1 | // Copyright (C) 2011 Kornel Kisielewicz
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2 | // This file is part of NV Libraries.
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3 | // For conditions of distribution and use, see copyright notice in nv.hh
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4 |
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5 | #include "nv/gfx/keyframed_mesh.hh"
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6 |
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7 | #include <glm/gtc/matrix_access.hpp>
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8 | #include <glm/gtx/matrix_interpolation.hpp>
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9 | #include "nv/interface/context.hh"
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10 | #include "nv/interface/device.hh"
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11 |
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12 |
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13 | #include "nv/logging.hh"
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14 |
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15 | using namespace nv;
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16 |
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17 | nv::keyframed_mesh::keyframed_mesh( device* a_device, const mesh_data* a_data, const mesh_nodes_data* a_tag_map )
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18 | : animated_mesh()
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19 | , m_mesh_data( a_data )
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20 | , m_tag_map( a_tag_map )
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21 | , m_start_frame( false )
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22 | , m_stop_frame( false )
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23 | , m_last_frame( 0 )
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24 | , m_next_frame( 0 )
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25 | , m_fps( 0 )
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26 | , m_interpolation( 0.0f )
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27 | , m_looping( false )
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28 | , m_active( false )
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29 | {
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30 | m_va = a_device->create_vertex_array();
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31 |
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32 | m_index_count = m_mesh_data->get_index_channel()->count;
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33 | m_vertex_count = m_mesh_data->get_channel<vertex_t>()->count;
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34 | m_frame_count = m_mesh_data->get_channel<vertex_pn>()->count / m_vertex_count;
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35 | }
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36 |
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37 | size_t keyframed_mesh::get_max_frames() const
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38 | {
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39 | return m_frame_count;
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40 | }
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41 |
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42 | transform keyframed_mesh::get_node_transform( uint32 node_id ) const
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43 | {
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44 | NV_ASSERT( m_tag_map, "TAGMAP FAIL" );
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45 | NV_ASSERT( node_id < m_tag_map->get_count(), "TAGMAP FAIL" );
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46 | const key_data* data = m_tag_map->get_node( node_id )->data;
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47 | NV_ASSERT( data, "TAG FAIL" );
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48 | transform last = data->get_raw_transform( m_last_frame );
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49 | transform next = data->get_raw_transform( m_next_frame );
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50 | return interpolate( last, next, m_interpolation );
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51 | }
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52 |
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53 | mat4 keyframed_mesh::get_node_matrix( uint32 node_id ) const
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54 | {
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55 | return get_node_transform( node_id ).extract();
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56 | }
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57 |
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58 | void keyframed_mesh::setup_animation( uint32 start, uint32 count, uint32 fps, bool loop )
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59 | {
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60 | m_start_frame = start;
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61 | m_stop_frame = start+count-1;
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62 | m_looping = loop;
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63 | m_fps = fps;
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64 | m_active = count > 1;
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65 | m_last_frame = start;
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66 | m_next_frame = (count > 1 ? start + 1 : start );
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67 | m_interpolation = 0.0f;
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68 | }
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69 |
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70 | void nv::keyframed_mesh::set_frame( uint32 frame )
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71 | {
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72 | m_last_frame = frame;
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73 | m_next_frame = frame;
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74 | m_active = false;
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75 | m_interpolation = 0.0f;
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76 | }
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77 |
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78 | void nv::keyframed_mesh::update_animation( animation_entry*, uint32 a_anim_time )
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79 | {
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80 | if ( m_active )
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81 | {
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82 | uint32 f_diff = (m_stop_frame - m_start_frame);
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83 | float f_time = 1000 / (float)m_fps;
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84 | float f_max = ( m_looping ? ( f_diff + 1 ) : f_diff ) * f_time;
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85 | uint32 time = a_anim_time;
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86 | if ( time >= f_max )
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87 | {
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88 | if ( m_looping )
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89 | {
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90 | time = time % static_cast< uint32 >( f_max );
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91 | }
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92 | else
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93 | {
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94 | m_active = false;
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95 | m_last_frame = m_stop_frame;
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96 | m_next_frame = m_stop_frame;
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97 | }
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98 | }
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99 | float f_pos = time / f_time;
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100 |
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101 | m_last_frame = (uint32)glm::floor( f_pos ) + m_start_frame;
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102 | m_next_frame = m_last_frame + 1;
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103 | if ( m_next_frame > m_stop_frame ) m_next_frame = m_start_frame;
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104 | m_interpolation = f_pos - glm::floor( f_pos );
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105 | }
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106 | }
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107 |
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108 |
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109 | void nv::keyframed_mesh::update( program* a_program ) const
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110 | {
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111 | a_program->set_opt_uniform( "nv_interpolate", m_interpolation );
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112 | }
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113 |
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114 | nv::keyframed_mesh::~keyframed_mesh()
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115 | {
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116 | delete m_va;
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117 | }
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118 |
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119 | void nv::keyframed_mesh::run_animation( animation_entry* a_anim )
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120 | {
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121 | if ( a_anim )
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122 | {
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123 | keyframed_animation_entry * anim = down_cast<keyframed_animation_entry>(a_anim);
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124 | m_active = true;
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125 | setup_animation( anim->m_start, anim->m_frames, anim->m_fps, anim->m_looping );
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126 | }
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127 | else
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128 | {
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129 | m_active = false;
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130 | }
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131 | }
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132 |
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133 | nv::keyframed_mesh_gpu::keyframed_mesh_gpu( device* a_device, const mesh_data* a_data, const mesh_nodes_data* a_tag_map, program* a_program )
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134 | : keyframed_mesh( a_device, a_data, a_tag_map )
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135 | , m_loc_next_position( 0 )
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136 | , m_loc_next_normal( 0 )
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137 | , m_gpu_last_frame( 0xFFFFFFFF )
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138 | , m_gpu_next_frame( 0xFFFFFFFF )
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139 | {
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140 | m_loc_next_position = a_program->get_attribute( "nv_next_position" )->get_location();
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141 | m_loc_next_normal = a_program->get_attribute( "nv_next_normal" )->get_location();
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142 | m_va = a_device->create_vertex_array( a_data, STATIC_DRAW );
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143 | vertex_buffer* vb = m_va->find_buffer( slot::POSITION );
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144 | m_va->add_vertex_buffer( m_loc_next_position, vb, FLOAT, 3, 0, sizeof( vertex_pn ), false );
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145 | m_va->add_vertex_buffer( m_loc_next_normal, vb, FLOAT, 3, sizeof( vec3 ), sizeof( vertex_pn ), false );
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146 | }
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147 |
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148 |
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149 | void nv::keyframed_mesh_gpu::update( uint32 ms )
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150 | {
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151 | animated_mesh::update( ms );
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152 |
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153 | if ( m_gpu_last_frame != m_last_frame )
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154 | {
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155 | m_va->update_vertex_buffer( slot::POSITION, m_last_frame * m_vertex_count * sizeof( vertex_pn ) );
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156 | m_va->update_vertex_buffer( slot::NORMAL, m_last_frame * m_vertex_count * sizeof( vertex_pn ) + sizeof( vec3 ) );
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157 | m_gpu_last_frame = m_last_frame;
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158 | }
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159 | if ( m_gpu_next_frame != m_next_frame )
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160 | {
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161 | m_va->update_vertex_buffer( m_loc_next_position, m_next_frame * m_vertex_count * sizeof( vertex_pn ) );
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162 | m_va->update_vertex_buffer( m_loc_next_normal, m_next_frame * m_vertex_count * sizeof( vertex_pn ) + sizeof( vec3 ) );
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163 | m_gpu_next_frame = m_next_frame;
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164 | }
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165 | }
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166 |
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167 | nv::keyframed_mesh_cpu::keyframed_mesh_cpu( device* a_device, const mesh_data* a_data, const mesh_nodes_data* a_tag_map )
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168 | : keyframed_mesh( a_device, a_data, a_tag_map )
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169 | {
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170 | m_vb = a_device->create_vertex_buffer( nv::STATIC_DRAW, m_vertex_count * sizeof( vertex_pn ), (void*)m_mesh_data->get_channel<vertex_pn>()->data );
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171 | m_va->add_vertex_buffers( m_vb, m_mesh_data->get_channel<vertex_pn>() );
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172 |
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173 | nv::vertex_buffer* vb = a_device->create_vertex_buffer( nv::STATIC_DRAW, m_vertex_count * sizeof( nv::vec2 ), (void*)m_mesh_data->get_channel<vertex_t>()->data );
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174 | m_va->add_vertex_buffers( vb, m_mesh_data->get_channel<vertex_t>() );
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175 |
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176 | nv::index_buffer* ib = a_device->create_index_buffer( nv::STATIC_DRAW, m_mesh_data->get_index_channel()->size(), (void*)m_mesh_data->get_index_channel()->data );
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177 | m_va->set_index_buffer( ib, m_mesh_data->get_index_channel()->desc.slots[0].etype, true );
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178 |
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179 | m_vertex.resize( m_vertex_count );
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180 | }
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181 |
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182 | void nv::keyframed_mesh_cpu::update( uint32 ms )
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183 | {
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184 | animated_mesh::update( ms );
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185 |
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186 | const vertex_pn* data = m_mesh_data->get_channel_data<vertex_pn>();
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187 | const vertex_pn* prev = data + m_vertex_count * m_last_frame;
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188 | const vertex_pn* next = data + m_vertex_count * m_next_frame;
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189 |
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190 | for ( size_t i = 0; i < m_vertex_count; ++i )
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191 | {
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192 | m_vertex[i].position = glm::mix( prev[i].position, next[i].position, m_interpolation );
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193 | m_vertex[i].normal = glm::mix( prev[i].normal, next[i].normal, m_interpolation );
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194 | }
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195 |
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196 | m_vb->bind();
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197 | m_vb->update( m_vertex.data(), 0, m_vertex_count * sizeof( vertex_pn ) );
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198 | m_vb->unbind();
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199 | }
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