1 | // Copyright (C) 2011-2015 ChaosForge Ltd
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of Nova libraries.
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5 | // For conditions of distribution and use, see copying.txt file in root folder.
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6 |
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7 | #include "nv/gfx/skeleton_instance.hh"
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8 |
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9 | #include "nv/core/profiler.hh"
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10 |
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11 | void nv::skeleton_binding::prepare( const mesh_nodes_data* node_data, const mesh_nodes_data* bone_data )
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12 | {
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13 | if ( !m_offsets || !m_indices )
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14 | {
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15 | // TODO: either fixed size struct or static allocator
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16 | hash_store< shash64, uint16 > bone_names;
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17 | m_offsets = new mat4[bone_data->size()];
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18 | m_indices = new sint16[node_data->size()];
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19 |
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20 | for ( nv::uint16 bi = 0; bi < bone_data->size(); ++bi )
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21 | {
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22 | const data_channel_set* bone = ( *bone_data )[bi];
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23 | bone_names[bone->get_name()] = bi;
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24 | m_offsets[bi] = bone->get_transform();
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25 | }
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26 |
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27 | for ( uint32 n = 0; n < node_data->size(); ++n )
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28 | {
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29 | const data_channel_set* node = ( *node_data )[n];
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30 | sint16 bone_id = -1;
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31 |
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32 | auto bi = bone_names.find( node->get_name() );
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33 | if ( bi != bone_names.end() )
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34 | {
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35 | bone_id = sint16( bi->second );
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36 | }
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37 | m_indices[n] = bone_id;
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38 |
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39 | }
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40 | }
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41 |
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42 | if ( m_key.size() == 0 )
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43 | {
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44 | for ( uint32 n = 0; n < node_data->size(); ++n )
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45 | if ( ( *node_data )[n]->size() > 0 )
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46 | {
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47 | m_key = ( *node_data )[n]->get_interpolation_key();
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48 | break;
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49 | }
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50 | }
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51 |
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52 | }
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53 |
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54 | void nv::skeleton_instance::animate( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame )
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55 | {
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56 | if ( m_transform.size() > 0 )
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57 | {
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58 | if ( node_data->is_flat() )
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59 | {
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60 | animate_flat( node_data, binding, frame );
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61 | }
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62 | else
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63 | {
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64 | for ( uint32 n = 0; n < node_data->size(); ++n )
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65 | if ( ( *node_data )[n]->get_parent_id() == -1 )
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66 | animate_rec( node_data, binding, frame, n, transform() );
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67 | }
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68 | }
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69 | }
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70 |
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71 | void nv::skeleton_instance::animate_rec( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame, uint32 id, const transform& parent )
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72 | {
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73 | // TODO: fix transforms, which are now embedded,
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74 | // see note in assimp_loader.cc:load_node
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75 | const data_channel_set* node = ( *node_data )[id];
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76 | transform node_mat( node->get_transform() );
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77 |
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78 | if ( node->size() > 0 )
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79 | {
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80 | raw_channel_interpolator interpolator( node, binding.m_key );
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81 | node_mat = interpolator.get< transform >( frame );
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82 | }
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83 |
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84 | transform global_mat = parent * node_mat;
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85 |
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86 | sint16 bone_id = binding.m_indices[id];
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87 | if ( bone_id >= 0 )
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88 | {
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89 | m_transform[bone_id] = global_mat.extract() * binding.m_offsets[bone_id];
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90 | }
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91 |
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92 | for ( auto child : node_data->children( id ) )
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93 | {
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94 | animate_rec( node_data, binding, frame, child, global_mat );
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95 | }
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96 | }
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97 |
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98 | void nv::skeleton_instance::animate_flat( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame )
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99 | {
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100 | for ( uint32 n = 0; n < node_data->size(); ++n )
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101 | if ( binding.m_indices[n] >= 0 )
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102 | {
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103 | const data_channel_set* node = ( *node_data )[n];
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104 | nv::mat4 node_mat( node->get_transform() );
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105 |
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106 | if ( node->size() > 0 )
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107 | {
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108 | raw_channel_interpolator interpolator( node, binding.m_key );
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109 | node_mat = interpolator.get< mat4 >( frame );
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110 | }
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111 |
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112 | sint16 bone_id = binding.m_indices[n];
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113 | m_transform[bone_id] = node_mat * binding.m_offsets[bone_id];
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114 | }
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115 | }
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