.size();
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78 | }
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79 | }
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80 |
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81 | void nv::skeleton_transforms::assign( const data_node_list* node_data )
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82 | {
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83 | NV_ASSERT( node_data, "!!!" );
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84 | if ( m_transforms.size() != node_data->size() )
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85 | m_transforms.resize( node_data->size() );
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86 | for ( uint32 n = 0; n < node_data->size(); ++n )
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87 | {
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88 | m_transforms[n] = transform( ( *node_data )[n].transform );
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89 | }
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90 | }
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91 |
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92 | void nv::skeleton_transforms::assign( const skeleton_transforms& other, const array_view< bool >& mask )
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93 | {
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94 | if ( m_transforms.size() != other.size() ) m_transforms.resize( other.size() );
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95 | if ( mask.size() == 0 )
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96 | m_transforms.assign( other.m_transforms );
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97 | else
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98 | for ( uint32 i = 0; i < other.size(); ++i )
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99 | if ( mask[i] )
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100 | m_transforms[i] = other.m_transforms[i];
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101 | }
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102 |
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103 | void nv::skeleton_transforms::interpolate( const skeleton_transforms& a, const skeleton_transforms& b, float t, interpolation i )
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104 | {
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105 | if ( m_transforms.size() != a.size() ) m_transforms.resize( a.size() );
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106 | ::nv::interpolate( m_transforms, t, i, a.m_transforms, b.m_transforms );
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107 | }
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108 |
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109 | void nv::skeleton_transforms::interpolate( const skeleton_transforms& a, const skeleton_transforms& b, float t, interpolation i, const array_view< bool >& mask )
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110 | {
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111 | if ( m_transforms.size() != a.size() ) m_transforms.resize( a.size() );
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112 | if ( mask.size() > 0 )
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113 | ::nv::interpolate( m_transforms, t, i, mask, a.m_transforms, b.m_transforms );
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114 | else
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115 | ::nv::interpolate( m_transforms, t, i, a.m_transforms, b.m_transforms );
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116 | }
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117 |
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118 | void nv::skeleton_transforms::interpolate( const skeleton_transforms& s1, const skeleton_transforms& v1, const skeleton_transforms& v2, const skeleton_transforms& s2, float t, interpolation i )
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119 | {
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120 | if ( m_transforms.size() != s1.size() ) m_transforms.resize( s1.size() );
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121 | ::nv::interpolate( m_transforms, t, i, s1.m_transforms, v1.m_transforms, v2.m_transforms, s2.m_transforms );
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122 | }
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123 |
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124 | void nv::skeleton_transforms::interpolate( const skeleton_transforms& s1, const skeleton_transforms& v1, const skeleton_transforms& v2, const skeleton_transforms& s2, float t, interpolation i, const array_view< bool >& mask )
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125 | {
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126 | if ( m_transforms.size() != s1.size() ) m_transforms.resize( s1.size() );
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127 | if ( mask.size() > 0 )
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128 | ::nv::interpolate( m_transforms, t, i, mask, s1.m_transforms, v1.m_transforms, v2.m_transforms, s2.m_transforms );
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129 | else
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130 | ::nv::interpolate( m_transforms, t, i, s1.m_transforms, v1.m_transforms, v2.m_transforms, s2.m_transforms );
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131 | }
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132 |
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133 | void nv::skeleton_transforms::blend( const skeleton_transforms& a, const skeleton_transforms& b, float t, interpolation i, float blend, interpolation bi )
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134 | {
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135 | NV_ASSERT( a.size() == b.size(), "!!!" );
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136 | if ( m_transforms.size() != a.size() )
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137 | m_transforms.resize( a.size() );
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138 | ::nv::interpolate( m_transforms, t, i, blend, bi, a.m_transforms, b.m_transforms );
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139 | }
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140 |
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141 | void nv::skeleton_transforms::blend( const skeleton_transforms& a, const skeleton_transforms& b, float t, interpolation i, float blend, interpolation bi, const array_view< bool >& mask )
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142 | {
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143 | NV_ASSERT( a.size() == b.size(), "!!!" );
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144 | if ( m_transforms.size() != a.size() )
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145 | m_transforms.resize( a.size() );
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146 | if ( mask.size() > 0 )
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147 | ::nv::interpolate( m_transforms, t, i, blend, bi, mask, a.m_transforms, b.m_transforms );
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148 | else
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149 | ::nv::interpolate( m_transforms, t, i, blend, bi, a.m_transforms, b.m_transforms );
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150 | }
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151 |
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152 | void nv::skeleton_transforms::blend( const skeleton_transforms& s1, const skeleton_transforms& v1, const skeleton_transforms& v2, const skeleton_transforms& s2, float t, interpolation i, float blend, interpolation bi )
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153 | {
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154 | if ( m_transforms.size() != s1.size() ) m_transforms.resize( s1.size() );
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155 | ::nv::interpolate( m_transforms, t, i, blend, bi, s1.m_transforms, v1.m_transforms, v2.m_transforms, s2.m_transforms );
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156 | }
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157 |
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158 | void nv::skeleton_transforms::blend( const skeleton_transforms& s1, const skeleton_transforms& v1, const skeleton_transforms& v2, const skeleton_transforms& s2, float t, interpolation i, float blend, interpolation bi, const array_view< bool >& mask )
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159 | {
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160 | if ( m_transforms.size() != s1.size() ) m_transforms.resize( s1.size() );
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161 | if ( mask.size() > 0 )
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162 | ::nv::interpolate( m_transforms, t, i, blend, bi, mask, s1.m_transforms, v1.m_transforms, v2.m_transforms, s2.m_transforms );
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163 | else
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164 | ::nv::interpolate( m_transforms, t, i, blend, bi, s1.m_transforms, v1.m_transforms, v2.m_transforms, s2.m_transforms );
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165 | }
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166 |
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167 | void nv::skeleton_transforms::assign( const skeleton_transforms& other )
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168 | {
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169 | m_transforms.assign( other.m_transforms );
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170 | }
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171 |
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172 |
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173 | void nv::skeleton_transforms::delocalize_rec( const data_node_tree& node_data, uint32 id, const transform& parent )
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174 | {
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175 | transform global_mat = parent;
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176 | global_mat *= m_transforms[id];
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177 | m_transforms[id] = global_mat;
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178 | for ( auto child : node_data.children( id ) )
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179 | {
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180 | delocalize_rec( node_data, child, global_mat );
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181 | }
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182 | }
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183 |
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