source: trunk/nv/interface/camera.hh @ 230

Last change on this file since 230 was 230, checked in by epyon, 11 years ago
  • animated_mesh, scene_node, camera and transform classes added
  • order in mesh hierarchies
  • simplified and generified animation class hierarchy
File size: 964 bytes
Line 
1// Copyright (C) 2014 ChaosForge / Kornel Kisielewicz
2// http://chaosforge.org/
3//
4// This file is part of NV Libraries.
5// For conditions of distribution and use, see copyright notice in nv.hh
6/**
7 * @file camera.hh
8 * @author Kornel Kisielewicz epyon@chaosforge.org
9 * @brief Camera interface class
10 */
11
12#ifndef NV_CAMERA_HH
13#define NV_CAMERA_HH
14
15#include <nv/common.hh>
16#include <nv/math.hh>
17
18namespace nv
19{
20        class camera
21        {
22        public:
23                camera() {}
24
25                void set_lookat( const vec3& eye, const vec3& focus, const vec3& up )
26                {
27                        m_view  = glm::lookAt( eye, focus, up );
28                }
29
30                void set_perspective( f32 fov, f32 aspect, f32 near, f32 far )
31                {
32                        m_projection = glm::perspective( fov, aspect, near, far );
33                }
34                const mat4& get_projection() const
35                {
36                        return m_projection;
37                }
38                const mat4& get_view() const
39                {
40                        return m_view;
41                }
42        private:
43                mat4 m_projection;
44                mat4 m_view;
45        };
46}
47
48#endif // NV_CAMERA_HH
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