source: trunk/src/gfx/skeleton_instance.cc @ 486

Last change on this file since 486 was 486, checked in by epyon, 9 years ago
  • mass update once again...
File size: 6.7 KB
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[475]1// Copyright (C) 2011-2015 ChaosForge Ltd
2// http://chaosforge.org/
3//
4// This file is part of Nova libraries.
5// For conditions of distribution and use, see copying.txt file in root folder.
6
7#include "nv/gfx/skeleton_instance.hh"
8
[480]9#include "nv/core/profiler.hh"
[486]10#include "nv/interface/interpolate.hh"
[480]11
[485]12void nv::skeleton_binding::assign( const skeleton_binding& other )
13{
14        m_indices.assign( other.m_indices );
15        m_key        = other.m_key;
16        m_bone_count = other.m_bone_count;
17}
18
[482]19void nv::skeleton_binding::prepare( const mesh_nodes_data* node_data, const data_node_list& bone_data )
[475]20{
[481]21        if ( m_indices.empty() )
[475]22        {
[477]23                // TODO: either fixed size struct or static allocator
24                hash_store< shash64, uint16 > bone_names;
[481]25                m_indices.resize( node_data->size() );
[475]26
[482]27                for ( nv::uint16 bi = 0; bi < bone_data.size(); ++bi )
28                        bone_names[bone_data[bi].name] = bi;
29
[477]30                for ( uint32 n = 0; n < node_data->size(); ++n )
[475]31                {
[477]32                        sint16 bone_id = -1;
[482]33                        auto bi = bone_names.find( node_data->get_info( n ).name );
[477]34                        if ( bi != bone_names.end() )
35                        {
36                                bone_id = sint16( bi->second );
37                        }
38                        m_indices[n] = bone_id;
39
[475]40                }
[482]41                m_bone_count = bone_data.size();
[475]42        }
43
[477]44        if ( m_key.size() == 0 )
[475]45        {
[477]46                for ( uint32 n = 0; n < node_data->size(); ++n )
47                        if ( ( *node_data )[n]->size() > 0 )
48                        {
49                                m_key = ( *node_data )[n]->get_interpolation_key();
50                                break;
51                        }
[475]52        }
53}
54
[485]55void nv::skeleton_binding::prepare( const data_node_list& pose_data, const data_node_list& bone_data )
56{
57        if ( m_indices.empty() )
58        {
59                // TODO: either fixed size struct or static allocator
60                hash_store< shash64, uint16 > bone_names;
61                m_indices.resize( pose_data.size() );
62
63                for ( nv::uint16 bi = 0; bi < bone_data.size(); ++bi )
64                        bone_names[bone_data[bi].name] = bi;
65
66                for ( uint32 n = 0; n < pose_data.size(); ++n )
67                {
68                        sint16 bone_id = -1;
69                        auto bi = bone_names.find( pose_data[ n ].name );
70                        if ( bi != bone_names.end() )
71                        {
72                                bone_id = sint16( bi->second );
73                        }
74                        m_indices[n] = bone_id;
75
76                }
77                m_bone_count = bone_data.size();
78        }
79}
80
[486]81void nv::skeleton_transforms::assign( const data_node_list* node_data )
[485]82{
[486]83        NV_ASSERT( node_data, "!!!" );
84        if ( m_transforms.size() != node_data->size() )
85                m_transforms.resize( node_data->size() );
86        for ( uint32 n = 0; n < node_data->size(); ++n )
[485]87        {
[486]88                m_transforms[n] = transform( ( *node_data )[n].transform );
[485]89        }
90}
91
[486]92void nv::skeleton_transforms::assign( const skeleton_transforms& other, const array_view< bool >& mask )
[475]93{
[486]94        if ( m_transforms.size() != other.size() ) m_transforms.resize( other.size() );
95        if ( mask.size() == 0 )
96                m_transforms.assign( other.m_transforms );
97        else
98                for ( uint32 i = 0; i < other.size(); ++i )
99                        if ( mask[i] )
100                                m_transforms[i] = other.m_transforms[i];
[475]101}
102
[486]103void nv::skeleton_transforms::interpolate( const skeleton_transforms& a, const skeleton_transforms& b, float t, interpolation i )
[475]104{
[486]105        if ( m_transforms.size() != a.size() ) m_transforms.resize( a.size() );
106        ::nv::interpolate( m_transforms, t, i, a.m_transforms, b.m_transforms );
[481]107}
108
[486]109void nv::skeleton_transforms::interpolate( const skeleton_transforms& a, const skeleton_transforms& b, float t, interpolation i, const array_view< bool >& mask )
[483]110{
[486]111        if ( m_transforms.size() != a.size() ) m_transforms.resize( a.size() );
112        if ( mask.size() > 0 )
113                ::nv::interpolate( m_transforms, t, i, mask, a.m_transforms, b.m_transforms );
114        else
115                ::nv::interpolate( m_transforms, t, i, a.m_transforms, b.m_transforms );
[483]116}
117
[486]118void nv::skeleton_transforms::interpolate( const skeleton_transforms& s1, const skeleton_transforms& v1, const skeleton_transforms& v2, const skeleton_transforms& s2, float t, interpolation i )
[483]119{
[486]120        if ( m_transforms.size() != s1.size() ) m_transforms.resize( s1.size() );
121        ::nv::interpolate( m_transforms, t, i, s1.m_transforms, v1.m_transforms, v2.m_transforms, s2.m_transforms );
[484]122}
123
[486]124void nv::skeleton_transforms::interpolate( const skeleton_transforms& s1, const skeleton_transforms& v1, const skeleton_transforms& v2, const skeleton_transforms& s2, float t, interpolation i, const array_view< bool >& mask )
[484]125{
[486]126        if ( m_transforms.size() != s1.size() ) m_transforms.resize( s1.size() );
127        if ( mask.size() > 0 )
128                ::nv::interpolate( m_transforms, t, i, mask, s1.m_transforms, v1.m_transforms, v2.m_transforms, s2.m_transforms );
129        else
130                ::nv::interpolate( m_transforms, t, i, s1.m_transforms, v1.m_transforms, v2.m_transforms, s2.m_transforms );
[484]131}
132
[486]133void nv::skeleton_transforms::blend( const skeleton_transforms& a, const skeleton_transforms& b, float t, interpolation i, float blend, interpolation bi )
[484]134{
135        NV_ASSERT( a.size() == b.size(), "!!!" );
136        if ( m_transforms.size() != a.size() )
137                m_transforms.resize( a.size() );
[486]138        ::nv::interpolate( m_transforms, t, i, blend, bi, a.m_transforms, b.m_transforms );
[483]139}
140
[486]141void nv::skeleton_transforms::blend( const skeleton_transforms& a, const skeleton_transforms& b, float t, interpolation i, float blend, interpolation bi, const array_view< bool >& mask )
[485]142{
143        NV_ASSERT( a.size() == b.size(), "!!!" );
144        if ( m_transforms.size() != a.size() )
145                m_transforms.resize( a.size() );
[486]146        if ( mask.size() > 0 )
147                ::nv::interpolate( m_transforms, t, i, blend, bi, mask, a.m_transforms, b.m_transforms );
148        else
149                ::nv::interpolate( m_transforms, t, i, blend, bi, a.m_transforms, b.m_transforms );
[485]150}
151
[486]152void nv::skeleton_transforms::blend( const skeleton_transforms& s1, const skeleton_transforms& v1, const skeleton_transforms& v2, const skeleton_transforms& s2, float t, interpolation i, float blend, interpolation bi )
[484]153{
[486]154        if ( m_transforms.size() != s1.size() ) m_transforms.resize( s1.size() );
155        ::nv::interpolate( m_transforms, t, i, blend, bi, s1.m_transforms, v1.m_transforms, v2.m_transforms, s2.m_transforms );
[484]156}
157
[486]158void nv::skeleton_transforms::blend( const skeleton_transforms& s1, const skeleton_transforms& v1, const skeleton_transforms& v2, const skeleton_transforms& s2, float t, interpolation i, float blend, interpolation bi, const array_view< bool >& mask )
[484]159{
[486]160        if ( m_transforms.size() != s1.size() ) m_transforms.resize( s1.size() );
161        if ( mask.size() > 0 )
162                ::nv::interpolate( m_transforms, t, i, blend, bi, mask, s1.m_transforms, v1.m_transforms, v2.m_transforms, s2.m_transforms );
163        else
164                ::nv::interpolate( m_transforms, t, i, blend, bi, s1.m_transforms, v1.m_transforms, v2.m_transforms, s2.m_transforms );
[484]165}
166
[483]167void nv::skeleton_transforms::assign( const skeleton_transforms& other )
168{
169        m_transforms.assign( other.m_transforms );
170}
171
[482]172
[485]173void nv::skeleton_transforms::delocalize_rec( const data_node_tree& node_data, uint32 id, const transform& parent )
[482]174{
175        transform global_mat = parent;
[485]176        global_mat *= m_transforms[id];
177        m_transforms[id] = global_mat;
[482]178        for ( auto child : node_data.children( id ) )
179        {
[485]180                delocalize_rec( node_data, child, global_mat );
[482]181        }
182}
183
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