[475] | 1 | // Copyright (C) 2011-2015 ChaosForge Ltd
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| 2 | // http://chaosforge.org/
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| 3 | //
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| 4 | // This file is part of Nova libraries.
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| 5 | // For conditions of distribution and use, see copying.txt file in root folder.
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| 6 |
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| 7 | #include "nv/gfx/skeleton_instance.hh"
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| 8 |
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[480] | 9 | #include "nv/core/profiler.hh"
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| 10 |
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[482] | 11 | void nv::skeleton_binding::prepare( const mesh_nodes_data* node_data, const data_node_list& bone_data )
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[475] | 12 | {
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[481] | 13 | if ( m_indices.empty() )
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[475] | 14 | {
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[477] | 15 | // TODO: either fixed size struct or static allocator
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| 16 | hash_store< shash64, uint16 > bone_names;
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[481] | 17 | m_indices.resize( node_data->size() );
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[475] | 18 |
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[482] | 19 | for ( nv::uint16 bi = 0; bi < bone_data.size(); ++bi )
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| 20 | bone_names[bone_data[bi].name] = bi;
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| 21 |
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[477] | 22 | for ( uint32 n = 0; n < node_data->size(); ++n )
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[475] | 23 | {
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[477] | 24 | sint16 bone_id = -1;
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[482] | 25 | auto bi = bone_names.find( node_data->get_info( n ).name );
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[477] | 26 | if ( bi != bone_names.end() )
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| 27 | {
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| 28 | bone_id = sint16( bi->second );
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| 29 | }
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| 30 | m_indices[n] = bone_id;
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| 31 |
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[475] | 32 | }
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[482] | 33 | m_bone_count = bone_data.size();
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[475] | 34 | }
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| 35 |
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[477] | 36 | if ( m_key.size() == 0 )
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[475] | 37 | {
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[477] | 38 | for ( uint32 n = 0; n < node_data->size(); ++n )
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| 39 | if ( ( *node_data )[n]->size() > 0 )
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| 40 | {
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| 41 | m_key = ( *node_data )[n]->get_interpolation_key();
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| 42 | break;
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| 43 | }
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[475] | 44 | }
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| 45 | }
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| 46 |
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[481] | 47 | void nv::skeleton_instance::assign( const skeleton_transforms& skeleton, const bone_transforms& bones )
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[475] | 48 | {
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[481] | 49 | if ( bones.size() != m_matrix.size() )
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| 50 | m_matrix.resize( bones.size() );
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| 51 | const transform* transforms = skeleton.transforms();
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| 52 | for ( uint32 n = 0; n < skeleton.size(); ++n )
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[482] | 53 | {
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[484] | 54 | transform tr( bones.m_offsets[n] );
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| 55 | tr.set_orientation( normalize( tr.get_orientation() ) );
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| 56 | m_matrix[n] = ( transforms[n] * tr ).extract();
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| 57 | // m_matrix[n] = transforms[n].extract() * bones.m_offsets[n];
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[482] | 58 | }
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[475] | 59 | }
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| 60 |
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[481] | 61 | void nv::skeleton_instance::assign( const bone_transforms& bones )
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[475] | 62 | {
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[481] | 63 | if ( bones.size() != m_matrix.size() )
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| 64 | m_matrix.resize( bones.size() );
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| 65 | }
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| 66 |
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[483] | 67 | void nv::skeleton_transforms::assign( const data_node_list* node_data )
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| 68 | {
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| 69 | NV_ASSERT( node_data, "!!!" );
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| 70 | if ( m_transforms.size() != node_data->size() )
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| 71 | m_transforms.resize( node_data->size() );
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| 72 | for ( uint32 n = 0; n < node_data->size(); ++n )
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| 73 | {
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| 74 | const data_node_info& info = (*node_data)[ n ];
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| 75 | m_transforms[n] = transform( info.transform );
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| 76 | }
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| 77 | }
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| 78 |
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[484] | 79 | void nv::skeleton_transforms::interpolate_linear( const skeleton_transforms& a, const skeleton_transforms& b, float t )
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[483] | 80 | {
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| 81 | NV_ASSERT( a.size() == b.size(), "!!!" );
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| 82 | if ( m_transforms.size() != a.size() )
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| 83 | m_transforms.resize( a.size() );
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| 84 | for ( uint32 n = 0; n < a.size(); ++n )
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| 85 | {
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[484] | 86 | m_transforms[n] = transform(
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| 87 | math::mix( a.m_transforms[n].get_position(), b.m_transforms[n].get_position(), t ),
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| 88 | math::lerp( a.m_transforms[n].get_orientation(), b.m_transforms[n].get_orientation(), t )
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| 89 | );
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| 90 | }
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| 91 |
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| 92 | if ( m_transforms.size() > 0 )
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| 93 | m_transforms[0] = nv::interpolate( a.m_transforms[0], b.m_transforms[0], t );
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| 94 | }
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| 95 |
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| 96 | void nv::skeleton_transforms::interpolate_nlerp( const skeleton_transforms& a, const skeleton_transforms& b, float t )
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| 97 | {
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| 98 | NV_ASSERT( a.size() == b.size(), "!!!" );
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| 99 | if ( m_transforms.size() != a.size() )
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| 100 | m_transforms.resize( a.size() );
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| 101 |
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| 102 | for ( uint32 n = 0; n < a.size(); ++n )
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| 103 | {
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| 104 | m_transforms[n] = transform(
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| 105 | math::mix( a.m_transforms[n].get_position(), b.m_transforms[n].get_position(), t ),
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| 106 | math::nlerp( a.m_transforms[n].get_orientation(), b.m_transforms[n].get_orientation(), t )
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| 107 | );
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| 108 | }
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| 109 |
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| 110 | if ( m_transforms.size() > 0 )
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| 111 | m_transforms[0] = nv::interpolate( a.m_transforms[0], b.m_transforms[0], t );
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| 112 | }
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| 113 |
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| 114 |
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| 115 | void nv::skeleton_transforms::interpolate_slerp( const skeleton_transforms& a, const skeleton_transforms& b, float t )
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| 116 | {
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| 117 | NV_ASSERT( a.size() == b.size(), "!!!" );
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| 118 | if ( m_transforms.size() != a.size() )
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| 119 | m_transforms.resize( a.size() );
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| 120 | for ( uint32 n = 0; n < a.size(); ++n )
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| 121 | {
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[483] | 122 | m_transforms[n] = nv::interpolate( a.m_transforms[n], b.m_transforms[n], t );
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| 123 | }
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| 124 | }
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| 125 |
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[484] | 126 | void nv::skeleton_transforms::interpolate4( const skeleton_transforms& s1, const skeleton_transforms& v1, const skeleton_transforms& v2, const skeleton_transforms& s2, float t )
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| 127 | {
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| 128 | NV_ASSERT( s1.size() == s2.size(), "!!!" );
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| 129 | NV_ASSERT( v1.size() == v2.size(), "!!!" );
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| 130 | NV_ASSERT( s1.size() == v1.size(), "!!!" );
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| 131 | if ( m_transforms.size() != s1.size() )
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| 132 | m_transforms.resize( s1.size() );
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| 133 | float interp_squared = t*t;
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| 134 | float interp_cubed = interp_squared*t;
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| 135 | float weights[4];
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| 136 | weights[0] = 0.5f * ( -interp_cubed + 2.0f * interp_squared - t );
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| 137 | weights[1] = 0.5f * ( 3.0f * interp_cubed - 5.0f * interp_squared + 2.0f );
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| 138 | weights[2] = 0.5f * ( -3.0f * interp_cubed + 4.0f * interp_squared + t );
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| 139 | weights[3] = 0.5f * ( interp_cubed - interp_squared );
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| 140 |
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| 141 | for ( uint32 n = 0; n < s1.size(); ++n )
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| 142 | {
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| 143 | quat qs1 = s1.m_transforms[n].get_orientation();
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| 144 | quat qs2 = s2.m_transforms[n].get_orientation();
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| 145 | quat qv1 = v1.m_transforms[n].get_orientation();
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| 146 | quat qv2 = v2.m_transforms[n].get_orientation();
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| 147 |
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| 148 | float a = dot( qv1, qv2 ) > 0.0f ? 1.0f : -1.0f;
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| 149 |
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| 150 | quat qr = weights[0] * qs1
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| 151 | + weights[1] * (a * qv1 )
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| 152 | + weights[2] * qv2
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| 153 | + weights[3] * qs2;
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| 154 |
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| 155 | qr = normalize( qr );
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| 156 |
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| 157 | if ( n == 0 )
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| 158 | qr = nv::math::slerp( v1.m_transforms[n].get_orientation(), v2.m_transforms[n].get_orientation(), t );
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| 159 |
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| 160 | m_transforms[n] = transform(
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| 161 | weights[0] * s1.m_transforms[n].get_position() +
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| 162 | weights[1] * v1.m_transforms[n].get_position() +
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| 163 | weights[2] * v2.m_transforms[n].get_position() +
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| 164 | weights[3] * s2.m_transforms[n].get_position(),
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| 165 | qr
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| 166 | );
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| 167 | }
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| 168 | }
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| 169 |
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| 170 |
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| 171 | void nv::skeleton_transforms::interpolate_squad( const skeleton_transforms& s1, const skeleton_transforms& v1, const skeleton_transforms& v2, const skeleton_transforms& s2, float t )
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| 172 | {
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| 173 | NV_ASSERT( s1.size() == s2.size(), "!!!" );
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| 174 | NV_ASSERT( v1.size() == v2.size(), "!!!" );
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| 175 | NV_ASSERT( s1.size() == v1.size(), "!!!" );
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| 176 | if ( m_transforms.size() != s1.size() )
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| 177 | m_transforms.resize( s1.size() );
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| 178 |
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| 179 | for ( uint32 n = 0; n < s1.size(); ++n )
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| 180 | {
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| 181 | nv::quat ss1 = s1.m_transforms[n].get_orientation();
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| 182 | nv::quat ss2 = s2.m_transforms[n].get_orientation();
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| 183 | nv::quat q = normalize( nv::math::squad(
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| 184 | v1.m_transforms[n].get_orientation(),
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| 185 | v2.m_transforms[n].get_orientation(),
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| 186 | nv::math::intermediate( ss1, v1.m_transforms[n].get_orientation(), v2.m_transforms[n].get_orientation() ),
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| 187 | nv::math::intermediate( v1.m_transforms[n].get_orientation(), v2.m_transforms[n].get_orientation(), ss2 ),
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| 188 | t ) );
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| 189 | if ( n == 0 ) q = nv::math::slerp(
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| 190 | v1.m_transforms[n].get_orientation(),
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| 191 | v2.m_transforms[n].get_orientation(), t );
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| 192 |
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| 193 | m_transforms[n] = transform(
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| 194 | mix( v1.m_transforms[n].get_position(), v2.m_transforms[n].get_position(), t ),
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| 195 | q
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| 196 | );
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| 197 | }
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| 198 |
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| 199 | }
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| 200 |
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[483] | 201 | void nv::skeleton_transforms::assign( const skeleton_transforms& other )
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| 202 | {
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| 203 | m_transforms.assign( other.m_transforms );
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| 204 | }
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| 205 |
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[482] | 206 | void nv::skeleton_transforms::animate_local( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame )
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[481] | 207 | {
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[482] | 208 | if ( m_transforms.size() != binding.skeleton_size() )
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| 209 | m_transforms.resize( binding.skeleton_size() );
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| 210 | for ( uint32 n = 0; n < node_data->size(); ++n )
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| 211 | {
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| 212 | const data_channel_set* node = ( *node_data )[n];
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| 213 | sint16 bone_id = binding.m_indices[n];
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| 214 | if ( bone_id >= 0 )
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| 215 | {
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| 216 | if ( node->size() > 0 )
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[484] | 217 | {
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[482] | 218 | m_transforms[bone_id] = raw_channel_interpolator( node, binding.m_key ).get< transform >( frame );
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[484] | 219 | }
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[482] | 220 | int confirm_that_not_needed;
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| 221 | // else
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| 222 | // m_transforms[bone_id] = transform( node->get_transform() );
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| 223 | }
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| 224 | }
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| 225 | }
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| 226 |
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| 227 | void nv::skeleton_transforms::blend_local( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame, float blend )
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| 228 | {
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| 229 | if ( m_transforms.size() != binding.skeleton_size() )
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| 230 | m_transforms.resize( binding.skeleton_size() );
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| 231 | for ( uint32 n = 0; n < node_data->size(); ++n )
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| 232 | {
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| 233 | const data_channel_set* node = ( *node_data )[n];
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| 234 | sint16 bone_id = binding.m_indices[n];
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| 235 | if ( bone_id >= 0 )
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| 236 | {
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| 237 |
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| 238 | transform tr = node->size() > 0 ? raw_channel_interpolator( node, binding.m_key ).get< transform >( frame ) : transform( /*node->get_transform()*/ ); int confirm_that_not_needed;
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| 239 | m_transforms[bone_id] = nv::interpolate( m_transforms[bone_id], tr, blend );
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| 240 | }
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| 241 | }
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| 242 | }
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| 243 |
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| 244 | void nv::skeleton_transforms::delocalize_rec( const data_node_tree& node_data, const skeleton_binding& binding, uint32 id, const transform& parent )
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| 245 | {
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| 246 | sint16 bone_id = binding.m_indices[id];
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| 247 | transform global_mat = parent;
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| 248 | if ( bone_id >= 0 )
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| 249 | {
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| 250 | global_mat *= m_transforms[bone_id];
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| 251 | m_transforms[bone_id] = global_mat;
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| 252 | }
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| 253 | for ( auto child : node_data.children( id ) )
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| 254 | {
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| 255 | delocalize_rec( node_data, binding, child, global_mat );
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| 256 | }
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| 257 | }
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| 258 |
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| 259 | void nv::skeleton_transforms::animate_rec( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame, uint32 id, const transform& parent, bool local )
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| 260 | {
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[477] | 261 | const data_channel_set* node = ( *node_data )[id];
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[482] | 262 | transform node_mat;
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[475] | 263 |
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| 264 | if ( node->size() > 0 )
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[482] | 265 | node_mat = raw_channel_interpolator( node, binding.m_key ).get< transform >( frame );
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| 266 | int confirm_that_not_needed;
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| 267 | // else
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| 268 | // node_mat = transform( node->get_transform() );
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| 269 | sint16 bone_id = binding.m_indices[id];
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| 270 | transform global_mat = parent * node_mat;
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| 271 | if ( bone_id >= 0 )
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[475] | 272 | {
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[482] | 273 | m_transforms[bone_id] = local ? node_mat : global_mat;
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| 274 | }
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| 275 | for ( auto child : node_data->children( id ) )
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| 276 | {
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| 277 | animate_rec( node_data, binding, frame, child, global_mat, local );
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| 278 | }
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| 279 | }
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| 280 |
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| 281 | void nv::skeleton_transforms::blend_rec( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame, uint32 id, const transform& parent, bool local, float blend )
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| 282 | {
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| 283 | const data_channel_set* node = ( *node_data )[id];
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| 284 | int confirm_that_not_needed;
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| 285 | transform node_mat/*( node->get_transform() )*/;
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| 286 |
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| 287 | if ( node->size() > 0 )
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| 288 | {
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[477] | 289 | raw_channel_interpolator interpolator( node, binding.m_key );
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[480] | 290 | node_mat = interpolator.get< transform >( frame );
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[475] | 291 | }
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[481] | 292 | sint16 bone_id = binding.m_indices[id];
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[480] | 293 | transform global_mat = parent * node_mat;
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[475] | 294 | if ( bone_id >= 0 )
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| 295 | {
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[482] | 296 | m_transforms[bone_id] = nv::interpolate( m_transforms[bone_id], local ? node_mat : global_mat, blend );
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[475] | 297 | }
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[477] | 298 | for ( auto child : node_data->children( id ) )
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[475] | 299 | {
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[482] | 300 | blend_rec( node_data, binding, frame, child, global_mat, local, blend );
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[475] | 301 | }
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| 302 | }
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[477] | 303 |
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[482] | 304 |
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| 305 | void nv::bone_transforms::prepare( const data_node_list& bone_data )
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[477] | 306 | {
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[484] | 307 | m_offsets.resize( bone_data.size() );
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[481] | 308 |
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[484] | 309 | for ( nv::uint16 bi = 0; bi < bone_data.size(); ++bi )
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| 310 | m_offsets[bi] = bone_data[bi].transform;
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[477] | 311 | }
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