Last change
on this file since 230 was
230,
checked in by epyon, 11 years ago
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- animated_mesh, scene_node, camera and transform classes added
- order in mesh hierarchies
- simplified and generified animation class hierarchy
|
File size:
964 bytes
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Rev | Line | |
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[230] | 1 | // Copyright (C) 2014 ChaosForge / Kornel Kisielewicz
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| 2 | // http://chaosforge.org/
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| 3 | //
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| 4 | // This file is part of NV Libraries.
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| 5 | // For conditions of distribution and use, see copyright notice in nv.hh
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| 6 | /**
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| 7 | * @file camera.hh
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| 8 | * @author Kornel Kisielewicz epyon@chaosforge.org
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| 9 | * @brief Camera interface class
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| 10 | */
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| 11 |
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| 12 | #ifndef NV_CAMERA_HH
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| 13 | #define NV_CAMERA_HH
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| 14 |
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| 15 | #include <nv/common.hh>
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| 16 | #include <nv/math.hh>
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| 17 |
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| 18 | namespace nv
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| 19 | {
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| 20 | class camera
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| 21 | {
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| 22 | public:
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| 23 | camera() {}
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| 24 |
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| 25 | void set_lookat( const vec3& eye, const vec3& focus, const vec3& up )
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| 26 | {
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| 27 | m_view = glm::lookAt( eye, focus, up );
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| 28 | }
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| 29 |
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| 30 | void set_perspective( f32 fov, f32 aspect, f32 near, f32 far )
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| 31 | {
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| 32 | m_projection = glm::perspective( fov, aspect, near, far );
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| 33 | }
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| 34 | const mat4& get_projection() const
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| 35 | {
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| 36 | return m_projection;
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| 37 | }
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| 38 | const mat4& get_view() const
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| 39 | {
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| 40 | return m_view;
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| 41 | }
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| 42 | private:
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| 43 | mat4 m_projection;
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| 44 | mat4 m_view;
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| 45 | };
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| 46 | }
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| 47 |
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| 48 | #endif // NV_CAMERA_HH
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