[475] | 1 | // Copyright (C) 2011-2015 ChaosForge Ltd
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| 2 | // http://chaosforge.org/
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| 3 | //
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| 4 | // This file is part of Nova libraries.
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| 5 | // For conditions of distribution and use, see copying.txt file in root folder.
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| 6 |
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| 7 | #include "nv/gfx/skeleton_instance.hh"
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| 8 |
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[480] | 9 | #include "nv/core/profiler.hh"
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| 10 |
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[482] | 11 | void nv::skeleton_binding::prepare( const mesh_nodes_data* node_data, const data_node_list& bone_data )
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[475] | 12 | {
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[481] | 13 | if ( m_indices.empty() )
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[475] | 14 | {
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[477] | 15 | // TODO: either fixed size struct or static allocator
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| 16 | hash_store< shash64, uint16 > bone_names;
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[481] | 17 | m_indices.resize( node_data->size() );
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[475] | 18 |
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[482] | 19 | for ( nv::uint16 bi = 0; bi < bone_data.size(); ++bi )
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| 20 | bone_names[bone_data[bi].name] = bi;
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| 21 |
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[477] | 22 | for ( uint32 n = 0; n < node_data->size(); ++n )
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[475] | 23 | {
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[477] | 24 | sint16 bone_id = -1;
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[482] | 25 | auto bi = bone_names.find( node_data->get_info( n ).name );
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[477] | 26 | if ( bi != bone_names.end() )
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| 27 | {
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| 28 | bone_id = sint16( bi->second );
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| 29 | }
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| 30 | m_indices[n] = bone_id;
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| 31 |
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[475] | 32 | }
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[482] | 33 | m_bone_count = bone_data.size();
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[475] | 34 | }
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| 35 |
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[477] | 36 | if ( m_key.size() == 0 )
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[475] | 37 | {
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[477] | 38 | for ( uint32 n = 0; n < node_data->size(); ++n )
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| 39 | if ( ( *node_data )[n]->size() > 0 )
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| 40 | {
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| 41 | m_key = ( *node_data )[n]->get_interpolation_key();
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| 42 | break;
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| 43 | }
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[475] | 44 | }
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| 45 | }
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| 46 |
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[481] | 47 | void nv::skeleton_instance::assign( const skeleton_transforms& skeleton, const bone_transforms& bones )
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[475] | 48 | {
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[481] | 49 | if ( bones.size() != m_matrix.size() )
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| 50 | m_matrix.resize( bones.size() );
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| 51 | const transform* transforms = skeleton.transforms();
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| 52 | for ( uint32 n = 0; n < skeleton.size(); ++n )
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[482] | 53 | {
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[481] | 54 | m_matrix[n] = transforms[n].extract() * bones.m_offsets[n];
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[482] | 55 | }
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[475] | 56 | }
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| 57 |
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[481] | 58 | void nv::skeleton_instance::assign( const bone_transforms& bones )
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[475] | 59 | {
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[481] | 60 | if ( bones.size() != m_matrix.size() )
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| 61 | m_matrix.resize( bones.size() );
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| 62 | }
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| 63 |
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[482] | 64 | void nv::skeleton_transforms::animate_local( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame )
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[481] | 65 | {
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[482] | 66 | if ( m_transforms.size() != binding.skeleton_size() )
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| 67 | m_transforms.resize( binding.skeleton_size() );
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| 68 | for ( uint32 n = 0; n < node_data->size(); ++n )
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| 69 | {
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| 70 | const data_channel_set* node = ( *node_data )[n];
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| 71 | sint16 bone_id = binding.m_indices[n];
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| 72 | if ( bone_id >= 0 )
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| 73 | {
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| 74 | if ( node->size() > 0 )
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| 75 | m_transforms[bone_id] = raw_channel_interpolator( node, binding.m_key ).get< transform >( frame );
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| 76 | int confirm_that_not_needed;
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| 77 | // else
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| 78 | // m_transforms[bone_id] = transform( node->get_transform() );
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| 79 | }
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| 80 | }
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| 81 | }
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| 82 |
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| 83 | void nv::skeleton_transforms::blend_local( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame, float blend )
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| 84 | {
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| 85 | if ( m_transforms.size() != binding.skeleton_size() )
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| 86 | m_transforms.resize( binding.skeleton_size() );
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| 87 | for ( uint32 n = 0; n < node_data->size(); ++n )
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| 88 | {
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| 89 | const data_channel_set* node = ( *node_data )[n];
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| 90 | sint16 bone_id = binding.m_indices[n];
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| 91 | if ( bone_id >= 0 )
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| 92 | {
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| 93 |
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| 94 | transform tr = node->size() > 0 ? raw_channel_interpolator( node, binding.m_key ).get< transform >( frame ) : transform( /*node->get_transform()*/ ); int confirm_that_not_needed;
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| 95 | m_transforms[bone_id] = nv::interpolate( m_transforms[bone_id], tr, blend );
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| 96 | }
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| 97 | }
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| 98 | }
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| 99 |
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| 100 | void nv::skeleton_transforms::delocalize_rec( const data_node_tree& node_data, const skeleton_binding& binding, uint32 id, const transform& parent )
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| 101 | {
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| 102 | sint16 bone_id = binding.m_indices[id];
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| 103 | transform global_mat = parent;
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| 104 | if ( bone_id >= 0 )
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| 105 | {
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| 106 | global_mat *= m_transforms[bone_id];
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| 107 | m_transforms[bone_id] = global_mat;
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| 108 | }
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| 109 | for ( auto child : node_data.children( id ) )
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| 110 | {
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| 111 | delocalize_rec( node_data, binding, child, global_mat );
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| 112 | }
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| 113 | }
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| 114 |
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| 115 | void nv::skeleton_transforms::animate_rec( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame, uint32 id, const transform& parent, bool local )
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| 116 | {
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[477] | 117 | const data_channel_set* node = ( *node_data )[id];
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[482] | 118 | transform node_mat;
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[475] | 119 |
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| 120 | if ( node->size() > 0 )
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[482] | 121 | node_mat = raw_channel_interpolator( node, binding.m_key ).get< transform >( frame );
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| 122 | int confirm_that_not_needed;
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| 123 | // else
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| 124 | // node_mat = transform( node->get_transform() );
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| 125 | sint16 bone_id = binding.m_indices[id];
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| 126 | transform global_mat = parent * node_mat;
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| 127 | if ( bone_id >= 0 )
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[475] | 128 | {
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[482] | 129 | m_transforms[bone_id] = local ? node_mat : global_mat;
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| 130 | }
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| 131 | for ( auto child : node_data->children( id ) )
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| 132 | {
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| 133 | animate_rec( node_data, binding, frame, child, global_mat, local );
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| 134 | }
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| 135 | }
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| 136 |
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| 137 | void nv::skeleton_transforms::blend_rec( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame, uint32 id, const transform& parent, bool local, float blend )
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| 138 | {
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| 139 | const data_channel_set* node = ( *node_data )[id];
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| 140 | int confirm_that_not_needed;
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| 141 | transform node_mat/*( node->get_transform() )*/;
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| 142 |
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| 143 | if ( node->size() > 0 )
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| 144 | {
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[477] | 145 | raw_channel_interpolator interpolator( node, binding.m_key );
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[480] | 146 | node_mat = interpolator.get< transform >( frame );
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[475] | 147 | }
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[481] | 148 | sint16 bone_id = binding.m_indices[id];
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[480] | 149 | transform global_mat = parent * node_mat;
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[475] | 150 | if ( bone_id >= 0 )
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| 151 | {
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[482] | 152 | m_transforms[bone_id] = nv::interpolate( m_transforms[bone_id], local ? node_mat : global_mat, blend );
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[475] | 153 | }
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[477] | 154 | for ( auto child : node_data->children( id ) )
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[475] | 155 | {
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[482] | 156 | blend_rec( node_data, binding, frame, child, global_mat, local, blend );
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[475] | 157 | }
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| 158 | }
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[477] | 159 |
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[482] | 160 |
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| 161 | void nv::bone_transforms::prepare( const data_node_list& bone_data )
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[477] | 162 | {
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[481] | 163 | if ( m_offsets.empty() )
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| 164 | {
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[482] | 165 | m_offsets.resize( bone_data.size() );
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[481] | 166 |
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[482] | 167 | for ( nv::uint16 bi = 0; bi < bone_data.size(); ++bi )
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| 168 | m_offsets[bi] = bone_data[bi].transform;
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[481] | 169 | }
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[477] | 170 | }
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