[475] | 1 | // Copyright (C) 2011-2015 ChaosForge Ltd
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| 2 | // http://chaosforge.org/
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| 3 | //
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| 4 | // This file is part of Nova libraries.
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| 5 | // For conditions of distribution and use, see copying.txt file in root folder.
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| 6 |
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| 7 | #include "nv/gfx/skeleton_instance.hh"
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| 8 |
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[480] | 9 | #include "nv/core/profiler.hh"
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| 10 |
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[477] | 11 | void nv::skeleton_binding::prepare( const mesh_nodes_data* node_data, const mesh_nodes_data* bone_data )
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[475] | 12 | {
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[477] | 13 | if ( !m_offsets || !m_indices )
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[475] | 14 | {
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[477] | 15 | // TODO: either fixed size struct or static allocator
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| 16 | hash_store< shash64, uint16 > bone_names;
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| 17 | m_offsets = new mat4[bone_data->size()];
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| 18 | m_indices = new sint16[node_data->size()];
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[475] | 19 |
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[477] | 20 | for ( nv::uint16 bi = 0; bi < bone_data->size(); ++bi )
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| 21 | {
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| 22 | const data_channel_set* bone = ( *bone_data )[bi];
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| 23 | bone_names[bone->get_name()] = bi;
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| 24 | m_offsets[bi] = bone->get_transform();
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| 25 | }
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[475] | 26 |
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[477] | 27 | for ( uint32 n = 0; n < node_data->size(); ++n )
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[475] | 28 | {
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[477] | 29 | const data_channel_set* node = ( *node_data )[n];
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| 30 | sint16 bone_id = -1;
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| 31 |
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| 32 | auto bi = bone_names.find( node->get_name() );
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| 33 | if ( bi != bone_names.end() )
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| 34 | {
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| 35 | bone_id = sint16( bi->second );
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| 36 | }
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| 37 | m_indices[n] = bone_id;
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| 38 |
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[475] | 39 | }
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| 40 | }
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| 41 |
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[477] | 42 | if ( m_key.size() == 0 )
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[475] | 43 | {
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[477] | 44 | for ( uint32 n = 0; n < node_data->size(); ++n )
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| 45 | if ( ( *node_data )[n]->size() > 0 )
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| 46 | {
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| 47 | m_key = ( *node_data )[n]->get_interpolation_key();
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| 48 | break;
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| 49 | }
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[475] | 50 | }
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[477] | 51 |
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[475] | 52 | }
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| 53 |
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[477] | 54 | void nv::skeleton_instance::animate( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame )
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[475] | 55 | {
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[477] | 56 | if ( m_transform.size() > 0 )
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| 57 | {
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| 58 | if ( node_data->is_flat() )
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[475] | 59 | {
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[477] | 60 | animate_flat( node_data, binding, frame );
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[475] | 61 | }
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[477] | 62 | else
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| 63 | {
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| 64 | for ( uint32 n = 0; n < node_data->size(); ++n )
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| 65 | if ( ( *node_data )[n]->get_parent_id() == -1 )
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[480] | 66 | animate_rec( node_data, binding, frame, n, transform() );
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[477] | 67 | }
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| 68 | }
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[475] | 69 | }
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| 70 |
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[480] | 71 | void nv::skeleton_instance::animate_rec( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame, uint32 id, const transform& parent )
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[475] | 72 | {
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| 73 | // TODO: fix transforms, which are now embedded,
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| 74 | // see note in assimp_loader.cc:load_node
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[477] | 75 | const data_channel_set* node = ( *node_data )[id];
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[480] | 76 | transform node_mat( node->get_transform() );
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[475] | 77 |
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| 78 | if ( node->size() > 0 )
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| 79 | {
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[477] | 80 | raw_channel_interpolator interpolator( node, binding.m_key );
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[480] | 81 | node_mat = interpolator.get< transform >( frame );
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[475] | 82 | }
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| 83 |
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[480] | 84 | transform global_mat = parent * node_mat;
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[475] | 85 |
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[477] | 86 | sint16 bone_id = binding.m_indices[id];
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[475] | 87 | if ( bone_id >= 0 )
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| 88 | {
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[480] | 89 | m_transform[bone_id] = global_mat.extract() * binding.m_offsets[bone_id];
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[475] | 90 | }
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| 91 |
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[477] | 92 | for ( auto child : node_data->children( id ) )
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[475] | 93 | {
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[477] | 94 | animate_rec( node_data, binding, frame, child, global_mat );
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[475] | 95 | }
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| 96 | }
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[477] | 97 |
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| 98 | void nv::skeleton_instance::animate_flat( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame )
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| 99 | {
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| 100 | for ( uint32 n = 0; n < node_data->size(); ++n )
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| 101 | if ( binding.m_indices[n] >= 0 )
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| 102 | {
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| 103 | const data_channel_set* node = ( *node_data )[n];
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| 104 | nv::mat4 node_mat( node->get_transform() );
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| 105 |
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| 106 | if ( node->size() > 0 )
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| 107 | {
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| 108 | raw_channel_interpolator interpolator( node, binding.m_key );
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| 109 | node_mat = interpolator.get< mat4 >( frame );
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| 110 | }
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| 111 |
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| 112 | sint16 bone_id = binding.m_indices[n];
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| 113 | m_transform[bone_id] = node_mat * binding.m_offsets[bone_id];
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| 114 | }
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| 115 | }
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