1 | // Copyright (C) 2011-2015 ChaosForge Ltd
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of Nova libraries.
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5 | // For conditions of distribution and use, see copying.txt file in root folder.
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6 |
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7 | #include "nv/gfx/skeleton_instance.hh"
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8 |
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9 | #include "nv/core/profiler.hh"
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10 |
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11 | void nv::skeleton_binding::prepare( const mesh_nodes_data* node_data, const data_node_list& bone_data )
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12 | {
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13 | if ( m_indices.empty() )
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14 | {
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15 | // TODO: either fixed size struct or static allocator
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16 | hash_store< shash64, uint16 > bone_names;
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17 | m_indices.resize( node_data->size() );
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18 |
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19 | for ( nv::uint16 bi = 0; bi < bone_data.size(); ++bi )
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20 | bone_names[bone_data[bi].name] = bi;
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21 |
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22 | for ( uint32 n = 0; n < node_data->size(); ++n )
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23 | {
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24 | sint16 bone_id = -1;
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25 | auto bi = bone_names.find( node_data->get_info( n ).name );
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26 | if ( bi != bone_names.end() )
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27 | {
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28 | bone_id = sint16( bi->second );
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29 | }
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30 | m_indices[n] = bone_id;
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31 |
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32 | }
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33 | m_bone_count = bone_data.size();
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34 | }
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35 |
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36 | if ( m_key.size() == 0 )
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37 | {
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38 | for ( uint32 n = 0; n < node_data->size(); ++n )
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39 | if ( ( *node_data )[n]->size() > 0 )
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40 | {
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41 | m_key = ( *node_data )[n]->get_interpolation_key();
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42 | break;
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43 | }
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44 | }
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45 | }
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46 |
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47 | void nv::skeleton_instance::assign( const skeleton_transforms& skeleton, const bone_transforms& bones )
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48 | {
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49 | if ( bones.size() != m_matrix.size() )
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50 | m_matrix.resize( bones.size() );
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51 | const transform* transforms = skeleton.transforms();
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52 | for ( uint32 n = 0; n < skeleton.size(); ++n )
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53 | {
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54 | m_matrix[n] = transforms[n].extract() * bones.m_offsets[n];
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55 | }
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56 | }
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57 |
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58 | void nv::skeleton_instance::assign( const bone_transforms& bones )
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59 | {
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60 | if ( bones.size() != m_matrix.size() )
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61 | m_matrix.resize( bones.size() );
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62 | }
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63 |
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64 | void nv::skeleton_transforms::animate_local( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame )
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65 | {
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66 | if ( m_transforms.size() != binding.skeleton_size() )
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67 | m_transforms.resize( binding.skeleton_size() );
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68 | for ( uint32 n = 0; n < node_data->size(); ++n )
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69 | {
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70 | const data_channel_set* node = ( *node_data )[n];
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71 | sint16 bone_id = binding.m_indices[n];
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72 | if ( bone_id >= 0 )
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73 | {
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74 | if ( node->size() > 0 )
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75 | m_transforms[bone_id] = raw_channel_interpolator( node, binding.m_key ).get< transform >( frame );
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76 | int confirm_that_not_needed;
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77 | // else
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78 | // m_transforms[bone_id] = transform( node->get_transform() );
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79 | }
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80 | }
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81 | }
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82 |
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83 | void nv::skeleton_transforms::blend_local( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame, float blend )
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84 | {
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85 | if ( m_transforms.size() != binding.skeleton_size() )
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86 | m_transforms.resize( binding.skeleton_size() );
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87 | for ( uint32 n = 0; n < node_data->size(); ++n )
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88 | {
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89 | const data_channel_set* node = ( *node_data )[n];
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90 | sint16 bone_id = binding.m_indices[n];
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91 | if ( bone_id >= 0 )
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92 | {
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93 |
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94 | transform tr = node->size() > 0 ? raw_channel_interpolator( node, binding.m_key ).get< transform >( frame ) : transform( /*node->get_transform()*/ ); int confirm_that_not_needed;
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95 | m_transforms[bone_id] = nv::interpolate( m_transforms[bone_id], tr, blend );
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96 | }
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97 | }
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98 | }
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99 |
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100 | void nv::skeleton_transforms::delocalize_rec( const data_node_tree& node_data, const skeleton_binding& binding, uint32 id, const transform& parent )
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101 | {
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102 | sint16 bone_id = binding.m_indices[id];
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103 | transform global_mat = parent;
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104 | if ( bone_id >= 0 )
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105 | {
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106 | global_mat *= m_transforms[bone_id];
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107 | m_transforms[bone_id] = global_mat;
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108 | }
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109 | for ( auto child : node_data.children( id ) )
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110 | {
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111 | delocalize_rec( node_data, binding, child, global_mat );
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112 | }
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113 | }
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114 |
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115 | void nv::skeleton_transforms::animate_rec( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame, uint32 id, const transform& parent, bool local )
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116 | {
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117 | const data_channel_set* node = ( *node_data )[id];
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118 | transform node_mat;
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119 |
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120 | if ( node->size() > 0 )
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121 | node_mat = raw_channel_interpolator( node, binding.m_key ).get< transform >( frame );
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122 | int confirm_that_not_needed;
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123 | // else
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124 | // node_mat = transform( node->get_transform() );
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125 | sint16 bone_id = binding.m_indices[id];
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126 | transform global_mat = parent * node_mat;
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127 | if ( bone_id >= 0 )
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128 | {
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129 | m_transforms[bone_id] = local ? node_mat : global_mat;
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130 | }
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131 | for ( auto child : node_data->children( id ) )
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132 | {
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133 | animate_rec( node_data, binding, frame, child, global_mat, local );
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134 | }
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135 | }
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136 |
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137 | void nv::skeleton_transforms::blend_rec( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame, uint32 id, const transform& parent, bool local, float blend )
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138 | {
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139 | const data_channel_set* node = ( *node_data )[id];
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140 | int confirm_that_not_needed;
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141 | transform node_mat/*( node->get_transform() )*/;
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142 |
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143 | if ( node->size() > 0 )
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144 | {
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145 | raw_channel_interpolator interpolator( node, binding.m_key );
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146 | node_mat = interpolator.get< transform >( frame );
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147 | }
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148 | sint16 bone_id = binding.m_indices[id];
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149 | transform global_mat = parent * node_mat;
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150 | if ( bone_id >= 0 )
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151 | {
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152 | m_transforms[bone_id] = nv::interpolate( m_transforms[bone_id], local ? node_mat : global_mat, blend );
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153 | }
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154 | for ( auto child : node_data->children( id ) )
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155 | {
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156 | blend_rec( node_data, binding, frame, child, global_mat, local, blend );
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157 | }
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158 | }
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159 |
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160 |
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161 | void nv::bone_transforms::prepare( const data_node_list& bone_data )
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162 | {
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163 | if ( m_offsets.empty() )
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164 | {
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165 | m_offsets.resize( bone_data.size() );
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166 |
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167 | for ( nv::uint16 bi = 0; bi < bone_data.size(); ++bi )
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168 | m_offsets[bi] = bone_data[bi].transform;
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169 | }
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170 | }
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