[158] | 1 | // Copyright (C) 2011 Kornel Kisielewicz
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| 2 | // This file is part of NV Libraries.
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| 3 | // For conditions of distribution and use, see copyright notice in nv.hh
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| 4 |
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| 5 | #include "nv/gfx/keyframed_mesh.hh"
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| 6 |
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| 7 | #include <glm/gtc/matrix_access.hpp>
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| 8 | #include <glm/gtx/matrix_interpolation.hpp>
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| 9 | #include "nv/interface/context.hh"
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| 10 | #include "nv/interface/device.hh"
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| 11 |
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| 12 |
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| 13 | #include "nv/logging.hh"
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| 14 |
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| 15 | using namespace nv;
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| 16 |
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[275] | 17 | nv::keyframed_mesh::keyframed_mesh( device* a_device, mesh_data* a_data, tag_map* a_tag_map )
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[231] | 18 | : animated_mesh()
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[239] | 19 | , m_mesh_data( a_data )
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| 20 | , m_tag_map( a_tag_map )
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[223] | 21 | , m_start_frame( false )
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| 22 | , m_stop_frame( false )
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[158] | 23 | , m_last_frame( 0 )
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| 24 | , m_next_frame( 0 )
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[223] | 25 | , m_fps( 0 )
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[158] | 26 | , m_interpolation( 0.0f )
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| 27 | , m_looping( false )
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| 28 | , m_active( false )
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| 29 | {
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[275] | 30 | m_va = a_device->create_vertex_array();
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[239] | 31 |
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| 32 | m_index_count = m_mesh_data->get_index_channel()->count;
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[280] | 33 | m_vertex_count = m_mesh_data->get_channel<vertex_t>()->count;
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| 34 | m_frame_count = m_mesh_data->get_channel<vertex_pn>()->count / m_vertex_count;
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[158] | 35 | }
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| 36 |
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[204] | 37 | size_t keyframed_mesh::get_max_frames() const
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[158] | 38 | {
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[239] | 39 | return m_frame_count;
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[158] | 40 | }
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| 41 |
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[285] | 42 | transform keyframed_mesh::get_tag( uint32 tag ) const
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[158] | 43 | {
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[239] | 44 | NV_ASSERT( m_tag_map, "TAGMAP FAIL" );
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[285] | 45 | const key_data* data = m_tag_map->get_tag( tag );
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| 46 | NV_ASSERT( data, "TAG FAIL" );
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| 47 | transform last = data->get_raw_transform( m_last_frame );
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| 48 | transform next = data->get_raw_transform( m_next_frame );
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| 49 | return interpolate( last, next, m_interpolation );
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[158] | 50 | }
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| 51 |
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[159] | 52 | void keyframed_mesh::setup_animation( uint32 start, uint32 count, uint32 fps, bool loop )
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[158] | 53 | {
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| 54 | m_start_frame = start;
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[159] | 55 | m_stop_frame = start+count-1;
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[158] | 56 | m_looping = loop;
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| 57 | m_fps = fps;
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[159] | 58 | m_active = count > 1;
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[158] | 59 | m_last_frame = start;
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[159] | 60 | m_next_frame = (count > 1 ? start + 1 : start );
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[158] | 61 | m_interpolation = 0.0f;
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| 62 | }
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| 63 |
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[223] | 64 | void nv::keyframed_mesh::set_frame( uint32 frame )
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| 65 | {
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| 66 | m_last_frame = frame;
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| 67 | m_next_frame = frame;
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| 68 | m_active = false;
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| 69 | m_interpolation = 0.0f;
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| 70 | }
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| 71 |
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[283] | 72 | void nv::keyframed_mesh::update_animation( animation_entry*, uint32 a_anim_time )
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[158] | 73 | {
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| 74 | if ( m_active )
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| 75 | {
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| 76 | uint32 f_diff = (m_stop_frame - m_start_frame);
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[283] | 77 | float f_time = 1000 / (float)m_fps;
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[158] | 78 | float f_max = ( m_looping ? ( f_diff + 1 ) : f_diff ) * f_time;
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[283] | 79 | uint32 time = a_anim_time;
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| 80 | if ( time >= f_max )
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[158] | 81 | {
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| 82 | if ( m_looping )
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| 83 | {
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[283] | 84 | time = time % static_cast< uint32 >( f_max );
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[158] | 85 | }
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| 86 | else
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| 87 | {
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| 88 | m_active = false;
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| 89 | m_last_frame = m_stop_frame;
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| 90 | m_next_frame = m_stop_frame;
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| 91 | }
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| 92 | }
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[283] | 93 | float f_pos = time / f_time;
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| 94 |
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| 95 | m_last_frame = (uint32)glm::floor( f_pos ) + m_start_frame;
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| 96 | m_next_frame = m_last_frame + 1;
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| 97 | if ( m_next_frame > m_stop_frame ) m_next_frame = m_start_frame;
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[158] | 98 | m_interpolation = f_pos - glm::floor( f_pos );
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| 99 | }
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| 100 | }
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| 101 |
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[283] | 102 |
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[251] | 103 | void nv::keyframed_mesh::update( program* a_program ) const
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[158] | 104 | {
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[230] | 105 | a_program->set_opt_uniform( "nv_interpolate", m_interpolation );
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[223] | 106 | }
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| 107 |
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| 108 | nv::keyframed_mesh::~keyframed_mesh()
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| 109 | {
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| 110 | delete m_va;
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| 111 | }
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| 112 |
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[230] | 113 | void nv::keyframed_mesh::run_animation( animation_entry* a_anim )
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| 114 | {
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[252] | 115 | if ( a_anim )
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| 116 | {
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| 117 | keyframed_animation_entry * anim = down_cast<keyframed_animation_entry>(a_anim);
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| 118 | m_active = true;
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| 119 | setup_animation( anim->m_start, anim->m_frames, anim->m_fps, anim->m_looping );
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| 120 | }
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| 121 | else
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| 122 | {
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| 123 | m_active = false;
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| 124 | }
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[230] | 125 | }
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| 126 |
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[275] | 127 | nv::keyframed_mesh_gpu::keyframed_mesh_gpu( device* a_device, mesh_data* a_data, tag_map* a_tag_map, program* a_program )
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| 128 | : keyframed_mesh( a_device, a_data, a_tag_map )
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[223] | 129 | , m_loc_next_position( 0 )
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| 130 | , m_loc_next_normal( 0 )
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| 131 | , m_gpu_last_frame( 0xFFFFFFFF )
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| 132 | , m_gpu_next_frame( 0xFFFFFFFF )
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| 133 | {
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[230] | 134 | m_loc_next_position = a_program->get_attribute( "nv_next_position" )->get_location();
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| 135 | m_loc_next_normal = a_program->get_attribute( "nv_next_normal" )->get_location();
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[281] | 136 | m_va = a_device->create_vertex_array( a_data, STATIC_DRAW );
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| 137 | vertex_buffer* vb = m_va->find_buffer( slot::POSITION );
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| 138 | m_va->add_vertex_buffer( m_loc_next_position, vb, FLOAT, 3, 0, sizeof( vertex_pn ), false );
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| 139 | m_va->add_vertex_buffer( m_loc_next_normal, vb, FLOAT, 3, sizeof( vec3 ), sizeof( vertex_pn ), false );
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[239] | 140 | }
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[223] | 141 |
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| 142 |
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[230] | 143 | void nv::keyframed_mesh_gpu::update( uint32 ms )
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[223] | 144 | {
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[283] | 145 | animated_mesh::update( ms );
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[230] | 146 |
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[158] | 147 | if ( m_gpu_last_frame != m_last_frame )
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| 148 | {
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[239] | 149 | m_va->update_vertex_buffer( slot::POSITION, m_last_frame * m_vertex_count * sizeof( vertex_pn ) );
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| 150 | m_va->update_vertex_buffer( slot::NORMAL, m_last_frame * m_vertex_count * sizeof( vertex_pn ) + sizeof( vec3 ) );
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[158] | 151 | m_gpu_last_frame = m_last_frame;
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| 152 | }
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| 153 | if ( m_gpu_next_frame != m_next_frame )
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| 154 | {
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[239] | 155 | m_va->update_vertex_buffer( m_loc_next_position, m_next_frame * m_vertex_count * sizeof( vertex_pn ) );
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| 156 | m_va->update_vertex_buffer( m_loc_next_normal, m_next_frame * m_vertex_count * sizeof( vertex_pn ) + sizeof( vec3 ) );
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[158] | 157 | m_gpu_next_frame = m_next_frame;
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| 158 | }
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| 159 | }
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| 160 |
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[275] | 161 | nv::keyframed_mesh_cpu::keyframed_mesh_cpu( device* a_device, mesh_data* a_data, tag_map* a_tag_map )
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| 162 | : keyframed_mesh( a_device, a_data, a_tag_map )
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[158] | 163 | {
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[280] | 164 | m_vb = a_device->create_vertex_buffer( nv::STATIC_DRAW, m_vertex_count * sizeof( vertex_pn ), (void*)m_mesh_data->get_channel<vertex_pn>()->data );
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| 165 | m_va->add_vertex_buffers( m_vb, m_mesh_data->get_channel<vertex_pn>() );
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[223] | 166 |
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[280] | 167 | nv::vertex_buffer* vb = a_device->create_vertex_buffer( nv::STATIC_DRAW, m_vertex_count * sizeof( nv::vec2 ), (void*)m_mesh_data->get_channel<vertex_t>()->data );
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| 168 | m_va->add_vertex_buffers( vb, m_mesh_data->get_channel<vertex_t>() );
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[223] | 169 |
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[280] | 170 | nv::index_buffer* ib = a_device->create_index_buffer( nv::STATIC_DRAW, m_mesh_data->get_index_channel()->size(), (void*)m_mesh_data->get_index_channel()->data );
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| 171 | m_va->set_index_buffer( ib, m_mesh_data->get_index_channel()->desc.slots[0].etype, true );
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[223] | 172 |
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[239] | 173 | m_vertex.resize( m_vertex_count );
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[158] | 174 | }
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[223] | 175 |
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| 176 | void nv::keyframed_mesh_cpu::update( uint32 ms )
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| 177 | {
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[283] | 178 | animated_mesh::update( ms );
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[223] | 179 |
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[280] | 180 | const vertex_pn* data = m_mesh_data->get_channel_data<vertex_pn>();
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[239] | 181 | const vertex_pn* prev = data + m_vertex_count * m_last_frame;
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| 182 | const vertex_pn* next = data + m_vertex_count * m_next_frame;
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[223] | 183 |
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[239] | 184 | for ( size_t i = 0; i < m_vertex_count; ++i )
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[223] | 185 | {
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[239] | 186 | m_vertex[i].position = glm::mix( prev[i].position, next[i].position, m_interpolation );
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| 187 | m_vertex[i].normal = glm::mix( prev[i].normal, next[i].normal, m_interpolation );
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[223] | 188 | }
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| 189 |
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[239] | 190 | m_vb->bind();
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| 191 | m_vb->update( m_vertex.data(), 0, m_vertex_count * sizeof( vertex_pn ) );
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| 192 | m_vb->unbind();
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[223] | 193 | }
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