Opened 9 years ago
#321 new task
Implement variable randomness per difficulty level
Reported by: | epyon | Owned by: | |
---|---|---|---|
Priority: | blocker | Milestone: | 0.9.9.8 |
Component: | engine | Version: | |
Keywords: | Cc: | ||
Blocked By: | Blocking: |
Description
As per my CEGC talk - implement a random distribution dependent on the difficulty level.
Note: See
TracTickets for help on using
tickets.